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oboe/rsrc/scenarios/stealth/towns/town17.xml

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<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<town boes="2.0.0">
<size>64</size>
<name>Stalker&apos;s Fortress</name>
<comment>Comment 1</comment>
<comment>Comment 2</comment>
<comment>Comment 3</comment>
<bounds top="0" left="3" bottom="63" right="63" />
<difficulty>0</difficulty>
<lighting>lit</lighting>
<flags />
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<attitude>hostile-a</attitude>
<mobility>1</mobility>
<personality>-1</personality>
<face>-1</face>
</creature>
<creature id="1">
<type>194</type>
<attitude>hostile-a</attitude>
<mobility>1</mobility>
<personality>-1</personality>
<face>-1</face>
<sdf x="17" y="3" />
<encounter>1</encounter>
<onkill>58</onkill>
</creature>
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<type>193</type>
<attitude>hostile-a</attitude>
<mobility>1</mobility>
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<attitude>hostile-a</attitude>
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<attitude>hostile-a</attitude>
<mobility>1</mobility>
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<face>12</face>
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<attitude>hostile-a</attitude>
<mobility>1</mobility>
<personality>-1</personality>
<face>12</face>
<encounter>1</encounter>
</creature>
<creature id="9">
<type>13</type>
<attitude>hostile-a</attitude>
<mobility>1</mobility>
<personality>-1</personality>
<face>10</face>
<encounter>1</encounter>
</creature>
<creature id="10">
<type>13</type>
<attitude>hostile-a</attitude>
<mobility>1</mobility>
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<face>10</face>
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</creature>
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<type>13</type>
<attitude>hostile-a</attitude>
<mobility>1</mobility>
<personality>-1</personality>
<face>10</face>
<encounter>1</encounter>
</creature>
<creature id="12">
<type>19</type>
<attitude>hostile-a</attitude>
<mobility>1</mobility>
<personality>-1</personality>
<face>31</face>
<encounter>1</encounter>
</creature>
<creature id="13">
<type>14</type>
<attitude>hostile-a</attitude>
<mobility>1</mobility>
<personality>-1</personality>
<face>11</face>
<encounter>1</encounter>
</creature>
<creature id="14">
<type>14</type>
<attitude>hostile-a</attitude>
<mobility>1</mobility>
<personality>-1</personality>
<face>11</face>
<encounter>1</encounter>
</creature>
<creature id="15">
<type>29</type>
<attitude>hostile-a</attitude>
<mobility>1</mobility>
<personality>-1</personality>
<face>15</face>
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<type>14</type>
<attitude>hostile-a</attitude>
<mobility>1</mobility>
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<face>11</face>
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<attitude>hostile-a</attitude>
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<face>11</face>
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<type>19</type>
<attitude>hostile-a</attitude>
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<face>31</face>
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<type>13</type>
<attitude>hostile-a</attitude>
<mobility>1</mobility>
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<face>10</face>
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<type>13</type>
<attitude>hostile-a</attitude>
<mobility>1</mobility>
<personality>-1</personality>
<face>10</face>
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<creature id="21">
<type>14</type>
<attitude>hostile-a</attitude>
<mobility>1</mobility>
<personality>-1</personality>
<face>11</face>
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<creature id="22">
<type>14</type>
<attitude>hostile-a</attitude>
<mobility>1</mobility>
<personality>-1</personality>
<face>11</face>
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<creature id="23">
<type>14</type>
<attitude>hostile-a</attitude>
<mobility>1</mobility>
<personality>-1</personality>
<face>11</face>
</creature>
<creature id="24">
<type>25</type>
<attitude>hostile-a</attitude>
<mobility>1</mobility>
<personality>-1</personality>
<face>13</face>
</creature>
<creature id="25">
<type>25</type>
<attitude>hostile-a</attitude>
<mobility>1</mobility>
<personality>-1</personality>
<face>13</face>
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<type>14</type>
<attitude>hostile-a</attitude>
<mobility>1</mobility>
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<face>11</face>
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<type>16</type>
<attitude>hostile-a</attitude>
<mobility>1</mobility>
<personality>-1</personality>
<face>12</face>
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<type>25</type>
<attitude>hostile-a</attitude>
<mobility>1</mobility>
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<face>13</face>
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<creature id="29">
<type>14</type>
<attitude>hostile-a</attitude>
<mobility>1</mobility>
<personality>-1</personality>
<face>11</face>
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<type>14</type>
<attitude>hostile-a</attitude>
<mobility>1</mobility>
<personality>-1</personality>
<face>11</face>
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<creature id="31">
<type>13</type>
<attitude>hostile-a</attitude>
<mobility>1</mobility>
<personality>-1</personality>
<face>10</face>
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<creature id="32">
<type>13</type>
<attitude>hostile-a</attitude>
<mobility>1</mobility>
<personality>-1</personality>
