- Added some of the most basic dialogs - Changed C-style <xxx.h> headers to C++-style <cxxx> headers - Switched graphics to load from the PNG files in graphics.exd rather than from Blades of Exile Graphics (NOTE: Some graphics still don't work, probably because of incorrect source rects) - Switched cursors to load from GIF files in graphics.exd rather than from Blades of Exile Graphics - Moved Niemand's tileImage functions from boe.graphics.cpp to graphtool.cpp, so they can be used by all three programs. - Added some string lists in .txt files - Made cursors into an enum - Rewrote the code for displaying the Edit Terrain dialog to use the new engine (not tested yet) - Fixed some __attribute__((deprecated)) stuff - Most graphics are now loaded just after the custom graphics. This means they will be overridden by a file of the same name in the scenario's .exr folder. - Altered modes a little so that when at the startup screen you are in MODE_STARTUP rather than MODE_OUTDOORS. - Switched from function pointers to boost::function – the Boost libraries are now required. - Finished off the new dialog engine and made gess necessary - Added status icons as another type that can be drawn in dialogs - C Wrappers for Cocoa cursors based on an Apple example. This is tested, and works perfectly. - Added a switch in the program for using Windows graphics; however, there is no way as yet to set this flag, and in fact there aren't even any Windows graphics to use. - Added include guards to graphtool.h - Made separate mac and win directories within sounds.exa, since the Mac and Windows sounds are mostly subtly different (with two completely different!) git-svn-id: http://openexile.googlecode.com/svn/trunk@90 4ebdad44-0ea0-11de-aab3-ff745001d230
112 lines
2.7 KiB
C++
112 lines
2.7 KiB
C++
/*
|
|
* town.h
|
|
* BoE
|
|
*
|
|
* Created by Celtic Minsrel on 22/04/09.
|
|
*
|
|
*/
|
|
|
|
#ifndef TOWN_H
|
|
#define TOWN_H
|
|
|
|
#include <vector>
|
|
#include <iosfwd>
|
|
|
|
namespace legacy {
|
|
struct town_record_type;
|
|
struct big_tr_type;
|
|
struct ave_tr_type;
|
|
struct tiny_tr_type;
|
|
struct creature_start_type;
|
|
struct wandering_type;
|
|
struct preset_item_type;
|
|
struct preset_field_type;
|
|
};
|
|
|
|
class cTown { // formerly town_record_type
|
|
public:
|
|
// class cCreature { // formerly creature_start_type
|
|
// public:
|
|
// unsigned short number;
|
|
// unsigned char start_attitude;
|
|
// location start_loc;
|
|
// unsigned char mobile;
|
|
// unsigned char time_flag;
|
|
// unsigned char extra1,extra2;
|
|
// short spec1, spec2;
|
|
// char spec_enc_code,time_code;
|
|
// short monster_time,personality;
|
|
// short special_on_kill,facial_pic;
|
|
//
|
|
// cCreature& operator = (legacy::creature_start_type old);
|
|
// };
|
|
class cWandering { // formerly wandering_type
|
|
public:
|
|
m_num_t monst[4];
|
|
|
|
cWandering& operator = (legacy::wandering_type old);
|
|
};
|
|
class cItem { // formerly preset_item_type
|
|
public:
|
|
location loc;
|
|
short code,ability;
|
|
unsigned char charges,always_there,property,contained;
|
|
|
|
cItem& operator = (legacy::preset_item_type old);
|
|
};
|
|
class cField { // formerly preset_field_type
|
|
public:
|
|
location loc;
|
|
short type;
|
|
|
|
cField& operator = (legacy::preset_field_type old);
|
|
};
|
|
short town_chop_time,town_chop_key;
|
|
cWandering wandering[4];
|
|
location wandering_locs[4];
|
|
location special_locs[50];
|
|
unsigned short spec_id[50];
|
|
location sign_locs[15];
|
|
short lighting_type;
|
|
location start_locs[4];
|
|
location exit_locs[4];
|
|
short exit_specs[4];
|
|
rectangle in_town_rect;
|
|
cItem preset_items[64];
|
|
short max_num_monst;
|
|
std::vector<cField> preset_fields;
|
|
short spec_on_entry,spec_on_entry_if_dead;
|
|
short timer_spec_times[8];
|
|
short timer_specs[8];
|
|
unsigned char strlens[180];
|
|
cSpecial specials[100];
|
|
unsigned char specials1,specials2,res1,res2;
|
|
short difficulty;
|
|
//char town_strs[180][256];
|
|
char town_name[256];
|
|
char rect_names[16][256];
|
|
char comment[3][256];
|
|
char spec_strs[100][256];
|
|
char sign_strs[20][256];
|
|
char(& town_strs(short i))[256] __attribute__((deprecated));
|
|
cSpeech talking;
|
|
|
|
virtual ~cTown(){}
|
|
virtual void append(legacy::big_tr_type& old);
|
|
virtual void append(legacy::ave_tr_type& old);
|
|
virtual void append(legacy::tiny_tr_type& old);
|
|
virtual ter_num_t& terrain(size_t x, size_t y) = 0;
|
|
virtual rectangle& room_rect(size_t i) = 0;
|
|
virtual cCreature& creatures(size_t i) = 0;
|
|
virtual unsigned char& lighting(size_t i, size_t r) = 0;
|
|
virtual short max_dim() = 0;
|
|
virtual short max_monst() = 0;
|
|
virtual short max_items() = 0;
|
|
|
|
cTown();
|
|
cTown(short size);
|
|
cTown& operator = (legacy::town_record_type& old);
|
|
void writeTo(std::ostream& file);
|
|
};
|
|
|
|
#endif |