Files
oboe/rsrc/dialogs/set-area-desc.xml
Celtic Minstrel 41c3396aa3 Tear out most of the legacy code in the scenario editor - see below for details
- All Carbon code is gone
- Many dialogs converted; some are still left unimplemented since they still need to be converted
- Menus converted to a xib file
- The giant arrays specifying the configuration of the special node dialog for each special node type have been replaced with maps and sets.

Changes to dialogs:
- pict choice dialog can now show picts of differing types; this was required for picking a monster graphic, as monsters of all sizes need to be shown in the same dialog
- string choice dialog can set the title, and properly shows the currently selected string
- LEDs now accept font format
- Fixed LED group's calculation of its rect
- Fixed LED group crashing if it has no selection
- Tabbing between text fields now works
- Fix display of larger monster graphics in dialogs
- Fix the script element content showing in the browser preview
2014-07-12 22:13:27 -04:00

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673 B
XML

<?xml version='1.0' encoding='UTF-8' standalone='no'?>
<?xml-stylesheet href="dialog.xsl" type="text/xsl"?>
<dialog defbtn='okay'>
<field name='area' top='34' left='55' width='332' height='16'/>
<button name='cancel' type='regular' def-key='esc' top='86' left='263'>Cancel</button>
<pict type='dlog' num='16' top='8' left='8'/>
<text size='large' top='6' left='50' width='184' height='17'>Enter this area's description:</text>
<button name='okay' type='regular' top='86' left='328'>OK</button>
<text top='60' left='3' width='242' height='42'>
Max. length: 30 characters.
To edit this later, select Edit Area Descriptions from Town/Outdoor menu.
</text>
</dialog>