Files
oboe/osx/Blades of Exile Char Editor/pc.action.cpp
Celtic Minstrel 78cd213972 In no particular order:
- Added some of the most basic dialogs
- Changed C-style <xxx.h> headers to C++-style <cxxx> headers
- Switched graphics to load from the PNG files in graphics.exd rather than from Blades of Exile Graphics (NOTE: Some graphics still don't work, probably because of incorrect source rects)
- Switched cursors to load from GIF files in graphics.exd rather than from Blades of Exile Graphics
- Moved Niemand's tileImage functions from boe.graphics.cpp to graphtool.cpp, so they can be used by all three programs.
- Added some string lists in .txt files
- Made cursors into an enum
- Rewrote the code for displaying the Edit Terrain dialog to use the new engine (not tested yet)
- Fixed some __attribute__((deprecated)) stuff
- Most graphics are now loaded just after the custom graphics. This means they will be overridden by a file of the same name in the scenario's .exr folder.
- Altered modes a little so that when at the startup screen you are in MODE_STARTUP rather than MODE_OUTDOORS.
- Switched from function pointers to boost::function – the Boost libraries are now required.
- Finished off the new dialog engine and made gess necessary
- Added status icons as another type that can be drawn in dialogs
- C Wrappers for Cocoa cursors based on an Apple example. This is tested, and works perfectly.
- Added a switch in the program for using Windows graphics; however, there is no way as yet to set this flag, and in fact there aren't even any Windows graphics to use.
- Added include guards to graphtool.h
- Made separate mac and win directories within sounds.exa, since the Mac and Windows sounds are mostly subtly different (with two completely different!)

git-svn-id: http://openexile.googlecode.com/svn/trunk@90 4ebdad44-0ea0-11de-aab3-ff745001d230
2009-06-07 18:18:24 +00:00

649 lines
15 KiB
C++

#include <cstdio>
#include "pc.graphics.h"
#include "pc.global.h"
#include "classes.h"
#include "pc.editors.h"
#include "pc.fileio.h"
#include "pc.action.h"
#include "graphtool.h"
#include "soundtool.h"
#include "dlgtool.h"
#include "mathutil.h"
#include "dlgconsts.h"
#include "dlgutil.h"
/* Adventure globals */
//extern party_record_type party;
//extern outdoor_record_type outdoors[2][2];
//extern current_town_type c_town;
//extern big_tr_type t_d;
//extern town_item_list t_i;
//extern unsigned char out[96][96],out_e[96][96];
//extern setup_save_type setup_save;
//extern stored_items_list_type stored_items[3];
//extern stored_town_maps_type town_maps;
//extern stored_outdoor_maps_type o_maps;
extern cUniverse univ;
//extern bool ed_reg;
//extern long ed_flag,ed_key;
extern WindowPtr mainPtr;
extern bool file_in_mem;
extern short dialog_answer;
//extern long register_flag;
extern GWorldPtr pc_gworld;
extern bool diff_depth_ok,save_blocked;
short which_pc_displayed,store_pc_trait_mode,store_which_to_edit;
extern short current_active_pc;
Str255 empty_string = "\p ";
extern Rect pc_area_buttons[6][4] ; // 0 - whole 1 - pic 2 - name 3 - stat strs 4,5 - later
