Bugs: - Arrow keys activated the arrow buttons in the list-mode edit string dialog - Graphics classification was not saved correctly in some cases - Contact info was not correctly saved/loaded - Place Monster node didn't have a choose button for the monster type - Alt-Backspace and Alt-Delete did not work correctly in dialog text fields - When clicking Edit Terrain Types, sometimes the list of items or monsters would appear instead - Fix monster 0 being selectable in the choose monster dialog - Fix the hotspots of all the cursors to be more intuitive New: - When interrupting a special node sequence with Cmd-. / Ctrl-C, the dialog that appears is more relevant. - In the choose sound dialog, the sound now plays when you select a choice, so you can hear what it will sound like - Added a tiny icon so you can distinguish fire and force barriers in the editor
12 lines
674 B
XML
12 lines
674 B
XML
<?xml version='1.0' encoding='UTF-8' standalone='no'?>
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<?xml-stylesheet href="dialog.xsl" type="text/xsl"?>
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<dialog defbtn='okay'>
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<field name='text' type='text' top='34' left='55' width='293' height='98'/>
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<button name='left' type='left' top='141' left='6'/>
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<button name='right' type='right' top='141' left='69'/>
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<text name='num' top='8' left='315' width='40' height='14'/>
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<pict type='dlog' num='16' top='8' left='8'/>
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<text size='large' top='6' left='50' width='138' height='17'>Editing text:</text>
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<text name='num-lbl' top='8' left='197' width='111' height='14'>Text number:</text>
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<button name='okay' type='regular' top='141' left='279'>OK</button>
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</dialog> |