- Added some of the most basic dialogs - Changed C-style <xxx.h> headers to C++-style <cxxx> headers - Switched graphics to load from the PNG files in graphics.exd rather than from Blades of Exile Graphics (NOTE: Some graphics still don't work, probably because of incorrect source rects) - Switched cursors to load from GIF files in graphics.exd rather than from Blades of Exile Graphics - Moved Niemand's tileImage functions from boe.graphics.cpp to graphtool.cpp, so they can be used by all three programs. - Added some string lists in .txt files - Made cursors into an enum - Rewrote the code for displaying the Edit Terrain dialog to use the new engine (not tested yet) - Fixed some __attribute__((deprecated)) stuff - Most graphics are now loaded just after the custom graphics. This means they will be overridden by a file of the same name in the scenario's .exr folder. - Altered modes a little so that when at the startup screen you are in MODE_STARTUP rather than MODE_OUTDOORS. - Switched from function pointers to boost::function – the Boost libraries are now required. - Finished off the new dialog engine and made gess necessary - Added status icons as another type that can be drawn in dialogs - C Wrappers for Cocoa cursors based on an Apple example. This is tested, and works perfectly. - Added a switch in the program for using Windows graphics; however, there is no way as yet to set this flag, and in fact there aren't even any Windows graphics to use. - Added include guards to graphtool.h - Made separate mac and win directories within sounds.exa, since the Mac and Windows sounds are mostly subtly different (with two completely different!) git-svn-id: http://openexile.googlecode.com/svn/trunk@90 4ebdad44-0ea0-11de-aab3-ff745001d230
69 lines
1.6 KiB
C++
69 lines
1.6 KiB
C++
/*
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* outdoors.h
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* BoE
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*
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* Created by Celtic Minstrel on 22/04/09.
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*
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*/
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#ifndef OUTDOORS_H
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#define OUTDOORS_H
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#include "location.h"
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#include <string>
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#include <iosfwd>
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namespace legacy {
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struct out_wandering_type;
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struct outdoor_record_type;
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struct outdoor_creature_type;
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};
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class cOutdoors {
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public:
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class cWandering { // formerly out_wandering_type
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public:
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m_num_t monst[7];
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m_num_t friendly[3];
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short spec_on_meet,spec_on_win,spec_on_flee,cant_flee;
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short end_spec1,end_spec2;
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cWandering& operator = (legacy::out_wandering_type old);
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void writeTo(std::ostream& file, std::string prefix = "");
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void readAttrFrom(std::string cur, std::istream& sin);
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};
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class cCreature { // formerly outdoor_creature_type
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public:
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bool exists;
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short direction;
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cWandering what_monst;
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location which_sector,m_loc,home_sector; // home_sector is the sector it was spawned in
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cCreature& operator = (legacy::outdoor_creature_type old);
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};
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ter_num_t terrain[48][48];
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location special_locs[18];
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unsigned short special_id[18];
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location exit_locs[8];
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char exit_dests[8];
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location sign_locs[8];
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cWandering wandering[4],special_enc[4];
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location wandering_locs[4];
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rectangle info_rect[8];
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unsigned char strlens[180];
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cSpecial specials[60];
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//char strs[120][256];
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char out_name[256];
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char rect_names[8][256];
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char comment[256];
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char spec_strs[90][256];
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char sign_strs[8][256];
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char(& out_strs(short i))[256] __attribute__((deprecated));
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bool special_spot[48][48];
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cOutdoors();
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cOutdoors& operator = (legacy::outdoor_record_type& old);
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void writeTo(std::ostream& file);
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};
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#endif |