extern Rect item_string_rects[24][4]; // 0 - name 1 - drop 2 - id 3 -
extern Rect pc_info_rect;
extern Rect name_rect;
extern Rect pc_race_rect;
extern Rect edit_rect[5][2];
short store_trait_mode,store_train_pc;
cPlayer *store_xp_pc;
// Variables for spending xp
bool talk_done = false;
long val_for_text;
bool keep_change = false;
short store_skills[20],store_h,store_sp,i,which_skill,store_skp = 10000,store_g = 10000;
short skill_cost[20] = {3,3,3,2,2,2, 1,2,2,6,
5, 1,2,4,2,1, 4,2,5,0};
short skill_max[20] = {20,20,20,20,20,20,20,20,20,7,
7,20,20,10,20,20,20,20,20};
short skill_g_cost[20] = {50,50,50,40,40,40,30,50,40,250,
250,25,100,200,30,20,100,80,0,0};
short skill_bonus[21] = {-3,-3,-2,-1,0,0,1,1,1,2,
2,2,3,3,3,3,4,4,4,5,5};
//extern Rect pc_area_buttons[6][6] ; // 0 - whole 1 - pic 2 - name 3 - stat strs 4,5 - later
//extern Rect item_string_rects[24][4]; // 0 - name 1 - drop 2 - id 3 -
bool handle_action(EventRecord event,short mode)
//short mode; // ignore,
{
short i;
Point the_point;
short choice = 4;
bool to_return = false;
the_point = event.where;
GlobalToLocal(&the_point);
if (file_in_mem == false)
return false;
for (i = 0; i < 6; i++)
if ((PtInRect(the_point,&pc_area_buttons[i][0]) == true) &&
(univ.party[i].main_status > 0)) {
do_button_action(0,i);
current_active_pc = i;
display_party(6,1);
draw_items(1);
}
for (i = 0; i < 5; i++)
if ((PtInRect(the_point,&edit_rect[i][0]) == true) &&
(univ.party[current_active_pc].main_status > 0)) {
do_button_action(0,i + 10);
if (save_blocked == false)
if ((choice = FCD(904,0)) == 1)
return to_return;
else save_blocked = true;
switch(i) {
case 0:
display_pc(current_active_pc,0,0);
break;
case 1:
display_pc(current_active_pc,1,0);
break;
case 2:
pick_race_abil(&univ.party[current_active_pc],0,0);
break;
case 3:
spend_xp(current_active_pc,1,0);
break;
case 4:
edit_xp(&univ.party[current_active_pc]);
break;
}
}
for (i = 0; i < 24; i++)
if ((PtInRect(the_point,&item_string_rects[i][1]) == true) && // drop item
(univ.party[current_active_pc].items[i].variety > 0)) { // variety = 0 no item in slot/ non 0 item exists
flash_rect(item_string_rects[i][1]);
take_item(current_active_pc,i);
draw_items(1);
}
for (i = 0; i < 24; i++)
if ((PtInRect(the_point,&item_string_rects[i][2]) == true) && // identify item
(univ.party[current_active_pc].items[i].variety > 0)) {
flash_rect(item_string_rects[i][2]);
univ.party[current_active_pc].items[i].item_properties = univ.party[current_active_pc].items[i].item_properties | 1;
draw_items(1);
}
return to_return;
}
void flash_rect(Rect to_flash)
{
unsigned long dummy;
InvertRect (&to_flash);
play_sound(37);
Delay(5,&dummy);
InvertRect (&to_flash);
}
void edit_gold_or_food_event_filter (short item_hit)
{
Str255 get_text;
cd_retrieve_text_edit_str((store_which_to_edit == 0) ? 1012 : 947,2,(char *) get_text);
dialog_answer = 0;
sscanf((char *) get_text,"%d",&dialog_answer);
toast_dialog();
}
void edit_gold_or_food(short which_to_edit)
//0 - gold 1 - food
{
short item_hit;
Str255 sign_text;
location view_loc;
store_which_to_edit = which_to_edit;
make_cursor_sword();
