- I extract pixel data from the resource without using QuickDraw
- Both resource-fork and data-fork .meg files work
Related changes:
- The custom graphics textures are now wrapped in a custom class
- bmp images are loaded if a meg is not found
Incidental changes:
- Various TODO notes
- Fix cScenario::spec_strs skipping several strings and potentially fetching out-of-bound entries
- oopsError now uses string streams instead of sprintf