Files
oboe/Win32/Scenario Editor/KEYDLGS.CPP
Chokboyz 5b4f266d5e Initial Classic BoE version 1.0 import :
Changelog :

Classic Blades of Exile version 1.0 :

- Added a new item ability : Call a scenario special when using the item. The special called is specified by the ability strength.
The type of scenario to call depends of the magic_use_type (the boxes from help pc (0) to harm all (4)) : 0 is only local, 1 is town local and out global,
2 is town global and out local and 3 is only global.
If the number of charge is greater than 0, then using the item takes one charge. If not, the item can be used at will.
- Changed the "Set SDF" debug command to display the value of the specified SDF if value to set it to is -1 (BoA style).
- Added a missing compatibility switch from the introduced "Specials interrupt wait/rest" feature.
- Misc. battlefield adjustment (forest battlefield doesn't show a road anymore, road battlefields appear correctly, cave bridge now has cave trims, ...)
- Fixed a bug where an absent boat or horse could prevent a pc from entering a square while in outdoor combat.
- Trims now use the next terrain type (cave, grass, mountain) when drawn.
- Fixed a potential negative pointer to an array.
- Readded Spidweb logo intro sound.
- Event Timers will now triggers even when resting (compatibility switch available)
- Stairway can now be called in any mode except outdoor : town, looking, talking, even fighting (put in fight mode at destination).
- The three basics scenarios are no longer listed in the custom scenario list.
- Talking mode : fixed a typo which would prevent the keyword "name" from giving the name dialogue. Added the keywords "buy" (for purchase) and "bye" to end conversation.
- Time for event timers is now taken into account correctly while resting Outdoor/ in Inn / via "Have a Rest Node". The "Change Time" node is unchanged.
- Added a preference to show a talk entry field next to "Ask About" (like in older Exiles) for direct typing.
- Fixed clipping error in the main menu screen for high resolutions.
- Added the Ctrl+N shortcut who was advertised but not working.
- Gold is now updated after training.
- If not using special messages, a "Move Party" node won't mess with talking responses anymore.
- Affect Gold/Food nodes could give more gold/food than the maximum allowed. Fixed.
- Deleted a check that was destroying items with "type Flag" 15 first.
- Calling add_string_to_buf() with an empty string now does nothing.

Classic Scenario Editor version 1.0 :

- Added a switch to the Scenario Details to bypass the automatic difficulty adjust
- Added the ability to play sound asynchronously (use -sound_number instead of sound_number).
- If a custom monster pic was shown in the monster dialog and a non-custom monster was loaded via the arrows, the pic was always drawn from the custom sheet. Fixed.
- Cancelling while choosing an item ability won't reset the item ability to "No ability" anymore.
- Added a "Change Town Lightning" node. (StarEye a.k.a *i)
- Loading a town in the main menu won't get into editing mode automatically anymore.
- Added an option in the Town Advanced details to prevent the mapping (like in older Exiles).
- Added a "Display picture" node, that living up to its name, displays a picture. Bitmaps (BMP) are the only supported format but image can be of any size
(be warned that if the image is larger/wider than the screen, it will be streched to fit, meaning a (potentially substancial) loss of quality).
The name of the file is search in the scenario special strings (160 to 259) as specified in the node ex1a field. The format must be "[eventual path]filename.bmp".
The base search folder is "[folder_the_scenario_is_in]/scenario_name.exr/".
- Corrected the "Type Flag" description text (is between 0 and 255).
- Modified the "Has Enough Mage Lore?" node into a general statistic check node. (StarEye a.k.a *i)
Here is a description of fields :

ex1a: how much of skill
ex1b: special to call if enough
ex2a: skill index (-1 defaults to mage lore to preserve compatibility) 
0 - 18 corresponding skill,
19 - Current Health,
20 - Max Health,
21 - Current Spell Points,
22 - Max Spell Points,
23 - Experience,
24 - Skill points,
25 - Level.

ex2b: 0, others - cumulative, 1 - highest, 2 - average, 3 - lowest, 10 + x - that PC. (-1 defaults to mage lore to preserve compatibility)
- Added a "Has enough species ?" node, which checks if the party has (at least) a specified number of character with a given race. (StarEye a.k.a *i)
- Modified the "Give ... spells" nodes to either take (spec.1b = 0) or give (spec.1b = 1) spells and have access to low level spells (spec.1a = 100 + spell_number, with 0 <= spell_number <= 29 ) (StarEye a.k.a *i)
- Added an option in Town Advanced Details to prevent Magic Mapping from being cast (already included in the Map Unavailable option).
- Added an option in Town Advanced Details that specifies a town special to call if the town becomes hostile (for compatibility reasons the special 0 can't be called in legacy scenarios).
- Added a "Change Creature Attitude" node in Town specs : spec.ex1a is the number of the monster in the current town and ex.1b is the attitude to set it to (0 - Friendly, Docile, 1 - Hostile, Type A, 2 - Friendly, Will fight, 3 - Hostile, Type B).
- Modified the "Make town hostile" node to "Set Town Attitude". Spec.ex1a is 0 for hostile, 1 for friendly. The dead part (2) is currently non functionnal.

Classic Character Editor version 1.1 :

- The party is in info bar has been extended an placed under the main window (now that subfolders can used, the scen_name can be pretty long)
- In Edit skill, you could decrease health and spell points to negative values. Fixed.

