151 lines
4.0 KiB
C++
151 lines
4.0 KiB
C++
//
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// map_read.cpp
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// BoE
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//
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// Created by Celtic Minstrel on 15-07-09.
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//
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//
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#include <fstream>
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#include "catch.hpp"
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#include "map_parse.hpp"
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#include "scenario.hpp"
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#include "regtown.hpp"
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using namespace std;
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ostream& operator<< (ostream& out, eMapFeature feat);
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TEST_CASE("Loading map data from file") {
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ifstream fin;
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map_data map;
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fin.exceptions(ios::badbit);
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vector<pair<eMapFeature,int>> test;
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SECTION("Basic") {
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fin.open("files/maps/basic.map");
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map = load_map(fin, true, "basic.map");
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for(int y = 0; y < 5; y++) {
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for(int x = 0; x < 5; x++) {
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int ter = 1 + y * 5 + x;
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CAPTURE(x);
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CAPTURE(y);
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CAPTURE(ter);
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CHECK(map.get(x, y) == ter);
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}
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}
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}
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SECTION("With vehicles") {
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fin.open("files/maps/vehicles.map");
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map = load_map(fin, true, "vehicles.map");
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test.emplace_back(make_pair(eMapFeature::HORSE, 1));
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CHECK(map.getFeatures(0, 0) == test);
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test[0].second = -2;
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CHECK(map.getFeatures(1, 0) == test);
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test[0].first = eMapFeature::BOAT;
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test[0].second = 3;
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CHECK(map.getFeatures(2, 0) == test);
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test[0].second = -4;
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CHECK(map.getFeatures(3, 0) == test);
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}
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}
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extern void loadOutMapData(map_data&& data, location which, cScenario& scen);
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extern void loadTownMapData(map_data&& data, int which, cScenario& scen);
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TEST_CASE("Interpreting loaded map data") {
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ifstream fin;
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map_data map;
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fin.exceptions(ios::badbit);
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cScenario scen;
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scen.outdoors.resize(1,1);
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scen.outdoors[0][0] = new cOutdoors(scen);
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scen.addTown<cTinyTown>();
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scen.ter_types.resize(50);
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SECTION("Basic") {
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fin.open("files/maps/basic.map");
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map = load_map(fin, true, "basic.map");
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loadTownMapData(move(map), 0, scen);
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for(int y = 0; y < 5; y++) {
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for(int x = 0; x < 5; x++) {
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int ter = 1 + y * 5 + x;
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CAPTURE(x);
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CAPTURE(y);
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CAPTURE(ter);
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CHECK(scen.towns[0]->terrain(x, y) == ter);
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}
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}
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}
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SECTION("With vehicles") {
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fin.open("files/maps/vehicles.map");
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SECTION("Outdoors") {
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map = load_map(fin, false, "vehicles.map");
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loadOutMapData(move(map), loc(0,0), scen);
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REQUIRE(scen.horses.size() >= 3);
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CHECK_FALSE(scen.horses[1].property);
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CHECK(scen.horses[1].sector == loc(0,0));
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CHECK(scen.horses[1].which_town == 200);
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CHECK(scen.horses[1].loc_in_sec == loc(0,0));
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CHECK(scen.horses[2].property);
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CHECK(scen.horses[2].sector == loc(0,0));
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CHECK(scen.horses[2].which_town == 200);
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CHECK(scen.horses[2].loc_in_sec == loc(1,0));
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REQUIRE(scen.boats.size() >= 5);
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CHECK_FALSE(scen.boats[3].property);
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CHECK(scen.boats[3].sector == loc(0,0));
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CHECK(scen.boats[3].which_town == 200);
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CHECK(scen.boats[3].loc_in_sec == loc(2,0));
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CHECK(scen.boats[4].property);
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CHECK(scen.boats[4].sector == loc(0,0));
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CHECK(scen.boats[4].which_town == 200);
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CHECK(scen.boats[4].loc_in_sec == loc(3,0));
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}
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SECTION("In town") {
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map = load_map(fin, true, "vehicles.map");
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loadTownMapData(move(map), 0, scen);
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REQUIRE(scen.horses.size() >= 3);
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CHECK_FALSE(scen.horses[1].property);
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CHECK(scen.horses[1].which_town == 0);
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CHECK(scen.horses[1].loc == loc(0,0));
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CHECK(scen.horses[2].property);
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CHECK(scen.horses[2].which_town == 0);
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CHECK(scen.horses[2].loc == loc(1,0));
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REQUIRE(scen.boats.size() >= 5);
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CHECK_FALSE(scen.boats[3].property);
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CHECK(scen.boats[3].which_town == 0);
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CHECK(scen.boats[3].loc == loc(2,0));
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CHECK(scen.boats[4].property);
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CHECK(scen.boats[4].which_town == 0);
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CHECK(scen.boats[4].loc == loc(3,0));
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}
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}
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}
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#define CASE(x) case eMapFeature::x: out << #x; break
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ostream& operator<< (ostream& out, eMapFeature feat) {
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switch(feat) {
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CASE(BOAT);
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CASE(CREATURE);
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CASE(ENTRANCE_EAST);
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CASE(ENTRANCE_NORTH);
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CASE(ENTRANCE_SOUTH);
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CASE(ENTRANCE_WEST);
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CASE(FIELD);
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CASE(HORSE);
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CASE(ITEM);
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CASE(NONE);
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CASE(SIGN);
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CASE(SPECIAL_NODE);
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CASE(TOWN);
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CASE(WANDERING);
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}
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return out;
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}
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template<typename T1, typename T2>
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ostream& operator<< (ostream& out, const pair<T1,T2>& p) {
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out << '(' << p.first << ',' << p.second << ')';
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return out;
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}
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