cd_create_dialog((which_to_edit == 0) ? 1012 : 947, mainPtr);
sprintf((char *) sign_text,"%d",(short) ((which_to_edit == 0) ? univ.party.gold : univ.party.food));
cd_set_text_edit_str((which_to_edit == 0) ? 1012 : 947,2,(char *) sign_text);
item_hit = cd_run_dialog();
cd_kill_dialog((which_to_edit == 0) ? 1012 : 947);
dialog_answer = minmax(0,25000,dialog_answer);
if (which_to_edit == 0)
univ.party.gold = dialog_answer;
else
univ.party.food = dialog_answer;
}
void edit_day_event_filter (short item_hit)
{
Str255 get_text;
cd_retrieve_text_edit_str(917,2,(char *) get_text);
dialog_answer = 0;
sscanf((char *) get_text,"%d",&dialog_answer);
toast_dialog();
}
void edit_day()
{
short item_hit;
Str255 sign_text;
location view_loc;
make_cursor_sword();
cd_create_dialog(917,mainPtr);
sprintf((char *) sign_text,"%d",(short) ( ((univ.party.age) / 3700) + 1));
cd_set_text_edit_str(917,2,(char *) sign_text);
item_hit = cd_run_dialog();
cd_kill_dialog(917);
dialog_answer = minmax(0,500,dialog_answer);
univ.party.age = (long long) (3700) * (long long) (dialog_answer);
}
void put_pc_graphics()
{
short i;
for (i = 3; i < 65; i++) {
if (((store_trait_mode == 0) && (univ.party[which_pc_displayed].mage_spells[i - 3] == true)) ||
((store_trait_mode == 1) && (univ.party[which_pc_displayed].priest_spells[i - 3] == true)))
cd_set_led(991,i,1);
else cd_set_led(991,i,0);
}
cd_set_item_text(991,69,univ.party[which_pc_displayed].name.c_str());
}
void display_pc_event_filter (short item_hit)
{
short pc_num;
pc_num = which_pc_displayed;
switch (item_hit) {
case 1: case 65:
toast_dialog();
break;
case 66:
do {
pc_num = (pc_num == 0) ? 5 : pc_num - 1;
} while (univ.party[pc_num].main_status == 0);
which_pc_displayed = pc_num;
put_pc_graphics();
break;
case 67:
do {
pc_num = (pc_num == 5) ? 0 : pc_num + 1;
} while (univ.party[pc_num].main_status == 0);
which_pc_displayed = pc_num;
put_pc_graphics();
break;
default:
if (store_trait_mode == 0)
univ.party[which_pc_displayed].mage_spells[item_hit - 3] =
1 - univ.party[which_pc_displayed].mage_spells[item_hit - 3];
else
univ.party[which_pc_displayed].priest_spells[item_hit - 3] =
1 - univ.party[which_pc_displayed].priest_spells[item_hit - 3];
put_pc_graphics();
break;
}
}
void display_pc(short pc_num,short mode,short parent)
{
short i,item_hit;
Str255 label_str;
if (univ.party[pc_num].main_status == 0) {
for (pc_num = 0; pc_num < 6; pc_num++)
if (univ.party[pc_num].main_status == 1)
break;
}
which_pc_displayed = pc_num;
store_trait_mode = mode;
make_cursor_sword();
cd_create_dialog_parent_num(991,0);
for (i = 3; i < 65; i++) {
get_str(label_str,(mode == 0) ? 7 : 8,(i - 3) * 2 + 1);
cd_add_label(991,i,(char *)label_str,46);
}
put_pc_graphics();
cd_set_pict(991,2,14 + mode,PICT_DLG);
item_hit = cd_run_dialog();
cd_kill_dialog(991);
}
void display_alchemy_event_filter (short item_hit)
{
short i;
switch (item_hit) {
case 1: case 3:
toast_dialog();
break;
default:
univ.party.alchemy[item_hit - 4] = 1 - univ.party.alchemy[item_hit - 4];
break;
}
for (i = 0; i < 20; i++) {
if (univ.party.alchemy[i] > 0)
cd_set_led(996,i + 4,1);