Chokboyz

git-svn-id: http://openexile.googlecode.com/svn/trunk@113 4ebdad44-0ea0-11de-aab3-ff745001d230
2009-07-16 23:31:09 +00:00

1324 lines
34 KiB
C++

#include <Windows.h>
#include "string.h"
#include "stdio.h"
#include "Global.h"
#include "graphics.h"
#include "dlogtool.h"
#include "keydlgs.h"
#include "scenario.h"
#include "edsound.h"
extern short cen_x, cen_y, overall_mode;
extern Boolean mouse_button_held,dialog_not_toast;
extern short cur_viewing_mode;
extern town_record_type town;
extern big_tr_type t_d;
extern short town_type; // 0 - big 1 - ave 2 - small
extern short max_dim[3],mode_count,to_create;
extern unsigned char template_terrain[64][64];
extern short_item_record_type item_list[400];
extern scenario_data_type scenario;
extern special_node_type null_spec_node;
extern talking_node_type null_talk_node;
extern piles_of_stuff_dumping_type *data_store;
extern outdoor_record_type current_terrain;
extern HINSTANCE store_hInstance;
extern BOOL do_choose_anim;
extern char scen_strs[160][256];
extern char scen_strs2[110][256];
extern char talk_strs[170][256];
extern char town_strs[180][256];
extern short dialog_answer;
short store_which_string_dlog;
short store_first_g ;
short store_last_g ;
short store_cur_pic ;
short which_page ;
short store_res_list;
short store_first_t ;
short store_last_t ;
short store_cur_t ;
short store_which_str ;
short store_str_mode ;
short store_which_mode,*store_str1,*store_str2;
short store_which_node,store_spec_str_mode,store_spec_mode;
short last_node[256];
special_node_type store_spec_node;
short num_specs[3] = {256,60,100};
HCURSOR cursors[8] = {NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL};
short current_cursor = 0;
short ex1a_choose[12] = {19,50,55,56,57,58,59,60,182,229,-1,-1};
short ex2a_choose[18] = {55,56,57,-1,-1, -1,135,136,171,172, 181,192,226,-1,-1, -1,-1,-1};
short ex1b_choose[40] = {13,20,55,56,57,24,-1,-1,80,130, 131,132,133,137,138,140,141,142,143,145,146,147,148,149,150,151,152,153,154,184, 188,195,186,-1,-1,-1,-1,-1,-1,155};
short ex2b_choose[20] = {19,50,55,56,57,58,59,60,130,134,135,136,139,144,154,-1,-1,-1,-1,-1};
char edit_spec_stuff_done_mess[256] = {
0,1,1,0,0,0,1,0,0,0,
0,0,0,0,0,0,0,0,0,0,
0,0,3,1,0,0,0,0,0,0,
0,0,0,0,0,0,0,0,0,0,
0,0,0,0,0,0,0,0,0,0,
1,1,1,1,1,1,1,1,1,1, // 50
1,1,1,1,0,0,0,0,0,0,
0,0,0,0,0,0,0,0,0,0,
0,0,0,0,0,0,0,0,0,0,
0,0,0,0,0,0,0,0,0,0,
0,0,0,0,0,0,0,0,0,0, // 100
0,0,0,0,0,0,0,0,0,0,
0,0,0,0,0,0,0,0,0,0,
1,0,0,0,1,0,0,0,0,0,
0,0,0,0,0,0,0,0,0,0,
0,0,0,0,0,1,0,0,0,0, // 150
0,0,0,0,0,0,0,0,0,0,
0,0,0,0,0,0,0,0,0,0,
0,0,0,0,0,0,0,0,0,0,
0,0,0,0,0,0,0,0,0,0,
2,2,2,2,2,2,2,2,2,2, // 200
7,8,4,0,5,6,0,0,0,0,
0,0,0,0,0,0,0,0,0,0,
0,0,0,0,0,0,0,0,0,0,
0,0,0,0,0,0,0,0,0,0,
0,0,0,0,0,0};
char edit_spec_mess_mess[256] = {
0,1,1,1,0,1,1,0,0,0,
0,1,1,0,0,0,0,1,1,1,
1,0,0,0,0,1,0,0,0,0,
0,0,0,0,0,0,0,0,0,0,
0,0,0,0,0,0,0,0,0,0,
1,1,0,0,1,4,4,4,5,5, // 50
5,1,1,1,0,0,0,0,0,0,
0,0,0,0,0,0,0,0,0,0,
1,1,1,1,1,1,1,1,1,1,
1,1,1,1,1,1,1,1,1,1,
1,1,1,1,1,1,1,0,0,0, // 100
0,0,0,0,0,0,0,0,0,0,
0,0,0,0,0,0,0,0,0,0,
0,0,0,0,0,0,0,0,0,0,
0,0,0,0,0,0,0,0,0,0,
0,0,0,0,0,0,0,0,0,0, // 150
0,0,0,0,0,0,0,0,0,0,
1,1,1,1,1,1,1,1,1,1,
1,1,1,1,0,0,0,0,2,2,
2,1,1,1,1,1,1,0,0,0,
1,1,1,1,1,1,1,1,1,1, // 200
1,1,1,1,1,1,1,1,1,0,
0,0,0,0,0,0,1,1,1,3,
0,0,0,0,0,0,0,0,0,0,
0,0,0,0,0,0,0,0,0,0,
0,0,0,0,0,0};
char edit_pict_mess[256] = {
0,0,0,0,0,0,0,0,0,0,
0,0,0,0,0,0,0,0,0,0,
0,0,0,0,0,0,0,0,0,0,
0,0,0,0,0,0,0,0,0,0,
0,0,0,0,0,0,0,0,0,0,
0,0,0,0,0,1,2,3,1,2, // 50
3,0,0,0,0,0,0,0,0,0,
0,0,0,0,0,0,0,0,0,0,
0,7,0,0,0,0,0,0,0,0,
0,0,0,0,0,0,0,0,4,0,
0,0,0,0,0,0,0,0,0,0, // 100
0,0,0,0,0,0,0,0,0,0,
0,0,0,0,0,0,0,0,0,0,
0,0,0,0,0,0,0,0,0,0,
0,0,0,0,0,0,0,0,0,0,
0,0,0,0,5,0,0,0,0,0, // 150
0,0,0,0,0,0,0,0,0,0,
0,0,0,0,0,0,6,0,0,0,
0,0,0,0,0,0,0,0,2,1,
0,0,0,0,0,0,0,0,0,0,
0,0,0,0,0,0,0,0,0,0, // 200
0,0,0,0,0,0,0,0,0,0,
0,0,0,0,0,0,0,0,0,0,
0,0,0,0,0,0,0,0,0,0,
0,0,0,0,0,0,0,0,0,0,
0,0,0,0,0,0};
char edit_jumpto_mess[256] = {
0,0,0,0,0,0,0,1,1,1,
1,0,0,0,0,0,0,0,0,0,
0,0,0,0,0,0,0,0,0,0,
0,0,0,0,0,0,0,0,0,0,
0,0,0,0,0,0,0,0,0,0,
0,0,0,0,0,4,4,4,0,0, // 50
0,0,0,2,0,0,0,0,0,0,
0,0,0,0,0,0,0,0,0,0,
0,0,0,0,0,0,0,0,0,0,
0,0,0,0,0,0,0,0,0,0,
0,0,0,0,0,0,0,0,0,0, // 100
0,0,0,0,0,0,0,0,0,0,
0,0,0,0,0,0,0,0,0,0,
3,3,3,3,3,3,3,3,3,3,
3,3,3,3,3,3,3,3,3,3,
3,3,3,3,3,0,3,0,0,0, // 150
0,0,0,0,0,0,0,0,0,0,
0,0,0,0,0,0,0,0,0,0,
0,0,0,0,0,0,0,0,0,0,
0,0,0,0,0,0,0,0,0,0,
0,0,0,0,0,0,0,0,0,0, // 200
0,0,0,0,0,0,0,0,0,0,
0,0,0,0,0,0,0,0,0,0,
0,0,0,0,0,0,0,0,0,0,
0,0,0,0,0,0,0,0,0,0,
0,0,0,0,0,0};
void fancy_choice_dialog_event_filter (short item_hit)
{
dialog_not_toast = FALSE;
dialog_answer = item_hit;
}
short fancy_choice_dialog(short which_dlog,short parent)
