Files
oboe/src/game/boe.graphics.hpp
Nat Quayle Nelson c251fee834 Fix graphics flickering/stretching on Windows (#367)
* DRY, standardized window top offset
* handle_splash_events() handle multiple events per frame
* accurate windows menubar height for multiple rows
* Windows filter a resize event triggered by the menubar
* windows expand small window to fit menubar
* splash screens draw in view rect, not window rect
2024-06-27 08:40:34 -04:00

59 lines
1.8 KiB
C++

#ifndef BOE_GAME_GRAPHICS_H
#define BOE_GAME_GRAPHICS_H
#include <SFML/Graphics.hpp>
#include "location.hpp"
enum {
REFRESH_NONE = 0,
REFRESH_TERRAIN = 1 << 0,
REFRESH_STATS = 1 << 1,
REFRESH_INVEN = 1 << 2,
REFRESH_TRANS = 1 << 3,
REFRESH_BAR = 1 << 4,
REFRESH_DLOG = 1 << 5,
REFRESH_TEXT = REFRESH_BAR | REFRESH_TRANS,
REFRESH_ALL = 0x3f
};
void adjust_window_mode();
void init_startup();
void reload_startup();
void draw_startup(short but_type);
void draw_anim();
void place_anim();
void draw_start_button(eStartButton which_position,short which_button);
void arrow_button_click(rectangle button_rect);
void end_startup();
void load_main_screen();
void redraw_screen(int refresh);
void put_background();
void draw_text_bar();
void refresh_text_bar();
void put_text_bar(std::string str);
void draw_terrain(short mode = 0);
void place_trim(short q,short r,location where,ter_num_t ter_type);
void draw_trim(short q,short r,short which_trim,short which_mode);
void place_road(short q,short r,location where,bool here);
void draw_rest_screen();
void boom_space(location where,short mode,short type,short damage,short sound);
void draw_pointing_arrows() ;
void redraw_terrain();
void draw_targets(location center);
void frame_space(location where,short mode,short width,short height);
void erase_spot(short i,short j);
void draw_targeting_line(location where_curs);
void redraw_partial_terrain(rectangle redraw_rect);
bool is_nature(short i, short j, unsigned short ground_t);
void put_dialog_graphic(short graphic_num,short spec_g,rectangle draw_rect);
void draw_startup_stats();
void draw_trim(short q,short r,short which_trim,ter_num_t ground_ter);
sf::FloatRect compute_viewport(const sf::RenderWindow&, int mode, float ui_scale, float width, float height);
void draw_startup_anim(bool advance);
#endif