else cd_set_led(996,i + 4,0);
}
}
void display_alchemy()
{
short i,item_hit;
char *alch_names[] = {"Weak Curing Potion (1)","Weak Healing Potion (1)","Weak Poison (1)",
"Weak Speed Potion (3)","Medium Poison (3)",
"Medium Heal Potion (4)","Strong Curing (5)","Medium Speed Potion (5)",
"Graymold Salve (7)","Weak Power Potion (9)",
"Potion of Clarity (9)","Strong Poison (10)","Strong Heal Potion (12)","Killer Poison (12)",
"Resurrection Balm (9)","Medium Power Potion (14)","Knowledge Brew (19)",
"Strong Strength (10)","Bliss (18)","Strong Power (20)"
};
make_cursor_sword();
cd_create_dialog_parent_num(996,0);
for (i = 0; i < 20; i++) {
cd_add_label(996,i + 4,alch_names[i],1083);
if (univ.party.alchemy[i] > 0)
cd_set_led(996,i + 4,1);
else cd_set_led(996,i + 4,0);
}
item_hit = cd_run_dialog();
cd_kill_dialog(996);
untoast_dialog();
}
void do_xp_keep(short pc_num,short mode)
{
for (i = 0; i < 20; i++)
univ.party[pc_num].skills[i] = store_skills[i];
univ.party[pc_num].cur_health += store_h - univ.party[pc_num].max_health;
univ.party[pc_num].max_health = store_h;
univ.party[pc_num].cur_sp += store_sp - univ.party[pc_num].max_sp;
univ.party[pc_num].max_sp = store_sp;
}
void draw_xp_skills()
{
short i;
for (i = 0; i < 19; i++) {
if ((store_skp >= skill_cost[i]) && (store_g >= skill_g_cost[i]))
cd_text_frame(1010,54 + i,11);
else cd_text_frame(1010,54 + i,1);
cd_set_item_num(1010,54 + i,store_skills[i]);
}
if ((store_skp >= 1) && (store_g >= 10))
cd_text_frame(1010,52,11);
else cd_text_frame(1010,52,1);
cd_set_item_num(1010,52,store_h);
if ((store_skp >= 1) && (store_g >= 15))
cd_text_frame(1010,53,11);
else cd_text_frame(1010,53,1);
cd_set_item_num(1010,53,store_sp);
}
void do_xp_draw(){
char get_text[256];
short pc_num;
pc_num = store_train_pc;
sprintf((char *) get_text, "%s",(char *) univ.party[pc_num].name.c_str());
cd_set_item_text (1010, 51,get_text);
for (i = 0; i < 20; i++)
store_skills[i] = univ.party[pc_num].skills[i];
store_h = univ.party[pc_num].max_health;
store_sp = univ.party[pc_num].max_sp;
store_g = 12000;
store_skp = 10000;
draw_xp_skills();
update_gold_skills();
}
void spend_xp_event_filter (short item_hit)
{
short pc_num;
bool talk_done = false;
pc_num = store_train_pc;
switch (item_hit) {
case 73:
dialog_answer = 0;
talk_done = true;
break;
case 3: case 4:
if ((store_h >= 250) && (item_hit == 4))
SysBeep(2);
else {
if (item_hit == 3) {
store_g += 10;
store_h -= 2;
store_skp += 1;
}
else {
if ((store_g < 10) || (store_skp < 1)) {
SysBeep(2);
}
else {
store_g -= 10;
store_h += 2;
store_skp -= 1;
}
}
update_gold_skills();
cd_set_item_num(1010,52,store_h);
draw_xp_skills();
}
break;
case 5: case 6:
if ((store_sp >= 150) && (item_hit == 6))
SysBeep(2);
else {
if (item_hit == 5) {
store_g += 15;
store_sp -= 1;
store_skp += 1;
}
else {
if ((store_g < 15) || (store_skp < 1)) {
SysBeep(2);
}
else {
store_sp += 1;
store_g -= 15;
store_skp -= 1;
}
}
update_gold_skills();
cd_set_item_num(1010,53,store_sp);
draw_xp_skills();
}
break;
case 48:
do_xp_keep(pc_num,0);
dialog_answer = 1;
talk_done = true;
break;
case 49:
do_xp_keep(pc_num,0);