// ignore parent in Mac version
{
short item_hit,i,store_dialog_answer;
char temp_str[256];
store_dialog_answer = dialog_answer;
//make_cursor_sword();
cd_create_dialog_parent_num(which_dlog,parent);
while (dialog_not_toast)
ModalDialog();
cd_kill_dialog(which_dlog,0);
i = dialog_answer;
dialog_answer = store_dialog_answer;
return i;
}
//cre = check range error
Boolean cre(short val,short min,short max,char *text1, char *text2,short parent_num)
{
if ((val < min) || (val > max)) {
give_error(text1,text2,parent_num);
return TRUE;
}
return FALSE;
}
void give_error(char *text1, char *text2,short parent_num)
{
display_strings(text1,text2,"Error!",57,716,parent_num);
}
void display_strings_event_filter (short item_hit)
{
short i;
Boolean had1 = FALSE, had2 = FALSE;
switch (item_hit) {
case 1:
dialog_not_toast = FALSE;
break;
}
}
void display_strings(char *text1, char *text2,
char *title,short sound_num,short graphic_num,short parent_num)
{
short item_hit;
char sign_text[256];
location view_loc;
Boolean sound_done = FALSE;
//make_cursor_sword();
if ((text1 == NULL) && (text2 == NULL))
return;
store_which_string_dlog = 970;
if (strlen(title) > 0)
store_which_string_dlog += 2;
if ((text2 != NULL) && (text2[0] != 0))
store_which_string_dlog++;
cd_create_dialog_parent_num(store_which_string_dlog,parent_num);
csp(store_which_string_dlog,store_which_string_dlog,graphic_num);
csit(store_which_string_dlog,4,(char *) text1);
if (text2 != NULL) {
csit(store_which_string_dlog,5,(char *) text2);
}
if (strlen(title) > 0)
csit(store_which_string_dlog,6,title);
csp(store_which_string_dlog,3,graphic_num);
while (dialog_not_toast)
ModalDialog();
cd_kill_dialog(store_which_string_dlog,0);
}
void choose_graphic_event_filter (short item_hit)
{
short i;
Boolean had1 = FALSE, had2 = FALSE;
switch (item_hit) {
case 1:
dialog_answer = store_cur_pic;
dialog_not_toast = FALSE;
break;
case 4:
dialog_answer = -1;
dialog_not_toast = FALSE;
break;
case 78:
if (which_page == 0)
which_page = (store_last_g - store_first_g) / 36;
else which_page--;
put_choice_pics();
break;
case 79:
if (which_page == (store_last_g - store_first_g) / 36)
which_page = 0;
else which_page++;
put_choice_pics();
break;
default:
if ((item_hit >= 5) && (item_hit <= 40)) {
store_cur_pic = 36 * which_page + item_hit - 5 + store_first_g;
for (i = 5; i <= 40; i++)
cd_set_led(819,i,(i == item_hit) ? 1 : 0);
}
break;
}
}
void put_choice_pics()
{
short i;
for (i = 0; i < 36; i++) {
if (store_first_g + which_page * 36 + i > store_last_g) {
csp(819,41 + i,950);
cd_activate_item(819,5 + i,0);
}
else {
csp(819,41 + i,store_first_g + 36 * which_page + i);
cd_activate_item(819,5 + i,1);
}
if (which_page * 36 + i == store_cur_pic - store_first_g)
cd_set_led(819,5 + i,1);
else cd_set_led(819,5 + i,0);
}
}
short choose_graphic(short first_g,short last_g,short cur_choice,short parent_num)
{
short item_hit;
location view_loc;
Boolean sound_done = FALSE;
//make_cursor_sword();
store_first_g = first_g;
store_last_g = last_g;
if ((cur_choice >= first_g) && (cur_choice <= last_g))
store_cur_pic = cur_choice;
else store_cur_pic = first_g;
which_page = (store_cur_pic - store_first_g) / 36;
cd_create_dialog_parent_num(819,parent_num);
if (last_g - first_g < 36) {
cd_activate_item(819,79,0);
cd_activate_item(819,78,0);
}
put_choice_pics();
while (dialog_not_toast)
ModalDialog();
cd_kill_dialog(819,0);
do_choose_anim = FALSE;
return dialog_answer;
}
void choose_text_res_event_filter (short item_hit)
{
short i;
Boolean had1 = FALSE, had2 = FALSE;
switch (item_hit) {
case 2:
dialog_answer = store_cur_t;
dialog_not_toast = FALSE;
break;
case 7:
dialog_answer = -1;
dialog_not_toast = FALSE;
break;
case 5:
if (which_page == 0)
which_page = (store_last_t - store_first_t) / 40;
else which_page--;
put_text_res();
break;
case 6:
if (which_page == (store_last_t - store_first_t) / 40)
which_page = 0;
else which_page++;
put_text_res();
break;
default:
if ((item_hit >= 9) && (item_hit <= 87)) {
store_cur_t = 40 * which_page + (item_hit - 9) / 2 + store_first_t;
for (i = 9; i <= 87; i += 2)
cd_set_led(820,i,(i == item_hit) ? 1 : 0);
}
break;
}
}
void put_text_res()
{
short item_hit,i;
char str[256];
for (i = 0; i < 40; i++) {
if (store_first_t + which_page * 40 + i > store_last_t) {
csit(820,8 + i * 2,"");
cd_activate_item(820,9 + i * 2,0);
}
else {
get_str(str,store_res_list,store_first_t + 40 * which_page + i);
csit(820,8 + i * 2,(char *) str);
cd_activate_item(820,9 + i * 2,1);
}
if (which_page * 40 + i == store_cur_t - store_first_t)
cd_set_led(820,9 + i * 2,1);
else cd_set_led(820,9 + i * 2,0);
}
}
short choose_text_res(short res_list,short first_t,short last_t,short cur_choice,short parent_num,char *title)
