Files
oboe/osx/classes/outdoors.h
Celtic Minstrel 78cd213972 In no particular order:
- Added some of the most basic dialogs
- Changed C-style <xxx.h> headers to C++-style <cxxx> headers
- Switched graphics to load from the PNG files in graphics.exd rather than from Blades of Exile Graphics (NOTE: Some graphics still don't work, probably because of incorrect source rects)
- Switched cursors to load from GIF files in graphics.exd rather than from Blades of Exile Graphics
- Moved Niemand's tileImage functions from boe.graphics.cpp to graphtool.cpp, so they can be used by all three programs.
- Added some string lists in .txt files
- Made cursors into an enum
- Rewrote the code for displaying the Edit Terrain dialog to use the new engine (not tested yet)
- Fixed some __attribute__((deprecated)) stuff
- Most graphics are now loaded just after the custom graphics. This means they will be overridden by a file of the same name in the scenario's .exr folder.
- Altered modes a little so that when at the startup screen you are in MODE_STARTUP rather than MODE_OUTDOORS.
- Switched from function pointers to boost::function – the Boost libraries are now required.
- Finished off the new dialog engine and made gess necessary
- Added status icons as another type that can be drawn in dialogs
- C Wrappers for Cocoa cursors based on an Apple example. This is tested, and works perfectly.
- Added a switch in the program for using Windows graphics; however, there is no way as yet to set this flag, and in fact there aren't even any Windows graphics to use.
- Added include guards to graphtool.h
- Made separate mac and win directories within sounds.exa, since the Mac and Windows sounds are mostly subtly different (with two completely different!)

git-svn-id: http://openexile.googlecode.com/svn/trunk@90 4ebdad44-0ea0-11de-aab3-ff745001d230
2009-06-07 18:18:24 +00:00

69 lines
1.6 KiB
C++

/*
* outdoors.h
* BoE
*
* Created by Celtic Minstrel on 22/04/09.
*
*/
#ifndef OUTDOORS_H
#define OUTDOORS_H
#include "location.h"
#include <string>
#include <iosfwd>
namespace legacy {
struct out_wandering_type;
struct outdoor_record_type;
struct outdoor_creature_type;
};
class cOutdoors {
public:
class cWandering { // formerly out_wandering_type
public:
m_num_t monst[7];
m_num_t friendly[3];
short spec_on_meet,spec_on_win,spec_on_flee,cant_flee;
short end_spec1,end_spec2;
cWandering& operator = (legacy::out_wandering_type old);
void writeTo(std::ostream& file, std::string prefix = "");
void readAttrFrom(std::string cur, std::istream& sin);
};
class cCreature { // formerly outdoor_creature_type
public:
bool exists;
short direction;
cWandering what_monst;
location which_sector,m_loc,home_sector; // home_sector is the sector it was spawned in
cCreature& operator = (legacy::outdoor_creature_type old);
};
ter_num_t terrain[48][48];
location special_locs[18];
unsigned short special_id[18];
location exit_locs[8];
char exit_dests[8];
location sign_locs[8];
cWandering wandering[4],special_enc[4];
location wandering_locs[4];
rectangle info_rect[8];
unsigned char strlens[180];
cSpecial specials[60];
//char strs[120][256];
char out_name[256];
char rect_names[8][256];
char comment[256];
char spec_strs[90][256];
char sign_strs[8][256];
char(& out_strs(short i))[256] __attribute__((deprecated));
bool special_spot[48][48];
cOutdoors();
cOutdoors& operator = (legacy::outdoor_record_type& old);
void writeTo(std::ostream& file);
};
#endif