Files
oboe/osx/classes/location.cpp
Celtic Minstrel 7cd4a618b4 - Got rid of the prefix header in favour of directly including it in every file that needs it (though some files still need the include yet apparently work fine; perhaps a clean build would catch that)
- Replaced all occurrences of FillCRect with the new tileImage, to get away from 'ppat' resources.
- Fixed a minor error in the character editor where part of a text string was off the window.
- With the prefix header gone, libticpp.dylib has been removed; TinyXML++ is now compiled right into the program.
- The scenario editor splash screen is now loaded from a file.
- The pc editor title has its transparency problem fixed.
- Added an overload of tileImage that takes a RgnHandle instead of a Rect in order to replace the single occurrence of FillCRgn.
- Removed an unused function in boe.graphics.cpp
- Changed loading of patterns. Instead of loading each pattern individually from a resource, a single file containing all of them is loading. The arrays that formerly contained the actual patterns now contain the source rects of the patterns.
- Fixed the cursor hotspots (the coordinates were reversed)
- Removed the useless flip_pict that was written when I didn't know what I was doing.
- Fixed error in tileImage in which vrep and hrep were switched.
- Added code to tileImage to ensure that the pattern will line up with anything already onscreen, regardless of the rect to fill.
- Two images were altered: pcedtitle.png to fix the transparenct problem, and pixpats.png to add one pattern that had been missed (and also rearrange the smaller patterns a little)

git-svn-id: http://openexile.googlecode.com/svn/trunk@91 4ebdad44-0ea0-11de-aab3-ff745001d230
2009-06-10 04:01:15 +00:00

71 lines
1.5 KiB
C++

/*
* location.cpp
* BoE
*
* Created by Celtic Minstrel on 20/04/09.
*
*/
#include "location.h"
#include "mathutil.h"
bool operator == (location p1,location p2){
if ((p1.x == p2.x) & (p1.y == p2.y))
return true;
else return false;
}
bool operator != (location p1,location p2){
return ! (p1 == p2);
}
short dist(location p1,location p2){
return s_sqrt((p1.x - p2.x) * (p1.x - p2.x) + (p1.y - p2.y) * (p1.y - p2.y));
}
short vdist(location p1,location p2) {
short i,j;
i = abs((long double)p1.x - p2.x);
j = abs((long double)p1.y - p2.y);
return max(i,j);
}
location::location() : x(0), y(0) {}
location::location(char a,char b) : x(a), y(b) {}
location loc(char a, char b){
return location(a,b);
}
location loc(){
return location();
}
bool location::in(rectangle r){
if(y >= r.top && y <= r.bottom && x >= r.left && x <= r.right)
return true;
return false;
}
rectangle::rectangle() : top(0), left(0), right(0), bottom(0) {}
rectangle::rectangle(location tl, location br) : top(tl.y), left(tl.x), right(br.x), bottom(br.y) {}
rectangle::rectangle(char t, char l, char b, char r) : top(t), left(l), right(r), bottom(b) {}
bool rectangle::contains(location p){
if(p.y >= top && p.y <= bottom && p.x >= left && p.x <= right)
return true;
return false;
}
rectangle rect(){
return rectangle();
}
rectangle rect(location tl, location br){
return rectangle(tl,br);
}
rectangle rect(char top, char left, char bottom, char right){
return rectangle(top, left, bottom, right);
}