Files
oboe/osx/classes/scenario.h
Celtic Minstrel 48210becd9 - added a system to display one or two strings and/or call a special the first time the party sees a particular type of monster
- added ambient sound, both outdoor ambient sound and monster vocalizing ambient sound (eg cat meowing when in sight)
- fixed an inconsistency whereby two sounds were swapped relative to their original Mac versions
- added (but haven't yet used much) a few more typedefs for clarity

git-svn-id: http://openexile.googlecode.com/svn/trunk@86 4ebdad44-0ea0-11de-aab3-ff745001d230
2009-05-31 22:13:43 +00:00

101 lines
2.4 KiB
C++

/*
* scenario.h
* BoE
*
* Created by Celtic Minstrel on 20/04/09.
*
*/
#ifndef SCENARIO_H
#define SCENARIO_H
#include <iosfwd>
namespace legacy{
struct scenario_data_type;
struct item_storage_shortcut_type;
struct scen_item_data_type;
};
struct scenario_header_flags {
unsigned char flag1, flag2, flag3, flag4;
unsigned char ver[3],min_run_ver,prog_make_ver[3],num_towns;
};
class cScenario {
public:
class cItemStorage {
public:
short ter_type;
short item_num[10];
short item_odds[10];
short property;
cItemStorage();
cItemStorage& operator = (legacy::item_storage_shortcut_type& old);
};
public:
//unsigned char flag1, flag2, flag3, flag4;
unsigned char num_towns;
unsigned char out_width,out_height,difficulty,intro_pic,default_ground;
unsigned char town_size[200];
unsigned char town_hidden[200];
short flag_a; // TODO: Remove these flags
short intro_mess_pic,intro_mess_len;
location where_start,out_sec_start,out_start;
short which_town_start;
short flag_b;
short town_data_size[200][5];
short town_to_add_to[10];
short flag_to_add_to_town[10][2];
short flag_c;
short out_data_size[100][2];
rectangle store_item_rects[3];
short store_item_towns[3];
short flag_e;
short special_items[50];
short special_item_special[50];
short rating,uses_custom_graphics;
short flag_f;
cMonster scen_monsters[256];
cVehicle boats[30];
cVehicle horses[30];
short flag_g;
cTerrain ter_types[256];
short scenario_timer_times[20];
short scenario_timer_specs[20];
short flag_h;
cSpecial scen_specials[256];
cItemStorage storage_shortcuts[10];
short flag_d;
unsigned char scen_str_len[300];
short flag_i;
location last_out_edited;
short last_town_edited;
scenario_header_flags format;
// scen_item_data_type scen_item_list {
cItemRec scen_items[400];
//char monst_names[256][20];
//char ter_names[256][30];
// };
//char scen_strs[270][256];
char scen_name[256];
char who_wrote[2][256];
char contact_info[256];
char intro_strs[6][256];
char journal_strs[50][256];
//char spec_item_strs[100][256];
char spec_item_names[50][256];
char spec_item_strs[50][256];
char spec_strs[100][256];
char monst_strs[100][256];
FSSpec scen_file; // transient
cOutdoors* outdoors;
cTown* towns;
char(& scen_strs(short i))[256];
cScenario& operator = (legacy::scenario_data_type& old);
void append(legacy::scen_item_data_type& old);
void writeTo(std::ostream& file);
};
#endif