Files
oboe/rsrc/strings/specials-text-once.txt
Celtic Minstrel 7ecd6bf3b3 Add quick help strings for every special node type.
Also fix one case of the special node title not fitting into the designated space.
2025-03-08 20:05:12 -05:00

239 lines
5.4 KiB
Plaintext

One-Time Give Item
Stuff Done Flag Part A
Stuff Done Flag Part B
First part of message
Second part of message
Unused
Unused
Unused
Item to give
Amount of gold to give
Unused
Amount of food to give
Special if item not given
Unused
Special to Jump To
An item is given to the party (specifically, to the first character who can carry it). Gold and food can also be given. If the party cannot carry another item, the Stuff Done flag is not set to 250. This can be accompanied by one or two messages, if you wish.
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One-Time Give Special Item
Stuff Done Flag Part A
Stuff Done Flag Part B
First part of message
Second part of message
Unused
Unused
Unused
Num. of spec. item to give
0 - give item, 1 - take away
Unused
Unused
Unused
Unused
Special to Jump To
Gives the party one of the scenario's special items. This can be accompanied by one or two messages, if you wish.
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One-Time Do Nothing
Stuff Done Flag Part A
Stuff Done Flag Part B
Unused
Unused
Unused
Unused
Unused
Unused
Unused
Unused
Unused
Unused
Unused
Special to Jump To
If the Stuff Done flag is set to 250, this node ends the special encounter. Otherwise, it just calls the Jump To node.
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One-Time and Set
Stuff Done Flag Part A
Stuff Done Flag Part B
Unused
Unused
Unused
Unused
Unused
Unused
Unused
Unused
Unused
Unused
Unused
Special to Jump To
If the Stuff Done flag is set to 250, this node ends the special encounter. Otherwise, it sets the Stuff Done flag to 250 and calls the Jump To node.
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One-Time Text Message
Stuff Done Flag Part A
Stuff Done Flag Part B
First part of message
Second part of message
Unused
Unused
Unused
Unused
Unused
Unused
Unused
Unused
Unused
Special to Jump To
Displays one or two message strings and sets the Stuff Done Flag to 250.
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One-Time Display Dialog
Stuff Done Flag Part A
Stuff Done Flag Part B
Number of first message in dialog
Unused
Add 'Leave'/'OK' button?
Picture number
Picture type
Label of 2nd button (-1 - no button)
Special if button 2 pressed
Picture animation loops (-2 for infinite)
Label of 3rd button (-1 - no button)
Special if button 3 pressed
Picture animation FPS (-1 for default 2)
Special if OK/Leave picked
This very important special node displays a dialog box with up to six text messages and a picture in the upper left. The lower right hand corner can have up to 3 buttons. The player must press a button, at which point another special node will be called. You choose a special node to call for each button.
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Unused Node
Unused
Unused
Unused
Unused
Unused
Unused
Unused
Unused
Unused
Unused
Unused
Unused
Unused
Special to Jump To
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Unused Node
Unused
Unused
Unused
Unused
Unused
Unused
Unused
Unused
Unused
Unused
Unused
Unused
Unused
Special to Jump To
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One-Time Give Item Dialog
Stuff Done Flag Part A
Stuff Done Flag Part B
Number of first message in dialog
Unused
Num. of spec. item to give (-1 none)
Picture number
Picture type
Item to give
Amount of gold to give
Picture animation loops (-2 for infinite)
Amount of food to give
Special if item IS taken
Picture animation FPS (-1 for default 2)
Special to Jump To
Displays a dialog box with up to six text messages and a picture in the upper left. At the lower right hand corner are two buttons: Take and Leave. If take is pressed, the party is given an item. If the item is taken, the Stuff Done flag is set to 250, and a specified special node will then be called. Otherwise, the special encounter ends immediately and the Stuff Done flag is not set.
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Unused Node
Unused
Unused
Unused
Unused
Unused
Unused
Unused
Unused
Unused
Unused
Unused
Unused
Unused
Special to Jump To
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Unused Node
Unused
Unused
Unused
Unused
Unused
Unused
Unused
Unused
Unused
Unused
Unused
Unused
Unused
Special to Jump To
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One-Time Place Outdoor Enc.
Stuff Done Flag Part A
Stuff Done Flag Part B
First part of message
Second part of message
Unused
Unused
Unused
Special outdoor enc. to place (0 .. 3)
Unused
Unused
Unused
Unused
Unused
Special to Jump To
This node only has an effect when called while walking outdoors. It places a special outdoor wandering encounter in a random open space near the party. This can be accompanied by one or two messages, if you wish.
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One-Time Place Town Enc.
Stuff Done Flag Part A
Stuff Done Flag Part B
First part of message
Second part of message
Unused
Unused
Unused
Spec. enc. code to activate (0 .. 10)
Unused
Unused
Unused
Unused
Unused
Special to Jump To
Activates all monsters in town in the specified Special Encounter Group. If no monsters in that group are left, the encounter has no effect. This can be accompanied by one or two messages, if you wish.
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One-Time Trap
Stuff Done Flag Part A
Stuff Done Flag Part B
First part of message
Second part of message
Unused
Picture number
Picture type
Type of trap
Trap severity (0 .. 3)
Picture animation loops (-2 for infinite)
Penalty (0 .. 100, higher is harder)
Unused|Special node for effect
Picture animation FPS (-1 for default 2)
Special after trap finished
Brings up a dialog saying the party has found a trap, and asking if they want to disarm it. If they say no, the special ends immediately, and, if they're walking, they can't enter the space. Otherwise, they must select a character to disarm it. Once disarmed (or triggered) the Jump To special is called.
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