33 lines
3.6 KiB
Plaintext
33 lines
3.6 KiB
Plaintext
Alchemy and Poison
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30
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Alchemy can be incredibly useful. Potions can give you the added boost you may need to get through a long grueling dungeon, and in newer scenarios, you cannot raise the dead without the right concoction.
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You need three things to make a potion:|1. High alchemy skill. When a character tries to make a potion, their alchemy skill must be above a certain level. The higher above that level, the better the chance for success.
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2. The right ingredient. Ingredients are usually found at special encounters outdoors, and regenerate themselves after a time. Generally, the person who teaches a recipe tells you what plant it needs.
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3. The recipe. These are usually bought in towns. You only need to buy each recipe once for the entire party.
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When you have all these things, go into a town and click "Do Alchemy" in the Actions menu. Pick the PC with the highest alchemy skill to make the potion. Hope.
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Here is a list of the alchemical concoctions, with min. skill to make: |Weak Curing | Min. Skill - 1 |Need holly. Cures poison somewhat.
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Weak Healing | Min. Skill - 1 |Need comfrey root. Provides mild healing.|
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Weak Poison | Min. Skill - 1 |Need holly or spider glands. The lowest level poison.
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Weak Speed | Min. Skill - 3 |Need comfrey root and wormgrass. Hastes drinker.
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Medium Poison | Min. Skill - 3 |Need wormgrass or spider glands. A stronger poison.
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Medium Healing Potion | Min. Skill - 4 |Need glowing nettle. Quality healing.
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Strong Curing Potion | Min. Skill - 5 |Need glowing nettle. A decent antidote for poison.
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Medium Speed | Min. Skill - 5 |Need glowing nettle and wormgrass. Hastes drinker a lot.
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Graymold Salve | Min. Skill - 7 |Need graymold. Cures disease of all sorts.
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Weak Energy Potion | Min. Skill - 9 |Need wormgrass and asptongue mold. Restores some of your spell points.
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Potion of Clarity | Min. Skill - 9 |Need graymold and holly. Cures dumbfounding.
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Strong Poison | Min. Skill - 10 |Need asptongue mold. Powerful stuff.
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Strong Healing Potion | Min. Skill - 12 |Need graymold and comfrey root. Provides excellent healing.
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Killer Poison | Min. Skill - 12 |Need mandrake root. The strongest poison.
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Resurrection Balm | Min. Skill - 9 |Need ember flowers. Necessary to cast Raise Dead or Resurrection in newer scenarios.
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Medium Power Potion | Min. Skill - 14 |Need mandrake root and asptongue mold. Restores a fair amount of spell points.
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Knowledge Brew | Min. Skill - 19 |This most powerful of potions requires Mandrake and Ember Flowers for its creation.
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Strength Potion | Min. Skill - 10 |This brew is a great aid in combat. Making it requires ember flowers and graymold.
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Bliss | Min. Skill - 16 |Combining the best elements of healing and strength potions, bliss potions contain asptongue mold and graymold.
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Strong Energy Potion | Min. Skill - 20 |This is the hardest potion to make, and require ember flowers and mandrake. The energy boost it provides, however, can't be matched.
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One of the most useful things you can make with alchemy is poison, a powerful weapon in the magic-poor world of Exile.
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Many monsters are immune to magic and fire. However, not many are poison-resistant. This makes poison an excellent mage-killer.
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To poison a weapon, use it during combat. Your hand-to-hand weapon (the first one, if two are equipped) or arrows will become poisoned. Each time you attack, the level of poison decreases.
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Don't poison a weapon too long before combat. It's effectiveness decreases with time. Also, switching weapons makes the poison disappear.
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Poisoning an already poisoned weapon doesn't do much good. The weapon gets the maximum poison level of the poison being added or the poison already there, no more.
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