- Changed something that may have been a bug in which an undead monster attacking another monster would do demonic damage (and vice versa). git-svn-id: http://openexile.googlecode.com/svn/trunk@35 4ebdad44-0ea0-11de-aab3-ff745001d230
121 lines
3.6 KiB
C++
121 lines
3.6 KiB
C++
/*
|
|
* monster.h
|
|
* BoE
|
|
*
|
|
* Created by Celtic Minstrel on 20/04/09.
|
|
*
|
|
*/
|
|
|
|
namespace legacy { struct monster_record_type; };
|
|
/* Monsters Stuff */
|
|
|
|
/* Skills Same as PC */
|
|
|
|
/* Monster Type */
|
|
enum eMonsterType {
|
|
MONSTER_TYPE_UNKNOWN = -1, // for parameters to some functions; not valid in the class
|
|
MONSTER_TYPE_HUMAN = 0,
|
|
MONSTER_TYPE_REPTILE = 1,
|
|
MONSTER_TYPE_BEAST = 2,
|
|
MONSTER_TYPE_IMPORTANT = 3,
|
|
MONSTER_TYPE_MAGE = 4,
|
|
MONSTER_TYPE_PRIEST = 5,
|
|
MONSTER_TYPE_HUMANOID = 6,
|
|
MONSTER_TYPE_DEMON = 7,
|
|
MONSTER_TYPE_UNDEAD = 8,
|
|
MONSTER_TYPE_GIANT = 9,
|
|
MONSTER_TYPE_SLIME = 10,
|
|
MONSTER_TYPE_STONE = 11,
|
|
MONSTER_TYPE_BUG = 12,
|
|
MONSTER_TYPE_DRAGON = 13,
|
|
MONSTER_TYPE_MAGICAL = 14,
|
|
};
|
|
|
|
/* Attack Types */
|
|
|
|
#define MONSTER_ATTACK_SWINGS 0
|
|
#define MONSTER_ATTACK_CLAWS 1
|
|
#define MONSTER_ATTACK_BITES 2
|
|
#define MONSTER_ATTACK_SLIMES 3
|
|
#define MONSTER_ATTACK_PUNCHES 4
|
|
#define MONSTER_ATTACK_STINGS 5
|
|
#define MONSTER_ATTACK_CLUBS 6
|
|
#define MONSTER_ATTACK_BURNS 7
|
|
#define MONSTER_ATTACK_HARMS 8
|
|
#define MONSTER_ATTACK_STABS 9
|
|
|
|
/* Special Ability a.k.a spec_skill */
|
|
|
|
#define MONSTER_NO_SPECIAL_ABILITY 0
|
|
#define MONSTER_THROWS_DARTS 1
|
|
#define MONSTER_SHOOTS_ARROWS 2
|
|
#define MONSTER_THROWS_SPEARS 3
|
|
#define MONSTER_THROWS_ROCKS1 4 //4-24 damages
|
|
#define MONSTER_THROWS_ROCKS2 5 //5-30 damages
|
|
#define MONSTER_THROWS_ROCKS3 6 //6-36 damages
|
|
#define MONSTER_THROWS_RAZORDISKS 7
|
|
#define MONSTER_PETRIFICATION_RAY 8
|
|
#define MONSTER_SP_DRAIN_RAY 9 //spell points drain ray
|
|
#define MONSTER_HEAT_RAY 10
|
|
#define MONSTER_INVISIBLE 11
|
|
#define MONSTER_SPLITS 12
|
|
#define MONSTER_MINDLESS 13
|
|
#define MONSTER_BREATHES_STINKING_CLOUDS 14
|
|
#define MONSTER_ICY_TOUCH 15
|
|
#define MONSTER_XP_DRAINING_TOUCH 16
|
|
#define MONSTER_ICY_AND_DRAINING_TOUCH 17
|
|
#define MONSTER_SLOWING_TOUCH 18
|
|
#define MONSTER_SHOOTS_WEB 19
|
|
#define MONSTER_GOOD_ARCHER 20
|
|
#define MONSTER_STEALS_FOOD 21
|
|
#define MONSTER_PERMANENT_MARTYRS_SHIELD 22
|
|
#define MONSTER_PARALYSIS_RAY 23
|
|
#define MONSTER_DUMBFOUNDING_TOUCH 24
|
|
#define MONSTER_DISEASE_TOUCH 25
|
|
#define MONSTER_ABSORB_SPELLS 26
|
|
#define MONSTER_WEB_TOUCH 27
|
|
#define MONSTER_SLEEP_TOUCH 28
|
|
#define MONSTER_PARALYSIS_TOUCH 29
|
|
#define MONSTER_PETRIFICATION_TOUCH 30
|
|
#define MONSTER_ACID_TOUCH 31
|
|
#define MONSTER_BREATHES_SLEEP_CLOUDS 32
|
|
#define MONSTER_ACID_SPIT 33
|
|
#define MONSTER_SHOOTS_SPINES 34
|
|
#define MONSTER_DEATH_TOUCH 35
|
|
#define MONSTER_INVULNERABILITY 36
|
|
#define MONSTER_GUARD 37
|
|
|
|
/* Create Monsters/Fields */
|
|
|
|
#define MONSTER_NO_RADIATE 0
|
|
#define MONSTER_RADIATE_FIRE_FIELDS 1
|
|
#define MONSTER_RADIATE_ICE_FIELDS 2
|
|
#define MONSTER_RADIATE_SHOCK_FIELDS 3
|
|
#define MONSTER_RADIATE_ANTIMAGIC_FIELDS 4
|
|
#define MONSTER_RADIATE_SLEEP_FIELDS 5
|
|
#define MONSTER_RADIATE_STINKING_CLOUDS 6
|
|
//as said 7,8 and 9 are unused
|
|
#define MONSTER_SUMMON1 10 //5 percent chance
|
|
#define MONSTER_SUMMON2 11 //20 percent chance
|
|
#define MONSTER_SUMMON3 12 //50 percent chance
|
|
//as said 13 and 14 are unused
|
|
#define MONSTER_DEATH_TRIGGERS 15 //death triggers global special
|
|
|
|
class cMonster {
|
|
public:
|
|
unsigned char m_num,level,m_name[26];
|
|
short health,m_health,mp,max_mp;
|
|
unsigned char armor,skill;
|
|
short a[3];
|
|
unsigned char a1_type,a23_type;
|
|
eMonsterType m_type;
|
|
unsigned char speed,ap,mu,cl,breath,breath_type,treasure,spec_skill,poison;
|
|
short morale,m_morale;
|
|
short corpse_item,corpse_item_chance;
|
|
short status[15];
|
|
unsigned char direction,immunities,x_width,y_width,radiate_1,radiate_2;
|
|
unsigned char default_attitude,summon_type,default_facial_pic,res1,res2,res3;
|
|
short picture_num;
|
|
|
|
cMonster& operator = (legacy::monster_record_type& old);
|
|
}; |