- Warnings completely suppressed for the included TinyXML and gzstream libraries - Parentheses warnings are now errors, since there were several that looked like bugs - Ditto for dangling else warnings Some of these warnings were actually bugs: - Town wandering monsters would have never spawned, because the code to do so was accidentally nested within a check for overall_mode == MODE_OUTDOORS ---> boe.monster.cpp, lines 105-137 - Monster's behaviour with respect to elemental fields did not correctly depend on their immunities (this is the same precedence issue Sylae messed up fixing in the Windows code) ---> boe.monsters.cpp, lines 345-359 - Display of damage blocked by armour appeared to be incorrect (needs verification) ---> boe.newgraph.cpp, line 1079 - Three-choice dialogs probably weren't dealing with unusual button types correctly, though that's a minor point since they aren't expected to use such buttons
13 lines
367 B
C
13 lines
367 B
C
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#include <SFML/Window/Event.hpp>
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#include "dialog.h"
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bool handle_action(sf::Event event);
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void flash_rect(RECT to_flash);
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void edit_gold_or_food(short which_to_edit);
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void display_pc(short pc_num,short mode,cDialog* parent);
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void display_alchemy(bool allowEdit);
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bool spend_xp(short pc_num, short mode, cDialog* parent);
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void edit_day();
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void edit_xp(cPlayer *pc);
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