Files
oboe/osx/classes/tmpltown.h
Celtic Minstrel 92bda1c100 - Cleaned out some of the compiler warnings in the scenario editor (removing unused variables mostly).
- Finally removed the grow box in the corner of the scenario editor window.
- Changed #include <iostream> in several headers to #include <iosfwd>, since they were only present for the use of
  the ostream and istream classes, and cout/cin were unneeded.
- Changed bool to Boolean in the old structs, since that's what it was originally.
- Small changes to graphtool, including an overload of get_custom_rect.
- Added gcd function to mathutil; was needed for something in the new dialog engine


git-svn-id: http://openexile.googlecode.com/svn/trunk@71 4ebdad44-0ea0-11de-aab3-ff745001d230
2009-05-25 03:41:29 +00:00

107 lines
2.3 KiB
C++

/*
* tmpltown.h
* BoE
*
* Created by Celtic Minstrel on 24/04/09.
*
*/
#ifndef TMPLTOWN_H
#define TMPLTOWN_H
#include <iosfwd>
class cTemplTown {
public:
class cCityBlock { // formerly city_block_type
public:
short type;
short destroy_time;
short alignment;
short key_time;
location where;
};
class cTerRect { // formerly city_ter_rect_type
public:
rectangle rect;
unsigned short ter_type;
unsigned char hollow;
};
cCityBlock blocks[15];
cTerRect ter_rects[10];
void writeTo(std::ostream& file);
};
class cBigTemplTown : public cBigTown, cTemplTown {
private:
//cCreature _creatures[60];
//unsigned short _terrain[64][64];
//rectangle _room_rect[16];
//unsigned char _lighting[4][32];
public:
unsigned short& terrain(size_t x, size_t y);
rectangle& room_rect(size_t i);
cCreature& creatures(size_t i);
unsigned char& lighting(size_t i, size_t r);
short max_dim();
short max_monst();
short max_items();
void writeTo(std::ostream& file);
};
class cMedTemplTown : public cMedTown, cTemplTown {
private:
//cCreature _creatures[40];
//unsigned short _terrain[48][48];
//rectangle _room_rect[16];
//unsigned char _lighting[4][32];
public:
unsigned short& terrain(size_t x, size_t y);
rectangle& room_rect(size_t i);
cCreature& creatures(size_t i);
unsigned char& lighting(size_t i, size_t r);
short max_dim();
short max_monst();
short max_items();
void writeTo(std::ostream& file);
};
class cTinyTemplTown : public cTinyTown, cTemplTown {
private:
//cCreature _creatures[30];
//unsigned short _terrain[32][32];
//rectangle _room_rect[16];
//unsigned char _lighting[4][32];
public:
unsigned short& terrain(size_t x, size_t y);
rectangle& room_rect(size_t i);
cCreature& creatures(size_t i);
unsigned char& lighting(size_t i, size_t r);
short max_dim();
short max_monst();
short max_items();
};
// City blocks - I want to figure out how to use these sometime.
//struct city_block_type {
// short block_type;
// short block_destroy_time;
// char block_alignment;
// char block_key_time;
// location block_loc;
//};
//
//struct city_ter_rect_type {
// Rect what_rect;
// unsigned char ter_type;
// unsigned char hollow;
//};
//
//struct template_town_type {
// creature_start_type creatures[30];
// city_block_type city_block[15];
// city_ter_rect_type city_ter_rect[10];
//};
#endif