Files
oboe/osx/tools/soundtool.h
Celtic Minstrel 715aab7a3c - Added simpletypes.h header to hold the enums and typedefs related to the main class headers
- Made boom drawing take from the new boom gworld rather than from the field gworld
- Added enum for monster abilities (will be used for both of a monster's abilities, but isn't used yet)
- Added supporting member functions for the new abilities (not used yet): get ability name and has ability
- Added SDF pointer storage to the party structure together with supporting member functions (not used yet)
- Deleted the "reserved" fields res1, res2, res3 in the monster struct

git-svn-id: http://openexile.googlecode.com/svn/trunk@87 4ebdad44-0ea0-11de-aab3-ff745001d230
2009-06-01 15:38:23 +00:00

21 lines
342 B
C

/*
* soundtool.h
* BoE
*
* Created by Celtic Minstrel on 16/04/09.
*
*/
#ifndef _SOUNDTOOL_H
#define _SOUNDTOOL_H
#define NUM_SOUNDS 99
typedef unsigned short snd_num_t;
void init_snd_tool();
void play_sound(short which, short how_many_times = 1);
void one_sound(short which);
void clear_sound_memory();
void flip_sound();
#endif