- Preset animated graphics now start at 960 instead of 400, due to all the new preset terrains from the previous commit running into their range. - Tore out some optimization in the automap drawing, because it made it harder to figure out why it wasn't working - Both game and editor now use the larger 12x12 map graphics, and fall back to shrinking down the 28x36 terrain graphic if no map graphic is set - Upon loading an old scenario, map graphic is automatically set the same as the main graphic if it's a preset graphic; for custom graphics it's set to none - Scenario now has three zoom levels for mini-map - the original in which the entire town is visible, a slightly closer one that matches the in-game view, and a large one using the 12x12 map graphics at full size. - Fix some map patterns having the wrong bounding rect - Graphics (and sounds) now included in the project by folder reference, so that I don't need to manually every new sheet to the project
2053 lines
132 KiB
Plaintext
2053 lines
132 KiB
Plaintext
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