- Added some of the most basic dialogs - Changed C-style <xxx.h> headers to C++-style <cxxx> headers - Switched graphics to load from the PNG files in graphics.exd rather than from Blades of Exile Graphics (NOTE: Some graphics still don't work, probably because of incorrect source rects) - Switched cursors to load from GIF files in graphics.exd rather than from Blades of Exile Graphics - Moved Niemand's tileImage functions from boe.graphics.cpp to graphtool.cpp, so they can be used by all three programs. - Added some string lists in .txt files - Made cursors into an enum - Rewrote the code for displaying the Edit Terrain dialog to use the new engine (not tested yet) - Fixed some __attribute__((deprecated)) stuff - Most graphics are now loaded just after the custom graphics. This means they will be overridden by a file of the same name in the scenario's .exr folder. - Altered modes a little so that when at the startup screen you are in MODE_STARTUP rather than MODE_OUTDOORS. - Switched from function pointers to boost::function – the Boost libraries are now required. - Finished off the new dialog engine and made gess necessary - Added status icons as another type that can be drawn in dialogs - C Wrappers for Cocoa cursors based on an Apple example. This is tested, and works perfectly. - Added a switch in the program for using Windows graphics; however, there is no way as yet to set this flag, and in fact there aren't even any Windows graphics to use. - Added include guards to graphtool.h - Made separate mac and win directories within sounds.exa, since the Mac and Windows sounds are mostly subtly different (with two completely different!) git-svn-id: http://openexile.googlecode.com/svn/trunk@90 4ebdad44-0ea0-11de-aab3-ff745001d230
132 lines
4.2 KiB
C++
132 lines
4.2 KiB
C++
/*
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* dlogutil.h
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* BoE
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*
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* Created by Celtic Minstrel on 11/05/09.
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*
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*/
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#ifndef DIALOG_UTIL_H
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#define DIALOG_UTIL_H
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#include <string>
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#include <vector>
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#include <boost/function.hpp>
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#include "graphtool.h" // for pic_num_t
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#include "soundtool.h" // for snd_num_t
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//typedef void (*record_callback_t)(std::string,std::string);
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typedef boost::function<void(std::string,std::string)> record_callback_t;
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class cStrDlog {
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static std::string getFileName(short n_strs, ePicType type, bool hasTitle);
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cDialog dlg;
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std::string str1, str2;
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short sound;
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record_callback_t rec_f;
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bool hasRecord;
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const ePicType type;
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bool onRecord(cDialog& me, std::string id);
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bool onDismiss(cDialog& me, std::string id);
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public:
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cStrDlog(std::string str1,std::string str2,std::string title,pic_num_t pic,ePicType t,cDialog* parent);
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cStrDlog& setSound(snd_num_t num);
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cStrDlog& setRecordHandler(record_callback_t rec);
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void show();
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};
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class cChoiceDlog {
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cDialog dlg;
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protected:
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bool onClick(cDialog& me, std::string id);
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public:
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cChoiceDlog(std::string file, std::vector<std::string> buttons, cDialog* p = NULL);
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explicit cChoiceDlog(std::vector<std::string> buttons, cDialog* p = NULL);
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cDialog* operator->();
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std::string show();
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};
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template<bool b> struct bbtt { // stands for "basic button type template"
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eBtnType type;
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std::string label;
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cKey defaultKey;
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operator bool();
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bbtt<b>& operator=(bbtt<!b>&);
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};
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template<> struct bbtt<false> {
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operator bool();
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bbtt<false>& operator=(bbtt<true>&);
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};
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typedef bbtt<true> cBasicButtonType;
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namespace {const bbtt<false> null_btn = {};}
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#ifndef BTNS_DEFINED
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extern cBasicButtonType basic_buttons[];
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extern size_t available_btns[];
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#endif
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class cThreeChoice : public cChoiceDlog {
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//static std::string getFileName(size_t n_strs);
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bool btn_used[3];
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cBasicButtonType btns[3];
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unsigned short buttons_right, buttons_top;
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void init_strings(std::vector<std::string>& strings, unsigned short left);
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template<bool a, bool b, bool c> void init_buttons(bbtt<a> btn1, bbtt<b> btn2, bbtt<c> btn3);
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void init_pict(pic_num_t pic);
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const ePicType type;
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public:
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template<bool a, bool b, bool c> cThreeChoice
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(std::vector<std::string> strings, bbtt<a> btn1, bbtt<b> btn2, bbtt<c> btn3, pic_num_t pic, ePicType t, cDialog* parent = NULL)
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: cChoiceDlog(std::vector<std::string>(), parent), type(t){
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if(type == PIC_CUSTOM_DLOG_LG || type == PIC_DLOG_LG || type == PIC_SCEN_LG)
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init_strings(strings,86);
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else
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init_strings(strings,50);
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init_buttons(btn1, btn2, btn3);
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init_pict(pic);
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operator->()->recalcRect();
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}
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cThreeChoice(std::vector<std::string> strings, short btn1, short btn2, short btn3, pic_num_t pic, ePicType t, cDialog* parent = NULL);
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std::string show();
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};
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class cStringChoice {
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static const size_t per_page;
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cDialog dlg;
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bool onLeft(cDialog& me, std::string id);
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bool onRight(cDialog& me, std::string id);
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bool onCancel(cDialog& me, std::string id);
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bool onOkay(cDialog& me, std::string id);
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void fillPage();
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std::vector<std::string> strings;
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size_t page, cur;
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public:
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explicit cStringChoice(std::vector<std::string>& strs, cDialog* parent = NULL);
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cStringChoice(std::vector<std::string>::iterator begin, std::vector<std::string>::iterator end, cDialog* parent = NULL);
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size_t show(std::string select); // returns the _index_ of the chosen string, relative to begin
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// returns strs.size() if the user cancels
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};
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class cPictChoice {
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static const size_t per_page;
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cDialog dlg;
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bool onLeft(cDialog& me, std::string id);
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bool onRight(cDialog& me, std::string id);
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bool onCancel(cDialog& me, std::string id);
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bool onOkay(cDialog& me, std::string id);
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void fillPage();
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std::vector<pic_num_t> picts;
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const ePicType type;
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size_t page, cur;
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public:
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cPictChoice(std::vector<pic_num_t>& pics, ePicType t, cDialog* parent = NULL);
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cPictChoice(std::vector<pic_num_t>::iterator begin, std::vector<pic_num_t>::iterator end, ePicType t, cDialog* parent = NULL);
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pic_num_t show(pic_num_t fallback, pic_num_t cur_sel); // returns the _number_ of the chosen picture, _not_ the index; there's no way to distinguish between duplicates
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// returns fallback if the user cancels
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};
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#endif
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void giveError(std::string str1, std::string str2, short err, cDialog* parent = NULL);
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void oopsError(short error,short code = 0, short mode = 0);
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