{
short item_hit;
char sign_text[256];
location view_loc;
Boolean sound_done = FALSE;
//make_cursor_sword();
store_res_list = res_list;
store_first_t = first_t;
store_last_t = last_t;
if ((cur_choice >= first_t) && (cur_choice <= last_t))
store_cur_t = cur_choice;
else store_cur_t = first_t;
which_page = (store_cur_t - store_first_t) / 40;
cd_create_dialog_parent_num(820,parent_num);
csit(820,4,title);
if (last_t - first_t < 40) {
cd_activate_item(820,5,0);
cd_activate_item(820,6,0);
}
put_text_res();
while (dialog_not_toast)
ModalDialog();
cd_kill_dialog(820,0);
return dialog_answer;
}
void edit_text_event_filter (short item_hit)
{
char str[256];
short i;
short num_strs[3] = {260,108,140};
if (store_str_mode == 0)
CDGT(816,2,(store_which_str >= 160) ?
scen_strs2[store_which_str - 160] : scen_strs[store_which_str]);
if (store_str_mode == 1)
CDGT(816,2,data_store->out_strs[store_which_str]);
if (store_str_mode == 2)
CDGT(816,2,town_strs[store_which_str]);
switch (item_hit) {
case 9:
dialog_not_toast = FALSE;
break;
case 4:
case 3:
if (item_hit == 3)
store_which_str--;
else store_which_str++;
if (store_which_str < 0) store_which_str = num_strs[store_str_mode] - 1;
if (store_which_str >= num_strs[store_str_mode]) store_which_str = 0;
break;
}
cdsin(816,5,store_which_str);
if (store_str_mode == 0)
CDST(816,2,(store_which_str >= 160) ?
scen_strs2[store_which_str - 160] : scen_strs[store_which_str]);
if (store_str_mode)
CDST(816,2,data_store->out_strs[store_which_str]);
if (store_str_mode == 2)
CDST(816,2,town_strs[store_which_str]);
}
// mode 0 - scen 1 - out 2 - town
void edit_text_str(short which_str,short mode)
// ignore parent in Mac version
{
short text_hit,i,store_dialog_answer,item_hit;
char temp_str[256];
store_which_str = which_str;
store_str_mode = mode;
cd_create_dialog_parent_num(816,0);
cdsin(816,5,store_which_str);
if (mode == 0)
CDST(816,2,(which_str >= 160) ?
scen_strs2[which_str - 160] : scen_strs[which_str]);
if (mode == 1)
CDST(816,2,data_store->out_strs[which_str]);
if (mode == 2)
CDST(816,2,town_strs[which_str]);
cd_attach_key(816,3,0);
cd_attach_key(816,4,0);
while (dialog_not_toast)
ModalDialog();
cd_kill_dialog(816,0);
}
void edit_area_rect_event_filter (short item_hit)
{
char str[256];
short i;
switch (item_hit) {
case 6:
dialog_answer = TRUE;
dialog_not_toast = FALSE;
CDGT(840,2,(char *) str);
if (store_str_mode == 0)
sprintf(data_store->out_strs[store_which_str + 1],"%-29.29s",(char *) str);
else sprintf(town_strs[store_which_str + 1],"%-29.29s",(char *) str);
break;
case 3:
dialog_answer = FALSE;
dialog_not_toast = FALSE;
break;
}
}
// mode 0 - out 1 - town
Boolean edit_area_rect_str(short which_str,short mode)
// ignore parent in Mac version
{
short area_rect_hit,i,store_dialog_answer,item_hit;
char temp_str[256];
store_which_str = which_str;
store_str_mode = mode;
cd_create_dialog_parent_num(840,0);
if (store_str_mode == 0)
CDST(840,2,data_store->out_strs[store_which_str + 1]);
else CDST(840,2,town_strs[store_which_str + 1]);
while (dialog_not_toast)
ModalDialog();
cd_kill_dialog(840,0);
return dialog_answer;
}
Boolean save_spec_enc()
{
char str[256];
short i;
store_spec_node.sd1 = CDGN(822,2);
store_spec_node.sd2 = CDGN(822,3);
store_spec_node.m1 = CDGN(822,4);
store_spec_node.m2 = CDGN(822,5);
store_spec_node.pic = CDGN(822,6);
if (store_spec_node.pic < 0)
store_spec_node.pic = 0;
store_spec_node.ex1a = CDGN(822,7);
store_spec_node.ex1b = CDGN(822,8);
store_spec_node.ex2a = CDGN(822,9);
store_spec_node.ex2b = CDGN(822,10);
store_spec_node.jumpto = CDGN(822,11);
if (edit_spec_stuff_done_mess[store_spec_node.type] == 1) {
if (cre(store_spec_node.sd1,-1,299,"The first part of a Stuff Done flag must be from 0 to 299 (or -1 if the Stuff Done flag is ignored.",
"",822) > 0) return FALSE;
if (cre(store_spec_node.sd2,-1,9,"The second part of a Stuff Done flag must be from 0 to 9 (or -1 if the Stuff Done flag is ignored.",
"",822) > 0) return FALSE;
}
if (store_which_mode == 0)
scenario.scen_specials[store_which_node] = store_spec_node;
if (store_which_mode == 1)
current_terrain.specials[store_which_node] = store_spec_node;
if (store_which_mode == 2)
town.specials[store_which_node] = store_spec_node;
return TRUE;
}
void put_spec_enc_in_dlog()
{
char str[256];
short i;
cdsin(822,15,store_which_node);
get_str(str,22,store_spec_node.type + 1);
csit(822,27,(char *) str);
if (last_node[0] == -1)
cd_activate_item(822,14,0);
else cd_activate_item(822,14,1);
CDSN(822,2,store_spec_node.sd1);
CDSN(822,3,store_spec_node.sd2);
switch (edit_spec_stuff_done_mess[store_spec_node.type]) {
case 0: csit(822,20,"Unused."); csit(822,21,"Unused."); break;
