Files
oboe/rsrc/strings/specials-text-affect.txt
Celtic Minstrel d877df5101 Lots of fixes large and small
- Fix crash while resting outdoors
- Fix screen not going dark while resting
- Fix crash when starting a new game from the death dialog
- Fix several typos that completely broke combat and special encounters
- Fix bless/curse being inverted when applied to PCs
- Fix booms not showing when stepping in damaging fields in combat
- Fix crash when attempting to save a game that has never before been saved (due to clicking cancel at the initial save dialog)
- Fix some of the flickering during animations
- Support "special" damage on PCs - pierces invulnerability much like it does for monsters
- Fix monster missiles sometimes being mistargeted in combat mode
- Fix iLiving->index conversion
- Add special damage to scenario editor list
2015-01-25 23:06:13 -05:00

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Select a target
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First part of message
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0 - only living, 1 - any, 2 - all, 3 - dead, 4 - inv. space
Special if Cancel button pressed
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0 - player choice, 1 - random, 2 - specific
0..6 - PC, 100+ - monster (if above = 2)
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Do Damage
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First part of message
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Number of dice
Number of 'sides' on dice
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Amount of extra damage
Type of damage (0..8)
Sound to play
Special to Jump To
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Affect Health
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First part of message
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Amount
0 - raise, 1 - lower
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Affect Spell Points
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First part of message
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Amount
0 - raise, 1 - lower
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Special to Jump To
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Affect Experience
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First part of message
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Amount (0 .. 100)
0 - raise, 1 - lower
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Affect Skill Points
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First part of message
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Amount (0 .. 10)
0 - raise, 1 - lower
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Kill/Raise Dead
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First part of message
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0 - dead, 1 - dust, 2- stoned
0 - raise dead, 1 - hurt
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Special to Jump To
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Affect Status Effect
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First part of message
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Amount (usually 0 .. 8)
0 - help, 1 - harm
Which effect (0 .. 13)
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Special to Jump To
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Affect Traits
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First part of message
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Which trait
0 - give, 1 - take
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Special to Jump To
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Affect Action Points
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First part of message
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How many AP
0 - give, 1 = take
extra 1c
extra 2a
extra 2b
extra 2c
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Affect Name
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New name
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Special to Jump To
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Affect Statistic
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First part of message
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Chance of changing (0 - 100)
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Amount (0 .. 10)
0 - increase, 1 - decrease
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Statistic to adjust (0..21)
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Special to Jump To
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Give Mage Spell
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First part of message
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Which Spell (0 .. 61)
0 - remove, 1 - give
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Give Priest Spell
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First part of message
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Which Spell (0 .. 61)
0 - remove, 1 - give
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Affect Gold
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First part of message
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Amount (0 .. 25000)
0 - increase, 1 - decrease
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Affect Food
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First part of message
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Amount (0 .. 25000)
0 - increase, 1 - decrease
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Affect Alchemy
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First part of message
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Which Recipe (0 .. 19)
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Affect Party Status Effect
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First part of message
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Amount (0 .. 250)
Which effect (0 .. 3)
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Special to Jump To
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Create New PC
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First part of message
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PC name
Which graphic
Special to call if no room
PC health
PC spell points
PC race
PC strength
PC dexterity
PC intelligence
Special to Jump To
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