Files
oboe/src/game/boe.fileio.hpp

38 lines
1.1 KiB
C++

#ifndef BOE_GAME_FILEIO_H
#define BOE_GAME_FILEIO_H
#include <boost/filesystem/path.hpp>
#include "location.hpp"
#include "boe.global.hpp"
void finish_load_party();
void change_rect_terrain(rectangle r,ter_num_t terrain_type,short probability,bool hollow);
void form_template_terrain() ;
void shift_universe_left();
void shift_universe_right();
void shift_universe_up();
void shift_universe_down();
void position_party(short out_x,short out_y,short pc_pos_x,short pc_pos_y);
void build_outdoors();
void save_outdoor_maps();
void add_outdoor_maps();
long do_waterfall(long flag);
short init_data(short flag);
void import_template_terrain();
void import_anim_terrain(short mode);
void start_data_dump();
void end_data_dump();
short onm(char x_sector,char y_sector);
std::vector<scen_header_type> build_scen_headers();
bool load_scenario_header(fs::path filename,scen_header_type& header_entry);
void alter_rect(rectangle *r);
// The player can configure autosaves on/off globally, or individually
// for a variety of different trigger reasons
bool check_autosave_trigger(std::string reason);
void try_auto_save(std::string reason);
#endif