case 1: csit(822,20,"Stuff Done Flag Part A"); csit(822,21,"Stuff Done Flag Part B"); break;
case 2: csit(822,20,"0 - partial cleaning, 1 - cleans all"); csit(822,21,"Unused"); break;
case 3: csit(822,20,"Stuff Done Flag Part A"); csit(822,21,"Unused"); break;
case 4: csit(822,20,"X of space to move to"); csit(822,21,"Y of space to move to"); break;
case 5: csit(822,20,"Terrain to change to"); csit(822,21,"Chance of changing (0 - 100)"); break;
case 6: csit(822,20,"Switch this ter. type"); csit(822,21,"with this ter. type"); break;
case 7: csit(822,20,"Chance of placing (0 - 100)"); csit(822,21,"What to place (see docs.)"); break;
case 8: csit(822,20,"Chance of placing (0 - 100)"); csit(822,21,"0 - web, 1 - barrel, 2 - crate"); break;
}
CDSN(822,4,store_spec_node.m1);
CDSN(822,5,store_spec_node.m2);
switch (edit_spec_mess_mess[store_spec_node.type]) {
case 0: csit(822,22,"Unused."); csit(822,23,"Unused."); cd_activate_item(822,49,0); break;
case 1: csit(822,22,"First part of message"); csit(822,23,"Second part of message");
cd_activate_item(822,49,1); break;
case 2: csit(822,22,"Number of first message in dialog"); csit(822,23,"Unused");
cd_activate_item(822,49,1); break;
case 3: csit(822,22,"Name of Store"); csit(822,23,"Unused");
cd_activate_item(822,49,1); break;
case 4: csit(822,22,"Number of first message in dialog");
csit(822,23,"1 - add 'Leave'/'OK' button, else no");
cd_activate_item(822,49,1); break;
case 5: csit(822,22,"Number of first message in dialog");
csit(822,23,"Num. of spec. item to give (-1 none)");
cd_activate_item(822,49,1); break;
}
CDSN(822,6,store_spec_node.pic);
switch (edit_pict_mess[store_spec_node.type]) {
case 0: csit(822,24,"Unused."); cd_activate_item(822,46,0); break;
case 1: csit(822,24,"Dialog Picture number"); cd_activate_item(822,46,1); break;
case 2: csit(822,24,"Terrain Picture number"); cd_activate_item(822,46,1); break;
case 3: csit(822,24,"Monster Picture number"); cd_activate_item(822,46,1); break;
case 4: csit(822,24,"Chance of changing (0 - 100)"); cd_activate_item(822,46,0); break;
case 5: csit(822,24,"Number of letters to match"); cd_activate_item(822,46,0); break;
case 6: csit(822,24,"Radius of explosion"); cd_activate_item(822,46,0); break;
case 7: csit(822,24,"See help description."); cd_activate_item(822,46,0); break;
}
CDSN(822,7,store_spec_node.ex1a);
get_str(str,30,store_spec_node.type + 1);
csit(822,25,(char *) str);
cd_activate_item(822,47,0);
for (i = 0 ; i < 12; i++)
if (store_spec_node.type == ex1a_choose[i])
cd_activate_item(822,47,1);
CDSN(822,8,store_spec_node.ex1b);
get_str(str,31,store_spec_node.type + 1);
csit(822,26,(char *) str);
cd_activate_item(822,43,0);
for (i = 0 ; i < 40; i++)
if (store_spec_node.type == ex1b_choose[i])
cd_activate_item(822,43,1);
CDSN(822,9,store_spec_node.ex2a);
get_str(str,32,store_spec_node.type + 1);
csit(822,28,(char *) str);
cd_activate_item(822,48,0);
for (i = 0 ; i < 18; i++)
if (store_spec_node.type == ex2a_choose[i])
cd_activate_item(822,48,1);
CDSN(822,10,store_spec_node.ex2b);
get_str(str,33,store_spec_node.type + 1);
csit(822,29,(char *) str);
cd_activate_item(822,44,0);
for (i = 0 ; i < 20; i++)
if (store_spec_node.type == ex2b_choose[i])
cd_activate_item(822,44,1);
CDSN(822,11,store_spec_node.jumpto);
switch (edit_jumpto_mess[store_spec_node.type]) {
case 0: csit(822,30,"Special to Jump To"); break;
case 1: csit(822,30,"Special node if not blocked"); break;
case 2: csit(822,30,"Special after trap finished"); break;
case 3: csit(822,30,"Otherwise call this special"); break;
case 4: csit(822,30,"Special if OK/Leave picked"); break;
}
}
void edit_spec_enc_event_filter (short item_hit)
{
char str[256];
short i,node_to_change_to = -1,spec;
switch (item_hit) {
case 12:
if (save_spec_enc() == TRUE)
dialog_not_toast = FALSE;
break;
case 14: //go_back
if (save_spec_enc() == FALSE)
break;
for (i = 0; i < 256; i++)
if (last_node[i] < 0) {
node_to_change_to = last_node[i - 1];
if (i > 0)
last_node[i - 1] = -1;
i = 256;
}
break;
case 13:
if (last_node[0] != -1) {
give_error("You can't cancel out of making a special until you're back at the beginning of the special chain.",
"Press the Go Back button until it disappears.",822);
break;
}
dialog_not_toast = FALSE; break;
case 43: case 44: case 45: // 1b, 2b, jump to spec
if (save_spec_enc() == FALSE)
break;
if (item_hit == 43)
spec = CDGN(822,8);
if (item_hit == 44)
spec = CDGN(822,10);
if (item_hit == 45)
spec = CDGN(822,11);
if ((spec < 0) || (spec >= num_specs[store_which_mode])) {
spec = -1;
//CDSN(822,8,-1)
if ((item_hit == 43) && (store_spec_node.type == 13))
spec = get_fresh_spec(0);
else if ((item_hit == 45) && (store_spec_node.type == 21))
spec = get_fresh_spec(0);
else spec = get_fresh_spec(store_which_mode);
