Files
oboe/osx/tools/porting.h
Celtic Minstrel 68dcf3cdef - Moved some files around for better organization
- Fixed compile errors in the other targets.
- Added three test save files: one with a party not in a scenario, one with a party who has just entered Valley of Dying things,
  and one with the same party just after leaving town.
- Added the new menu file for the game that I'm working on (not yet used)

git-svn-id: http://openexile.googlecode.com/svn/trunk@53 4ebdad44-0ea0-11de-aab3-ff745001d230
2009-05-06 20:23:54 +00:00

28 lines
836 B
C

/*
* porting.h
* BoE
*
* Created by Celtic Minstrel on 22/04/09.
*
*/
#include "oldstructs.h"
void flip_long(long *s);
void flip_spec_node(legacy::special_node_type *spec);
void flip_short(short *s);
void flip_rect(Rect *s);
void port_t_d(legacy::big_tr_type* old);
void port_ave_t(legacy::ave_tr_type* old);
void port_tiny_t(legacy::tiny_tr_type* old);
void port_scenario(legacy::scenario_data_type* old);
void port_item_list(legacy::scen_item_data_type* old);
void port_out(legacy::outdoor_record_type* out);
void port_talk_nodes(legacy::talking_record_type* dummy_talk_ptr);
void port_dummy_t_d(short size,char *buffer);
void port_town(legacy::town_record_type* dummy_town_ptr);
void port_party(legacy::party_record_type* old);
void port_pc(legacy::pc_record_type* old);
void port_c_town(legacy::current_town_type* old);