- Removed the terrain_pic and terrain_blockage arrays, which were redundant (though shorter). - Cleaned out some of the commented code in boe.graphics.cpp and boe.graphutil.cpp - Added a templated get function to cOutdoors::cWandering. In the dialog engine: - Important fields are now initialized to default values, as they should be. - The absence of required attributes is now recognized as an error - Added stack element to the DTD; no code support yet - Added fore attribute to the dialog element to specify default text colour; DTD updated and code support added. - Likewise with the def-key attribute on other clickable items besides buttons (which already had it) - Updated stylesheet to fall back on the fore attribute when colour is unspecified - When drawing default monster graphics, it uses m_start_pic instead of num as the index. This should be right, though it's untested. Unfortunately, the dialog engine is still unstable. git-svn-id: http://openexile.googlecode.com/svn/trunk@100 4ebdad44-0ea0-11de-aab3-ff745001d230
118 lines
2.8 KiB
C++
118 lines
2.8 KiB
C++
/*
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* dialog.h
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* BoE
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*
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* Created by Celtic Minstrel on 11/05/09.
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*
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*/
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#ifndef DIALOG_H
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#define DIALOG_H
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#include <string>
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#include <map>
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#include <exception>
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#include "ticpp.h"
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#include "control.h"
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#include "button.h"
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#include "field.h"
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#include "pict.h"
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#include "message.h"
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class cDialog {
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typedef std::map<std::string,cControl*>::iterator ctrlIter;
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std::map<std::string,cControl*> controls;
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short bg;
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RGBColor defTextClr;
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template<class T> std::pair<std::string,T*> parse(ticpp::Element& who);
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RGBColor parseColor(std::string what);
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cKey parseKey(std::string what);
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WindowRef win;
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cTextField* currentFocus;
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class _init {
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_init();
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~_init();
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friend class cDialog;
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};
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static _init init;
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cDialog* parent;
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void loadFromFile(std::string path);
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public:
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static const short BG_LIGHT, BG_DARK;
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explicit cDialog(cDialog* p = NULL); // dialog with no items
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explicit cDialog(std::string path); // cd_create_dialog
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cDialog(std::string path,cDialog* p); // cd_create_dialog_parent_num
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~cDialog(); // cd_kill_dialog
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bool add(cControl* what, Rect ctrl_frame, std::string key); // returns false if the key is used, true if the control was added
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bool remove(std::string key); // returns true if the key existed and was removed, false if the key did not exist
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void run(); // cd_run_dialog
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template<class type> type& getResult();
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template<class type> void setResult(const type& val);
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void setBg(short n);
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void setDefTextClr(RGBColor clr);
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bool toast();
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cControl& operator[](std::string id);
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void recalcRect();
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private:
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void draw();
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std::string process_keystroke(cKey keyHit);
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std::string process_click(Point where, eKeyMod mods);
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bool dialogNotToast;
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Rect winRect;
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unsigned long long result;
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friend class cControl;
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friend class cButton;
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friend class cLed;
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friend class cLedGroup;
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friend class cPict;
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friend class cTextField;
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friend class cTextMsg;
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friend class _init;
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};
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class xBadNode : std::exception {
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std::string type;
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int row, col;
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const char* msg;
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public:
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xBadNode(std::string t, int r, int c) throw();
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~xBadNode() throw();
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const char* what() throw();
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};
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class xBadAttr : std::exception {
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std::string type, name;
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int row, col;
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const char* msg;
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public:
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xBadAttr(std::string t,std::string n, int r, int c) throw();
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~xBadAttr() throw();
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const char* what() throw();
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};
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class xMissingAttr : std::exception {
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std::string type, name;
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int row, col;
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const char* msg;
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public:
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xMissingAttr(std::string t,std::string n, int r, int c) throw();
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~xMissingAttr() throw();
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const char* what() throw();
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};
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class xBadVal : std::exception {
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std::string type, name, val;
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int row, col;
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const char* msg;
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public:
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xBadVal(std::string t,std::string n,std::string v, int r, int c) throw();
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~xBadVal() throw();
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const char* what() throw();
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};
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#include "dialog.results.h" // public template definitions
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#endif
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