if (spec < 0) {
give_error("You can't create a new special encounter because there are no more free special nodes.",
"To free a special node, set its type to No Special and set its Jump To special to -1.",822);
break;
}
if (item_hit == 43)
CDSN(822,8,spec);
if (item_hit == 44)
CDSN(822,10,spec);
if (item_hit == 45)
CDSN(822,11,spec);
}
if (save_spec_enc() == FALSE)
break;
if ((item_hit == 43) && (store_spec_node.type == 13))
node_to_change_to = spec;
else if ((item_hit == 45) && (store_spec_node.type == 21))
node_to_change_to = spec;
else node_to_change_to = store_which_mode * 1000 + spec;
for (i = 0; i < 256; i++)
if (last_node[i] < 0) {
last_node[i] = store_which_mode * 1000 + store_which_node;
i = 256;
}
break;
case 47: // 1a choose
switch (store_spec_node.type) {
case 19: case 50: case 58: case 59: case 60:
i = choose_text_res(-2,0,399,store_spec_node.ex1a,822,"Give which item?"); break;
case 229:
i = choose_text_res(-2,0,399,store_spec_node.ex1a,822,"First item in store?"); break;
case 55: case 56: case 57:
i = choose_text_res(-3,0,NUM_DLOG_B - 1,store_spec_node.ex1a,822,"Which button label?"); break;
case 182:
i = choose_text_res(-1,1,255,store_spec_node.ex1a,822,"Choose Which Monster:"); break;
}
store_spec_node.ex1a = i;
CDSN(822,7,store_spec_node.ex1a);
break;
case 48: // 2a choose
switch (store_spec_node.type) {
case 19: case 50: case 192: case 229:
i = choose_text_res(-2,0,399,store_spec_node.ex2a,822,"Give which item?"); break;
case 55: case 56: case 57: case 58: case 59: case 60:
i = choose_text_res(-3,0,NUM_DLOG_B - 1,store_spec_node.ex2a,822,"Which button label?"); break;
case 181:
i = choose_text_res(-1,1,255,store_spec_node.ex2a,822,"Choose Which Monster:"); break;
case 135: case 136: case 171: case 172: case 226:
i = choose_text_res(-4,0,255,store_spec_node.ex2a,822,"Which Terrain?"); break;
}
store_spec_node.ex2a = i;
CDSN(822,9,store_spec_node.ex2a);
break;
case 49: // message
if (save_spec_enc() == TRUE)
dialog_not_toast = FALSE;
if ((edit_spec_mess_mess[store_spec_node.type] == 2) ||
(edit_spec_mess_mess[store_spec_node.type] == 4) ||
(edit_spec_mess_mess[store_spec_node.type] == 5)) {
edit_dialog_text(store_which_mode,&store_spec_node.m1,822);
put_spec_enc_in_dlog();
}
else if ((edit_spec_mess_mess[store_spec_node.type] == 1) ||
(edit_spec_mess_mess[store_spec_node.type] == 3)) {
edit_spec_text(store_which_mode,&store_spec_node.m1,
&store_spec_node.m2,822);
put_spec_enc_in_dlog();
}
break;
case 46: // pict
if (save_spec_enc() == TRUE)
dialog_not_toast = FALSE;
i = -1;
switch (edit_pict_mess[store_spec_node.type]) {
case 1: i = choose_graphic(700,731,store_spec_node.pic,822); break;
case 2: i = choose_graphic(0,252,store_spec_node.pic,822); break;
case 3: i = choose_graphic(400,572,store_spec_node.pic,822); break;
}
if (i >= 0) {
store_spec_node.pic = i;
put_spec_enc_in_dlog();
}
break;
case 37: // 1st spec type
if (save_spec_enc() == TRUE)
dialog_not_toast = FALSE;
i = choose_text_res(22,1,29,store_spec_node.type + 1,822,"Choose General Use Special:");
if (i >= 0) {
store_spec_node.type = i - 1;
}
put_spec_enc_in_dlog();
break;
case 38: // 2 spec type
if (save_spec_enc() == TRUE)
dialog_not_toast = FALSE;
i = choose_text_res(22,51,64,store_spec_node.type + 1,822,"Choose One-Shot Special:");
if (i >= 0) {
store_spec_node.type = i - 1;
store_spec_node.sd1 = -1;
store_spec_node.sd2 = -1;
if ((store_spec_node.type >= 55) && (store_spec_node.type <= 57))
store_spec_node.m2 = 1;
}
put_spec_enc_in_dlog();
break;
case 39: // 3 spec type
if (save_spec_enc() == TRUE)
dialog_not_toast = FALSE;
i = choose_text_res(22,81,107,store_spec_node.type + 1,822,"Choose Affect Party Special:");
if (i >= 0) store_spec_node.type = i - 1;
put_spec_enc_in_dlog();
break;
case 40: // 4 spec type
if (save_spec_enc() == TRUE)
dialog_not_toast = FALSE;
i = choose_text_res(22,131,157,store_spec_node.type + 1,822,"Choose If-Then Special:");
if (i >= 0) {
store_spec_node.type = i - 1;
}
put_spec_enc_in_dlog();
break;
case 41: // 5 spec type
if (save_spec_enc() == TRUE)
dialog_not_toast = FALSE;
i = choose_text_res(22,171,219,store_spec_node.type + 1,822,"Choose Town Special:");
if (i >= 0) store_spec_node.type = i - 1;
put_spec_enc_in_dlog();
break;
case 42: // 6 spec type
if (save_spec_enc() == TRUE)
dialog_not_toast = FALSE;
i = choose_text_res(22,226,230,store_spec_node.type + 1,822,"Choose Outdoor Special:");
if (i >= 0) store_spec_node.type = i - 1;
put_spec_enc_in_dlog();
break;
}
/*if ((item_hit >= 37) && (item_hit <= 42)) {
if (cd_get_active(822,43) == 0)
CDSN(822,8,0);
if (cd_get_active(822,44) == 0)
CDSN(822,10,0);
}*/ // Might be useful, but I forget what I was thinking when I added it.
