Files
oboe/osx/classes/tmpltown.cpp
Celtic Minstrel 0578e51b6f - Fixed issues with loading scenarios caused by the struct alignments added in revision 63.
- Fixed a potential memory leak in load_scenario() in which new was essentially called twice in a row.
- Added a max_items() function to the town record classes, in preparation for an eventual removal of the limit on preset items.

git-svn-id: http://openexile.googlecode.com/svn/trunk@66 4ebdad44-0ea0-11de-aab3-ff745001d230
2009-05-22 20:49:20 +00:00

44 lines
719 B
C++

/*
* tmpltown.cpp
* BoE
*
* Created by Celtic Minstrel on 24/04/09.
*
*/
#include <string>
#include <vector>
#include <map>
#include <sstream>
#include "classes.h"
unsigned short& cBigTemplTown::terrain(size_t x, size_t y){
return _terrain[0][0]; // will need to calculate the terrain somehow
}
rectangle& cBigTemplTown::room_rect(size_t i){
return _room_rect[i];
}
cCreature& cBigTemplTown::creatures(size_t i){
return _creatures[i];
}
unsigned char& cBigTemplTown::lighting(size_t i, size_t r){
return _lighting[i][r];
}
short cBigTemplTown::max_dim(){
return 0; // not sure what they are yet.
}
short cBigTemplTown::max_monst(){
return 30;
}
short cBigTemplTown::max_items(){
return 64;
}