Files
oboe/rsrc/strings/trap-types.txt
Celtic Minstrel 7a59776189 Various special node fixes/tweaks
- Fix secret passage nodes (CANT_ENTER with ex1a = 0, ex2a = 1) not working
- Set many flags now sets the entire row of 50 flags
- Division node now accepts either SDF to be null
- New mode for append item to buffer - adds the item's "interesting string" rather than its name
- Affect mage/priest spell inverted the meaning of ex1b relative to other affect nodes; this has been fixed
- Fix affect party status being confused about which fields mean what (the implementation had one idea, and the porting of old scenarios had a different idea, and the scenario editor had yet a different idea). In addition, it now allows removing the statuses.
- Fix some typos in special node information for the editor
2015-01-29 22:48:42 -05:00

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Random Trap (out of next 4)
Knife Trap
Poison Dart
Poison Gas (affects whole party)
Explosion (affects whole party)
Paralysis Ray
False Alarm (no trap)
Weakness (drain XP)
Alarm (town hostile)
Flames
Dumbfound
Disease
Foul Spray (disease all)
Custom Effect