if (node_to_change_to >= 0) {
store_which_mode = node_to_change_to / 1000;
store_which_node = node_to_change_to % 1000;
if (store_which_mode == 0)
store_spec_node = scenario.scen_specials[store_which_node];
if (store_which_mode == 1)
store_spec_node = current_terrain.specials[store_which_node];
if (store_which_mode == 2)
store_spec_node = town.specials[store_which_node];
if (store_spec_node.pic < 0)
store_spec_node.pic = 0;
put_spec_enc_in_dlog();
}
}
// mode - 0 scen 1 - out 2 - town
void edit_spec_enc(short which_node,short mode,short parent_num)
// ignore parent in Mac version
{
short spec_enc_hit,i,store_dialog_answer;
char temp_str[256];
store_which_mode = mode;
store_which_node = which_node;
for (i = 0; i < 256; i++)
last_node[i] = -1;
//last_node[0] = store_which_mode * 1000 + store_which_node;
if (mode == 0)
store_spec_node = scenario.scen_specials[store_which_node];
if (mode == 1)
store_spec_node = current_terrain.specials[store_which_node];
if (mode == 2)
store_spec_node = town.specials[store_which_node];
if (store_spec_node.pic < 0)
store_spec_node.pic = 0;
cd_create_dialog_parent_num(822,parent_num);
cd_activate_item(822,14,0);
put_spec_enc_in_dlog();
while (dialog_not_toast)
ModalDialog();
cd_kill_dialog(822,0);
}
short get_fresh_spec(short which_mode)
{
short i;
special_node_type store_node;
for (i = 0; i < num_specs[which_mode]; i++) {
if (which_mode == 0)
store_node = scenario.scen_specials[i];
if (which_mode == 1)
store_node = current_terrain.specials[i];
if (which_mode == 2)
store_node = town.specials[i];
if ((store_node.type == 0) && (store_node.jumpto == -1) && (store_node.pic == -1))
return i;
}
return -1;
}
void edit_spec_text_event_filter (short item_hit)
{
char str[256];
short i;
switch (item_hit) {
case 7:
dialog_not_toast = FALSE;
break;
case 6:
CDGT(826,2,(char *) str);
if (strlen((char *) str) > 0) {
if (*store_str1 < 0) {
switch (store_spec_str_mode) {
case 0:
for (i = 0; i < 100; i++)
if (scen_strs2[i][0] == '*') {
*store_str1 = i;
i = 500;
}
break;
case 1:
for (i = 10; i < 100; i++)
if (data_store->out_strs[i][0] == '*') {
*store_str1 = i - 10;
i = 500;
}
break;
case 2:
for (i = 20; i < 120; i++)
if (town_strs[i][0] == '*') {
*store_str1 = i - 20;
i = 500;
}
break;
}
if (i < 500) {
give_error("There are no more free message slots.",
"To free up some slots, go into Edit Town/Out/Scenario Text to clear some messages.", 826);
break;
}
}
if (*store_str1 >= 0) {
switch (store_spec_str_mode) {
case 0:
strcpy(scen_strs2[*store_str1],(char *) str);
break;
case 1:
strcpy(data_store->out_strs[*store_str1 + 10],(char *) str);
break;
case 2:
strcpy(town_strs[*store_str1 + 20],(char *) str);
break;
}
}
}
CDGT(826,3,(char *) str);
if (strlen((char *) str) > 0) {
if (*store_str2 < 0) {
switch (store_spec_str_mode) {
case 0:
for (i = 0; i < 100; i++)
if (scen_strs2[i][0] == '*') {
*store_str2 = i;
i = 500;
}
break;
case 1:
for (i = 10; i < 100; i++)
if (data_store->out_strs[i][0] == '*') {
*store_str2 = i - 10;
i = 500;
}
break;
case 2:
for (i = 20; i < 120; i++)
if (town_strs[i][0] == '*') {
*store_str2 = i - 20;
i = 500;
}
break;
}
if (i < 500) {
give_error("There are no more free message slots.",
"To free up some slots, go into Edit Town/Out/Scenario Text to clear some messages.", 826);
break;
}
}
if (*store_str2 >= 0) {
switch (store_spec_str_mode) {
case 0:
strcpy(scen_strs2[*store_str2],(char *) str);
break;
case 1:
strcpy(data_store->out_strs[*store_str2 + 10],(char *) str);
break;
case 2:
strcpy(town_strs[*store_str2 + 20],(char *) str);
break;
}
}
}
dialog_not_toast = FALSE;
break;
}
}
// mode 0 - scen 1 - out 2 - town
void edit_spec_text(short mode,short *str1,short *str2,short parent)
{
short text_hit,i,store_dialog_answer,item_hit;
char temp_str[256];
short num_s_strs[3] = {100,90,100};
store_str1 = str1;
store_str2 = str2;
store_spec_str_mode = mode;
cd_create_dialog_parent_num(826,parent);
if (*str1 >= num_s_strs[mode])
*str1 = -1;
if (*str1 >= 0){
if (mode == 0)
CDST(826,2,scen_strs2[*str1]);
if (mode == 1)
CDST(826,2,data_store->out_strs[*str1 + 10]);
if (mode == 2)
CDST(826,2,town_strs[*str1 + 20]);
}
if (*str2 >= num_s_strs[mode])
*str2 = -1;
if (*str2 >= 0){
if (mode == 0)
CDST(826,3,scen_strs2[*str2]);
if (mode == 1)
CDST(826,3,data_store->out_strs[*str2 + 10]);
if (mode == 2)
CDST(826,3,town_strs[*str2 + 20]);
}
while (dialog_not_toast)
ModalDialog();
cd_kill_dialog(826,0);
}
void edit_dialog_text_event_filter (short item_hit)
{
char str[256];
short i;
switch (item_hit) {
case 9:
dialog_not_toast = FALSE;
break;
case 8:
for (i = 0; i < 6; i++) {
CDGT(842,2 + i,(char *) str);
switch (store_spec_str_mode) {
case 0:
strcpy(scen_strs2[*store_str1 + i],(char *) str);
break;
case 1:
strcpy(data_store->out_strs[*store_str1 + 10 + i],(char *) str);
break;
case 2:
strcpy(town_strs[*store_str1 + 20 + i],(char *) str);
break;
}
}
dialog_not_toast = FALSE;
break;
}
}
// mode 0 - scen 1 - out 2 - town
void edit_dialog_text(short mode,short *str1,short parent)
{
short text_hit,i,j,store_dialog_answer,item_hit;
char temp_str[256];
short num_s_strs[3] = {100,90,100};
store_str1 = str1;
store_spec_str_mode = mode;
if (*str1 >= num_s_strs[mode] - 6)
*str1 = -1;
// first, assign the 6 strs for the dialog.
