- Fixed compile errors in the other targets. - Added three test save files: one with a party not in a scenario, one with a party who has just entered Valley of Dying things, and one with the same party just after leaving town. - Added the new menu file for the game that I'm working on (not yet used) git-svn-id: http://openexile.googlecode.com/svn/trunk@53 4ebdad44-0ea0-11de-aab3-ff745001d230
29 lines
396 B
C++
29 lines
396 B
C++
/*
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* special.h
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* BoE
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*
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* Created by Celtic Minstrel on 20/04/09.
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*
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*/
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namespace legacy { struct special_node_type; };
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class cSpecial {
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public:
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short type;
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short sd1;
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short sd2;
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short pic;
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short m1;
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short m2;
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short ex1a;
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short ex1b;
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short ex2a;
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short ex2b;
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short jumpto;
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cSpecial();
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cSpecial& operator = (legacy::special_node_type& old);
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void writeTo(ostream& file);
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};
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