- Made boom drawing take from the new boom gworld rather than from the field gworld - Added enum for monster abilities (will be used for both of a monster's abilities, but isn't used yet) - Added supporting member functions for the new abilities (not used yet): get ability name and has ability - Added SDF pointer storage to the party structure together with supporting member functions (not used yet) - Deleted the "reserved" fields res1, res2, res3 in the monster struct git-svn-id: http://openexile.googlecode.com/svn/trunk@87 4ebdad44-0ea0-11de-aab3-ff745001d230
21 lines
342 B
C
21 lines
342 B
C
/*
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* soundtool.h
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* BoE
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*
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* Created by Celtic Minstrel on 16/04/09.
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*
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*/
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#ifndef _SOUNDTOOL_H
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#define _SOUNDTOOL_H
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#define NUM_SOUNDS 99
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typedef unsigned short snd_num_t;
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void init_snd_tool();
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void play_sound(short which, short how_many_times = 1);
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void one_sound(short which);
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void clear_sound_memory();
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void flip_sound();
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#endif
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