if (*str1 < 0) {
switch (store_spec_str_mode) {
case 0:
for (i = 0; i < 100 - 6; i++) {
for (j = i; j < i + 6; j++)
if (scen_strs2[j][0] != '*') {
j = 500;
}
if (j < 500) {
*str1 = i;
i = 500;
}
}
break;
case 1:
for (i = 10; i < 100 - 6; i++) {
for (j = i; j < i + 6; j++)
if (data_store->out_strs[j][0] != '*') {
j = 500;
}
if (j < 500) {
*str1 = i - 10;
i = 500;
}
}
break;
case 2:
for (i = 20; i < 120 - 6; i++) {
for (j = i; j < i + 6; j++)
if (town_strs[j][0] != '*') {
j = 500;
}
if (j < 500) {
*str1 = i - 20;
i = 500;
}
}
break;
}
if (*str1 >= 0)
for (i = *str1; i < *str1 + 6; i++) {
switch (store_spec_str_mode) {
case 0:
sprintf(scen_strs2[i],"");
break;
case 1:
sprintf(data_store->out_strs[10 + i],"");
break;
case 2:
sprintf(town_strs[20 + i],"");
break;
}
}
}
if (*str1 < 0) {
give_error("To create a dialog, you need 6 consecutive unused messages. To free up 6 messages, select Edit Out/Town/Scenario Text from the menus.","",parent);
return;
}
cd_create_dialog_parent_num(842,parent);
if (*str1 >= 0){
for (i = 0; i < 6; i++) {
if (mode == 0)
CDST(842,2 + i,scen_strs2[*str1 + i]);
if (mode == 1)
CDST(842,2 + i,data_store->out_strs[*str1 + 10 + i]);
if (mode == 2)
CDST(842,2 + i,town_strs[*str1 + 20 + i]);
}
}
while (dialog_not_toast)
ModalDialog();
cd_kill_dialog(842,0);
}
void edit_special_num_event_filter (short item_hit)
{
char str[256];
short i;
switch (item_hit) {
case 8:
dialog_answer = -1;
dialog_not_toast = FALSE;
break;
case 4:
i = CDGN(825,2);
if ((i < 0) || (i >= num_specs[store_spec_mode])) {
give_error("There is no special node with that number. Legal ranges are 0 to 255 for scenario specials, 0 to 59 for outdoor specials, and 0 to 99 for town specials.","",825);
break;
}
dialog_answer = i;
dialog_not_toast = FALSE;
break;
}
}
short edit_special_num(short mode,short what_start)
{
short text_hit,i,j,store_dialog_answer,item_hit;
char temp_str[256];
store_spec_mode = mode;
cd_create_dialog_parent_num(825,0);
CDSN(825,2,what_start);
while (dialog_not_toast)
ModalDialog();
cd_kill_dialog(825,0);
return dialog_answer;
}
void edit_scen_intro_event_filter (short item_hit)
{
char str[256];
short i;
switch (item_hit) {
case 9:
scenario.intro_pic = CDGN(804,8);
if ((scenario.intro_pic != 100) && (scenario.intro_pic > 29)) {
give_error("Intro picture number is out of range.","0 to 29 for regular icons, 100 for custom",804);
break;
}
for (i = 0; i < 6; i++)
CDGT(804, 2 + i,scen_strs[4 + i]);
dialog_not_toast = FALSE;
break;
case 10:
dialog_not_toast = FALSE;
break;
case 16:
i = CDGN(804,8);
i = choose_graphic(1600,1629,1600 + i,804);
if (i >= 0) {
CDSN(804,8,i - 1600);
csp(804,11,i );
}
break;
}
}
void edit_scen_intro()
{
short text_hit,i,j,store_dialog_answer,item_hit;
char temp_str[256];
short num_s_strs[3] = {100,90,100};
cd_create_dialog_parent_num(804,0);
CDSN(804,8,scenario.intro_pic);
for (i = 0; i < 6; i++)
CDST(804, 2 + i,scen_strs[4 + i]);
csp(804,11,scenario.intro_pic + 1600);
while (dialog_not_toast)
ModalDialog();
cd_kill_dialog(804,0);
}
void set_cursor(short which_c)
{
short i;
if (cursors[0] == NULL) {
for (i = 0; i < 8; i++)
cursors[i] = LoadCursor(store_hInstance,MAKEINTRESOURCE(130 + i));
}
current_cursor = which_c;
SetCursor(cursors[current_cursor]);
}
void restore_cursor()
{
set_cursor(current_cursor);
}