- Added some of the most basic dialogs - Changed C-style <xxx.h> headers to C++-style <cxxx> headers - Switched graphics to load from the PNG files in graphics.exd rather than from Blades of Exile Graphics (NOTE: Some graphics still don't work, probably because of incorrect source rects) - Switched cursors to load from GIF files in graphics.exd rather than from Blades of Exile Graphics - Moved Niemand's tileImage functions from boe.graphics.cpp to graphtool.cpp, so they can be used by all three programs. - Added some string lists in .txt files - Made cursors into an enum - Rewrote the code for displaying the Edit Terrain dialog to use the new engine (not tested yet) - Fixed some __attribute__((deprecated)) stuff - Most graphics are now loaded just after the custom graphics. This means they will be overridden by a file of the same name in the scenario's .exr folder. - Altered modes a little so that when at the startup screen you are in MODE_STARTUP rather than MODE_OUTDOORS. - Switched from function pointers to boost::function – the Boost libraries are now required. - Finished off the new dialog engine and made gess necessary - Added status icons as another type that can be drawn in dialogs - C Wrappers for Cocoa cursors based on an Apple example. This is tested, and works perfectly. - Added a switch in the program for using Windows graphics; however, there is no way as yet to set this flag, and in fact there aren't even any Windows graphics to use. - Added include guards to graphtool.h - Made separate mac and win directories within sounds.exa, since the Mac and Windows sounds are mostly subtly different (with two completely different!) git-svn-id: http://openexile.googlecode.com/svn/trunk@90 4ebdad44-0ea0-11de-aab3-ff745001d230
35 lines
1.2 KiB
C++
35 lines
1.2 KiB
C++
/*
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* fileio.h
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* BoE
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*
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* Created by Celtic Minstrel on 22/04/09.
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*
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*/
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#include <string>
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#include <vector>
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void init_fileio();
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struct no_file_chosen {}; // an exception class
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Boolean scen_file_filter(AEDesc* item, void* info, void * dummy, NavFilterModes filterMode);
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Boolean party_file_filter(AEDesc* item, void* info, void * dummy, NavFilterModes filterMode);
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FSSpec nav_get_scenario() throw(no_file_chosen);
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FSSpec nav_put_scenario() throw(no_file_chosen);
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bool load_scenario(FSSpec file_to_load);
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bool load_town(short which_town, cTown*& the_town);
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bool load_town(short which_town, cSpeech& the_talk);
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bool load_town_str(short which_town, short which_str, char* str);
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bool load_town_str(short which_town, cTown*& the_town);
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bool load_outdoors(location which_out,cOutdoors& the_out);
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bool load_outdoors(location which_out, short mode, ter_num_t borders[4][50]);
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bool load_outdoor_str(location which_out, short which_str, char* str);
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void load_spec_graphics();
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std::vector<std::string> load_strings(std::string which);
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FSSpec nav_get_party() throw(no_file_chosen);
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FSSpec nav_put_party() throw(no_file_chosen);
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bool load_party(FSSpec file_to_load);
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bool save_party(FSSpec dest_file);
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