In addition, the default button is finally properly outlined when specified with the defbtn attribute. (It would also be outlined if specified with def-key='enter'.) The following preset buttons (available to special nodes) now respond to the enter key: - "Leave", "Done", "OK"
38 lines
1.6 KiB
XML
38 lines
1.6 KiB
XML
<?xml version='1.0' encoding='UTF-8' standalone='no'?>
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<?xml-stylesheet href="dialog.xsl" type="text/xsl"?>
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<dialog defbtn='okay'>
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<!--
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TODO: This dialog is very disorganized; clean it up
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-->
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<pict type='dlog' num='24' top='8' left='8'/>
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<text top='11' left='52' width='292' height='16'>BLADES OF EXILE HELP: TOWN COMMANDS</text>
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<text top='29' left='62' width='423' height='48'>
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To move, click on the terrain screen in the direction you want to move, or use the keypad.
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To wait, click on your party.
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The action buttons (and the equivalent keys) are:
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</text>
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<text top='278' left='61' width='430' height='48'>
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To read a sign, open a chest, or search a barrel/crate/etc.,
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stand adjacent to it and look at it.
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To leave town, keep moving towards the border of the map.
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Move into a door to open it.
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</text>
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<text top='329' left='61' width='430' height='51'>
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To board a boat, move onto it.
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To leave it, steer it onto land.
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You close a door by Using it.
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Some doors are locked -
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you can pick or bash open the lock when you move into them.
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</text>
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<text top='227' left='61' width='428' height='49'>
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When talking, looking, or using, first click on the appropriate button,
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and then click on the space to act on.
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When looking, you can click on the terrain screen border to scroll the view.
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</text>
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<!--
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TODO: Originally had width=340 and height=100; if it doesn't work right in-game, try reverting to that.
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-->
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<pict type='full' num='1402' top='87' left='107' width='320' height='125'/>
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<button name='okay' type='regular' top='388' left='432'>OK</button>
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</dialog>
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