Files
oboe/rsrc/strings/specials-text-once.txt
Celtic Minstrel 42639882e3 Add option to call a scenario special node to apply the effect of a trap
Also:
- The possible traps resulting from "random trap" is expanded to include the knife trap
- A custom picture can be specified for the trap dialog
- A given custom trap special node can be reused for the same trap with different levels - the pointer -5 holds the trap level passed to the ONCE_TRAP node
2015-01-20 17:18:46 -05:00

225 lines
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Give Item
Stuff Done Flag Part A
Stuff Done Flag Part B
First part of message
Second part of message
Unused
Unused
Unused
Item to give
Amount of gold to give
Unused
Amount of food to give
Special if item not given
Unused
Special to Jump To
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Give Special Item
Stuff Done Flag Part A
Stuff Done Flag Part B
First part of message
Second part of message
Unused
Unused
Unused
Num. of spec. item to give (0 .. 49)
0 - give item, 1 - take away
Unused
Unused
Unused
Unused
Special to Jump To
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One-Time Do Nothing
Stuff Done Flag Part A
Stuff Done Flag Part B
Unused
Unused
Unused
Unused
Unused
Unused
Unused
Unused
Unused
Unused
Unused
Special to Jump To
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One-Time and Set
Stuff Done Flag Part A
Stuff Done Flag Part B
Unused
Unused
Unused
Unused
Unused
Unused
Unused
Unused
Unused
Unused
Unused
Special to Jump To
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One-Time Text Message
Stuff Done Flag Part A
Stuff Done Flag Part B
First part of message
Second part of message
Unused
Unused
Unused
Unused
Unused
Unused
Unused
Unused
Unused
Special to Jump To
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Display Dialog
Stuff Done Flag Part A
Stuff Done Flag Part B
Number of first message in dialog
Unused
1 - add 'Leave'/'OK' button, else no
Picture number
Picture type
Label of 2nd button (-1 - no button)
Special if button 2 pressed
Unused
Label of 3rd button (-1 - no button)
Special if button 3 pressed
Unused
Special if OK/Leave picked
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Unused Node
Unused
Unused
Unused
Unused
Unused
Unused
Unused
Unused
Unused
Unused
Unused
Unused
Unused
Special to Jump To
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Unused Node
Unused
Unused
Unused
Unused
Unused
Unused
Unused
Unused
Unused
Unused
Unused
Unused
Unused
Special to Jump To
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Give Item Dialog
Stuff Done Flag Part A
Stuff Done Flag Part B
Number of first message in dialog
Unused
Num. of spec. item to give (-1 none)
Picture number
Picture type
Item to give
Amount of gold to give
Unused
Amount of food to give
Special if item IS taken
Unused
Special to Jump To
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Give Item (Terrain pic)
Stuff Done Flag Part A
Stuff Done Flag Part B
Number of first message in dialog
Num. of spec. item to give (-1 none)
Unused
Terrain Picture number
Unused
Item to give
Amount of gold to give
Unused
Amount of food to give
Special if item IS taken
Unused
Special to Jump To
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Give Item (Monster pic)
Stuff Done Flag Part A
Stuff Done Flag Part B
Number of first message in dialog
Num. of spec. item to give (-1 none)
Unused
Monster Picture number
Unused
Item to give
Amount of gold to give
Unused
Amount of food to give
Special if item IS taken
Unused
Special to Jump To
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One-Time Place Outdoor Enc.
Stuff Done Flag Part A
Stuff Done Flag Part B
First part of message
Second part of message
Unused
Unused
Unused
Special outdoor enc. to place (0 .. 3)
Unused
Unused
Unused
Unused
Unused
Special to Jump To
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One-Time Place Town Enc.
Stuff Done Flag Part A
Stuff Done Flag Part B
First part of message
Second part of message
Unused
Unused
Unused
Spec. enc. code to activate (0 .. 10)
Unused
Unused
Unused
Unused
Unused
Special to Jump To
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Trap
Stuff Done Flag Part A
Stuff Done Flag Part B
First part of message
Second part of message
Unused
Picture number
Picture type
Type of trap
Trap severity (0 .. 3)
Unused
Penalty (0 .. 100, higher is harder)
(Custom only) Special node for effect
Unused
Special after trap finished
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