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oboe/src/scenedit/scen.appleevents.mm

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//
// boe.appleevents.mm
// BoE
//
// Created by Celtic Minstrel on 14-03-26.
//
//
#include "scenario/scenario.hpp" // Include before Cocoa because the Cocoa header defines things that cause compilation errors in here
#include <Cocoa/Cocoa.h>
#include <memory>
#include <algorithm>
#include <iostream>
#include "fileio/fileio.hpp"
#include "scen.actions.hpp"
#include "scen.townout.hpp"
//extern bool ae_loading, startup_loaded, All_Done, party_in_memory, finished_init;
extern cScenario scenario;
extern cOutdoors* current_terrain;
extern location cur_out;
extern bool change_made, ae_loading;
@interface AppleEventHandler : NSObject<NSApplicationDelegate>
-(BOOL)application:(NSApplication*) app openFile:(NSString*) file;
// TODO: Handle quit event by putting up quit dialog
//-(NSApplicationTerminateReply)applicationShouldTerminate:(NSApplication*) sender;
@end
void set_up_apple_events(); // Suppress "no prototype" warning
void set_up_apple_events() {
AppleEventHandler* aeHandler = [[AppleEventHandler alloc] init];
[[NSApplication sharedApplication] setDelegate: aeHandler];
}
// TODO: What if they're already in a scenario? It should ask for confirmation, right?
// (Need to figure out cChoiceDlog bug first, though, as it would crash here just like it does on the quit event.)
@implementation AppleEventHandler
-(BOOL)application:(NSApplication*) app openFile:(NSString*) file {
(void) app; // Suppress "unused parameter" warning
if(file == nil) {
std::cerr << "Error: filename was nil" << std::endl;
return FALSE;
}
unsigned long len = [file length], sz = len + 1;
auto msg = std::shared_ptr<unichar>(new unichar[sz], std::default_delete<unichar[]>());
std::fill(msg.get(), msg.get() + sz, 0);
[file getCharacters: msg.get() range: (NSRange){0, len}];
std::string fileName;
std::copy(msg.get(), msg.get() + len, std::inserter(fileName, fileName.begin()));
if(load_scenario(fileName, scenario)) {
restore_editor_state(true);
change_made = false;
ae_loading = true;
}
return TRUE;
}
@end