Files
oboe/osx/classes/vehicle.cpp
Celtic Minstrel bf1487114a - Implemented new-style frill drawing using masking (untested)
- Re-implemented walkway drawing in the same way
- Tried to fix an STL error
- A few other thing, maybe?

git-svn-id: http://openexile.googlecode.com/svn/trunk@60 4ebdad44-0ea0-11de-aab3-ff745001d230
2009-05-18 11:16:46 +00:00

58 lines
1.2 KiB
C++

/*
* vehicle.cpp
* BoE
*
* Created by Celtic Minstrel on 20/04/09.
*
*/
#include <string>
#include <vector>
#include <map>
#include <sstream>
using namespace std;
#include "classes.h"
#include "oldstructs.h"
cVehicle::cVehicle() :
//loc(0,0),
//loc_in_sec(0,0),
//sector(0,0),
which_town(-1),
exists(false),
property(false) {
// do nothing
loc.x = 0; loc.y = 0;
loc_in_sec.x = 0; loc_in_sec.y = 0;
sector.x = 0; sector.y = 0;
}
__attribute__((deprecated))
cVehicle& cVehicle::operator = (legacy::horse_record_type& old){
which_town = old.which_town;
exists = old.exists;
property = old.property;
loc.x = old.horse_loc.x;
loc.y = old.horse_loc.y;
loc_in_sec.x = old.horse_loc_in_sec.x;
loc_in_sec.y = old.horse_loc_in_sec.y;
sector.x = old.horse_sector.x;
sector.y = old.horse_sector.y;
return *this;
}
__attribute__((deprecated))
cVehicle& cVehicle::operator = (legacy::boat_record_type& old){
which_town = old.which_town;
exists = old.exists;
property = old.property;
loc.x = old.boat_loc.x;
loc.y = old.boat_loc.y;
loc_in_sec.x = old.boat_loc_in_sec.x;
loc_in_sec.y = old.boat_loc_in_sec.y;
sector.x = old.boat_sector.x;
sector.y = old.boat_sector.y;
return *this;
}