Files
oboe/osx/tools/dlglowlevel.h
Celtic Minstrel 68dcf3cdef - Moved some files around for better organization
- Fixed compile errors in the other targets.
- Added three test save files: one with a party not in a scenario, one with a party who has just entered Valley of Dying things,
  and one with the same party just after leaving town.
- Added the new menu file for the game that I'm working on (not yet used)

git-svn-id: http://openexile.googlecode.com/svn/trunk@53 4ebdad44-0ea0-11de-aab3-ff745001d230
2009-05-06 20:23:54 +00:00

45 lines
2.0 KiB
C

/*
* dloglowlevel.h
* BoE
*
* Created by Celtic Minstrel on 16/04/09.
*
*/
#define IN_FRONT (WindowPtr)-1L
void process_new_window (short which_dlg);
short cd_get_indices(short dlg_num, short item_num, short *dlg_index, short *item_index);
short cd_get_dlg_index(short dlog_num);
short cd_find_dlog(WindowPtr window, short *dlg_num, short *dlg_key);
short cd_get_item_id(short dlg_num, short item_num);
Rect get_item_rect(WindowPtr hDlg, short item_num);
void frame_dlog_rect(GrafPtr hDlg, Rect rect, short val, short med_or_lt = 0);
void draw_dialog_graphic(GrafPtr hDlg, Rect rect, short which_g, short type_g, bool do_frame,short win_or_gworld);
void convert_pict(short& which_g, short& type_g,Rect& rect);
void draw_preset_ter_pic(short which_g,Rect& rect);
void draw_preset_anim_ter_pic(short which_g,Rect& rect);
void draw_preset_monst_pic_small(short which_g,Rect& rect);
void draw_preset_monst_pic_wide(short which_g,Rect& rect);
void draw_preset_monst_pic_tall(short which_g,Rect& rect);
void draw_preset_monst_pic_large(short which_g,Rect& rect);
void draw_preset_item_pic(short which_g,Rect& rect);
void draw_preset_dlg_pic(short which_g,Rect& rect);
void draw_preset_pc_pic(short which_g,Rect& rect);
void draw_preset_talk_pic(short which_g,Rect& rect);
void draw_item_info_help_pic(Rect& rect);
void draw_pc_info_help_pic(Rect& rect);
void draw_help_pic(short which_g,Rect& rect);
void draw_combat_ap_help_pic(Rect& rect);
void draw_pc_stat_help_pic(Rect& rect);
void draw_preset_scen_pic(short which_g,Rect& rect);
void draw_preset_field_pic(short which_g,Rect& rect);
void draw_custom_space_pic(short which_g,Rect& rect);
void draw_custom_monst_wide_pic(short which_g,Rect& rect);
void draw_custom_monst_tall_pic(short which_g,Rect& rect);
void draw_custom_monst_large_pic(short which_g,Rect& rect);
void draw_custom_dlg_pic_split(short which_g,Rect& rect);
void draw_custom_talk_pic_split(short which_g,Rect& rect);
void draw_preset_scen_pic_large(short which_g,Rect& rect);
void draw_preset_dlg_pic_large(short which_g,Rect& rect);