Files
oboe/osx/boe.graphutil.h
Celtic Minstrel c958e5b01c - Generalized the special queue which was formerly used only for town enter/leave specials, and made the see monster special also use it.
- Redid the draw items and draw fields code to draw just on one space rather than the entire area.
- Fixed bug where special spots were not masked properly.
- Removed some large chunks of commented, obsolete code.
- Found and fixed bug where the instant help system caused the game to believe you had stolen items when in fact you hadn't.
- Added enum for special node context (ie the context in which a special node is being run); not really used yet though.
- Added support and graphic for forcecage, and graphic for stone block; mechanics not yet implemented.

git-svn-id: http://openexile.googlecode.com/svn/trunk@88 4ebdad44-0ea0-11de-aab3-ff745001d230
2009-06-02 02:07:17 +00:00

26 lines
1.0 KiB
C

void draw_one_terrain_spot (short i,short j,short terrain_to_draw,short dest);
void draw_monsters();
void play_see_monster_str(unsigned short m);
void draw_pcs(location center,short mode);
void draw_outd_boats(location center);
void draw_town_boat(location center) ;
void draw_party_symbol(short mode,location center);
Rect get_terrain_template_rect (ter_num_t type_wanted);
Rect return_item_rect(short wanted);
Rect get_monster_rect (unsigned char type_wanted,short mode) ;
Rect get_monster_template_rect (unsigned short type_wanted,short mode,short which_part) ;
Rect get_item_template_rect (short type_wanted);
bool is_fluid(ter_num_t ter_type);
bool is_shore(ter_num_t ter_type);
bool is_wall(ter_num_t ter_type);
bool is_ground(ter_num_t ter_type);
//void make_town_trim(short mode);
//void make_out_trim();
char get_fluid_trim(location where,ter_num_t ter_type);
void check_if_monst_seen(unsigned short m_num);
void adjust_monst_menu();
void play_ambient_sound();
void draw_items(location where);
void draw_fields(location where);