do {
pc_num = (pc_num == 0) ? 5 : pc_num - 1;
} while (univ.party[pc_num].main_status != 1);
store_train_pc = pc_num;
do_xp_draw();
break;
case 50:
do_xp_keep(pc_num,0);
do {
pc_num = (pc_num == 5) ? 0 : pc_num + 1;
} while (univ.party[pc_num].main_status != 1);
store_train_pc = pc_num;
do_xp_draw();
break;
case 100:
break;
default:
if (item_hit >= 100) {
}
else {
which_skill = (item_hit - 7) / 2;
if (((store_skills[which_skill] >= skill_max[which_skill]) && ((item_hit - 7) % 2 == 1)) ||
((store_skills[which_skill] == 0) && ((item_hit - 7) % 2 == 0) && (which_skill > 2)) ||
((store_skills[which_skill] == 1) && ((item_hit - 7) % 2 == 0) && (which_skill <= 2)))
SysBeep(2);
else {
if ((item_hit - 7) % 2 == 0) {
store_g += skill_g_cost[which_skill];
store_skills[which_skill] -= 1;
store_skp += skill_cost[which_skill];
}
else {
if ((store_g < skill_g_cost[which_skill]) || (store_skp < skill_cost[which_skill])) {
SysBeep(2);
}
else {
store_skills[which_skill] += 1;
store_g -= skill_g_cost[which_skill];
store_skp -= skill_cost[which_skill];
}
}
update_gold_skills();
cd_set_item_num(1010,54 + which_skill,store_skills[which_skill]);
draw_xp_skills();
}
}
break;
}
store_train_pc = pc_num;
if (talk_done == true) {
toast_dialog();
}
}
void update_gold_skills()
{
csit(1010,47,"Lots!");
csit(1010,46,"Lots!");
}
bool spend_xp(short pc_num, short mode, short parent)
//short mode; // 0 - create 1 - train
// returns 1 if cancelled
{
Str255 get_text,text2;
short item_hit;
store_train_pc = pc_num;
make_cursor_sword();
cd_create_dialog_parent_num(1010,parent);
sprintf((char *) get_text,"Health (%d/%d)",1,10);
cd_add_label(1010,52,(char *) get_text,1075);
sprintf((char *) get_text,"Spell Pts. (%d/%d)",1,15);
//cd_add_label(1010,5,get_text,1040);
cd_add_label(1010,53,(char *) get_text,1075);
for (i = 54; i < 73; i++) {
get_str(text2,9,1 + 2 * (i - 54));
sprintf((char *) get_text,"%s (%d/%d)",text2,skill_cost[i - 54],skill_g_cost[i - 54]);
cd_add_label(1010,i,(char *) get_text,(i < 63) ? 1075 : 1069);
}
do_xp_draw();
dialog_answer = 0;
item_hit = cd_run_dialog();
cd_kill_dialog(1010);
return dialog_answer;
}
void give_reg_info_event_filter (short item_hit)
{
switch (item_hit) {
case 1:
toast_dialog();
break;
}
}
void give_reg_info()
{
short item_hit;
make_cursor_sword();
cd_create_dialog_parent_num(1073,0);
item_hit = cd_run_dialog();
cd_kill_dialog(1073);
}
void edit_xp_event_filter (short item_hit)
{
Str255 get_text;
cd_retrieve_text_edit_str(1024,2,(char *) get_text);
dialog_answer = 0;
sscanf((char *) get_text,"%d",&dialog_answer);
toast_dialog();
}
void edit_xp(cPlayer *pc)
{
short item_hit;
Str255 sign_text;
location view_loc;
store_xp_pc = pc;
make_cursor_sword();
cd_create_dialog(1024,mainPtr);
sprintf((char *) sign_text,"%d",(short)pc->experience);
cd_set_text_edit_str(1024,2,(char *) sign_text);
item_hit = store_xp_pc->get_tnl();
cdsin(1024,8,item_hit);
item_hit = cd_run_dialog();
cd_kill_dialog(1024);
if (dialog_answer < 0)
dialog_answer = dialog_answer * -1;
dialog_answer = minmax(0,10000,dialog_answer);
pc->experience = dialog_answer;
}