Files
oboe/osx/tools/fileio.h
Celtic Minstrel 78cd213972 In no particular order:
- Added some of the most basic dialogs
- Changed C-style <xxx.h> headers to C++-style <cxxx> headers
- Switched graphics to load from the PNG files in graphics.exd rather than from Blades of Exile Graphics (NOTE: Some graphics still don't work, probably because of incorrect source rects)
- Switched cursors to load from GIF files in graphics.exd rather than from Blades of Exile Graphics
- Moved Niemand's tileImage functions from boe.graphics.cpp to graphtool.cpp, so they can be used by all three programs.
- Added some string lists in .txt files
- Made cursors into an enum
- Rewrote the code for displaying the Edit Terrain dialog to use the new engine (not tested yet)
- Fixed some __attribute__((deprecated)) stuff
- Most graphics are now loaded just after the custom graphics. This means they will be overridden by a file of the same name in the scenario's .exr folder.
- Altered modes a little so that when at the startup screen you are in MODE_STARTUP rather than MODE_OUTDOORS.
- Switched from function pointers to boost::function – the Boost libraries are now required.
- Finished off the new dialog engine and made gess necessary
- Added status icons as another type that can be drawn in dialogs
- C Wrappers for Cocoa cursors based on an Apple example. This is tested, and works perfectly.
- Added a switch in the program for using Windows graphics; however, there is no way as yet to set this flag, and in fact there aren't even any Windows graphics to use.
- Added include guards to graphtool.h
- Made separate mac and win directories within sounds.exa, since the Mac and Windows sounds are mostly subtly different (with two completely different!)

git-svn-id: http://openexile.googlecode.com/svn/trunk@90 4ebdad44-0ea0-11de-aab3-ff745001d230
2009-06-07 18:18:24 +00:00

35 lines
1.2 KiB
C++

/*
* fileio.h
* BoE
*
* Created by Celtic Minstrel on 22/04/09.
*
*/
#include <string>
#include <vector>
void init_fileio();
struct no_file_chosen {}; // an exception class
Boolean scen_file_filter(AEDesc* item, void* info, void * dummy, NavFilterModes filterMode);
Boolean party_file_filter(AEDesc* item, void* info, void * dummy, NavFilterModes filterMode);
FSSpec nav_get_scenario() throw(no_file_chosen);
FSSpec nav_put_scenario() throw(no_file_chosen);
bool load_scenario(FSSpec file_to_load);
bool load_town(short which_town, cTown*& the_town);
bool load_town(short which_town, cSpeech& the_talk);
bool load_town_str(short which_town, short which_str, char* str);
bool load_town_str(short which_town, cTown*& the_town);
bool load_outdoors(location which_out,cOutdoors& the_out);
bool load_outdoors(location which_out, short mode, ter_num_t borders[4][50]);
bool load_outdoor_str(location which_out, short which_str, char* str);
void load_spec_graphics();
std::vector<std::string> load_strings(std::string which);
FSSpec nav_get_party() throw(no_file_chosen);
FSSpec nav_put_party() throw(no_file_chosen);
bool load_party(FSSpec file_to_load);
bool save_party(FSSpec dest_file);