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oboe/rsrc/scenarios/zakhazi/out/out0~13.xml

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<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<sector boes="2.0.0">
<name>Za-Khazi Run, South</name>
<comment>Comment</comment>
<encounter can-flee="false" force="true">
<monster>0</monster>
<monster>48</monster>
<monster>0</monster>
<monster>0</monster>
<monster>0</monster>
<monster>49</monster>
<monster>50</monster>
<monster friendly="true">0</monster>
<monster friendly="true">0</monster>
<monster friendly="true">0</monster>
<onmeet>-1</onmeet>
<onwin>2</onwin>
<onflee>-1</onflee>
<sdf x="-1" y="-1" />
</encounter>
<encounter can-flee="false" force="true">
<monster>0</monster>
<monster>120</monster>
<monster>0</monster>
<monster>0</monster>
<monster>0</monster>
<monster>0</monster>
<monster>178</monster>
<monster friendly="true">0</monster>
<monster friendly="true">0</monster>
<monster friendly="true">0</monster>
<onmeet>-1</onmeet>
<onwin>6</onwin>
<onflee>-1</onflee>
<sdf x="-1" y="-1" />
</encounter>
<wandering can-flee="true" force="false">
<monster>0</monster>
<monster>0</monster>
<monster>120</monster>
<monster>0</monster>
<monster>0</monster>
<monster>0</monster>
<monster>0</monster>
<monster friendly="true">0</monster>
<monster friendly="true">0</monster>
<monster friendly="true">0</monster>
<onmeet>-1</onmeet>
<onwin>-1</onwin>
<onflee>-1</onflee>
<sdf x="-1" y="-1" />
</wandering>
<wandering can-flee="false" force="false">
<monster>0</monster>
<monster>0</monster>
<monster>0</monster>
<monster>0</monster>
<monster>178</monster>
<monster>0</monster>
<monster>0</monster>
<monster friendly="true">0</monster>
<monster friendly="true">0</monster>
<monster friendly="true">0</monster>
<onmeet>-1</onmeet>
<onwin>-1</onwin>
<onflee>-1</onflee>
<sdf x="-1" y="-1" />
</wandering>
<wandering can-flee="false" force="false">
<monster>0</monster>
<monster>0</monster>
<monster>0</monster>
<monster>0</monster>
<monster>0</monster>
<monster>0</monster>
<monster>179</monster>
<monster friendly="true">0</monster>
<monster friendly="true">0</monster>
<monster friendly="true">0</monster>
<onmeet>-1</onmeet>
<onwin>-1</onwin>
<onflee>-1</onflee>
<sdf x="-1" y="-1" />
</wandering>
<sign id="0">
<![CDATA[(The obelisk is blank.)]]>
</sign>
<sign id="1">
<![CDATA[(The obelisk is blank.)]]>
</sign>
<string id="0">
<![CDATA[You see dim, flickering light coming from the cave ahead, and smell a little bit of smoke. The sound of someone or something talking echoes down the corridor.]]>
</string>
<string id="1">
<![CDATA[You can keep going, but whoever's there might not be happy to see you.]]>
</string>
<string id="6">
<![CDATA[You move carefully into the cavern, round a corner, and come face to face with a slith guard. It shouts an alarm, and in a moment the sliths in the cavern ahead pour out and attack you.]]>
</string>
<string id="7">
<![CDATA[You don't find any extra treasure or loot in the slith's campsite, although there are several empty bags and boxes. It's like they got rid of all their supplies recently.]]>
</string>
<string id="8">
<![CDATA[The slith patrol you encountered had recently created a supply cache here. There's a bundle of dried fish, and a nice slith spear as well.]]>
</string>
<string id="14">
<![CDATA[You've managed to sneak up on a circle of gremlins, dancing around, drinking wine, and carrying on. You notice they're dancing around a huge hydra, which they've tied down with large ropes. It must be dinner.]]>
</string>
<string id="15">
<![CDATA[You could probably attack them with surprise, if you wanted.]]>
</string>
<string id="20">
<![CDATA[You charge out of the woods, rushing the gremlins with weapons raised. Seeing you coming, they pull loose the ropes holding the hydra down. Even though the gremlins were about to eat it, the hydra seems to prefer to attack you. Ungrateful!]]>
</string>
<string id="21">
<![CDATA[The gremlins and hydra slain, you look around the wreckage of their party. There's not much left. Just a few broken knives, forks, and plates, and a large bottle of gremlin wine. You take the wine.]]>
</string>
<string id="22">
<![CDATA[There is a sweet, relaxing smell coming from the cave to the south.]]>
</string>
<string id="23">
<![CDATA[You find the skeleton of a drake. The bones of this mighty, twenty foot long lizard have been picked clean, and gnawed to boot. Several wine bottles have been discarded around the corpse. Probably hungry gremlins.]]>
</string>
</sector>