<face>10</face>
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<face>10</face>
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<face>10</face>
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<face>10</face>
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<face>10</face>
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<type>19</type>
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<face>31</face>
</creature>
<creature id="44">
<type>19</type>
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<face>31</face>
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<creature id="45">
<type>19</type>
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<mobility>1</mobility>
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<face>31</face>
</creature>
<creature id="46">
<type>14</type>
<attitude>hostile-a</attitude>
<mobility>1</mobility>
<personality>-1</personality>
<face>11</face>
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<creature id="47">
<type>14</type>
<attitude>hostile-a</attitude>
<mobility>1</mobility>
<personality>-1</personality>
<face>11</face>
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<creature id="48">
<type>14</type>
<attitude>hostile-a</attitude>
<mobility>1</mobility>
<personality>-1</personality>
<face>11</face>
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<creature id="49">
<type>14</type>
<attitude>hostile-a</attitude>
<mobility>1</mobility>
<personality>-1</personality>
<face>11</face>
</creature>
<creature id="50">
<type>14</type>
<attitude>hostile-a</attitude>
<mobility>1</mobility>
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<face>11</face>
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<creature id="51">
<type>27</type>
<attitude>hostile-a</attitude>
<mobility>1</mobility>
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<face>18</face>
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<creature id="52">
<type>27</type>
<attitude>hostile-a</attitude>
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<face>18</face>
</creature>
<creature id="53">
<type>15</type>
<attitude>hostile-a</attitude>
<mobility>1</mobility>
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<face>12</face>
</creature>
<creature id="54">
<type>14</type>
<attitude>hostile-a</attitude>
<mobility>1</mobility>
<personality>-1</personality>
<face>11</face>
</creature>
<creature id="55">
<type>14</type>
<attitude>hostile-a</attitude>
<mobility>1</mobility>
<personality>-1</personality>
<face>11</face>
</creature>
<creature id="56">
<type>14</type>
<attitude>hostile-a</attitude>
<mobility>1</mobility>
<personality>-1</personality>
<face>11</face>
</creature>
<creature id="57">
<type>35</type>
<attitude>docile</attitude>
<mobility>0</mobility>
<personality>170</personality>
<face>32</face>
</creature>
<creature id="58">
<type>16</type>
<attitude>hostile-a</attitude>
<mobility>1</mobility>
<personality>-1</personality>
<face>12</face>
</creature>
<creature id="59">
<type>16</type>
<attitude>hostile-a</attitude>
<mobility>1</mobility>
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<face>12</face>
</creature>
<area top="43" left="29" bottom="62" right="41">Fortress Storage</area>
<area top="42" left="51" bottom="62" right="62">Prisons and Interrogation</area>
<area top="22" left="41" bottom="34" right="50">Destroyed Laboratory</area>
<area top="8" left="7" bottom="18" right="21">Stalker&apos;s Throne Room</area>
<area top="1" left="26" bottom="18" right="34">Dining Hall and Common Room</area>
<sign id="0">
<![CDATA[HOLDING AND INTERROGATION]]>
</sign>
<sign id="1">
<![CDATA[Fortress Storage]]>
</sign>
<sign id="2">
<![CDATA[PAYROLL/TREASURE/MAGIC STORAGE|Warning! Do not enter without authorization!]]>
</sign>
<sign id="3">
<![CDATA[HONOR BARRACKS]]>
</sign>
<sign id="4">
<![CDATA[HONOR BARRACKS]]>
</sign>
<sign id="5">
<![CDATA[TO DOCKS]]>
</sign>
<sign id="6">
<![CDATA[STALKER'S THRONE ROOM]]>
</sign>
<sign id="7">
<![CDATA[Torture Chamber]]>
</sign>
<sign id="8">
<![CDATA[Emergency Escape Portal]]>
</sign>
<sign id="9">
<![CDATA[STALKER'S THRONE ROOM]]>
</sign>
<sign id="10">
<![CDATA[To shrine, study, docks. Stalker and lieutenants only.]]>
</sign>
<sign id="11">
<![CDATA[ENERGY POTIONS|Get permission before taking!]]>
</sign>
<sign id="12">
<![CDATA[QUALITY STORAGE]]>
</sign>
<string id="0">
<![CDATA[Time breaks up for you for a while. You aren't sure what happened. You entered the fort. Rebels surrounded you and beat you senseless. The last thing you remember is a man in leather armor standing over you, debating over whether to kill you or not.]]>
</string>
<string id="1">
<![CDATA[He decided not to. You woke up in this cell, beaten and bruised. Several days have passed. The time was spent recuperating, eating the wormy (but edible) food they brought you, and listening to their taunts.]]>
</string>
<string id="2">
<![CDATA[Your cell is amazingly secure. There is not even a door, just a massive slab of rock with a narrow slit. Most strangely, you were left with your supplies, though they aren't doing you any good.]]>
</string>
<string id="3">
<![CDATA[According to your guards, your future involves intense torture, agonizing death, and delivery of your body parts to Selathni as a warning to all who would betray the Hill Runners. You sit and ponder this fate, and try (in vain) to devise an escape plan.]]>
</string>
<string id="4">
<![CDATA[Eventually, you have recovered from your wounds. You haven't been tortured yet. Odd. You wonder what they're waiting for.]]>
</string>
<string id="6">
<![CDATA[As you pace the cell, wondering what to do, the stone slab locking you in slides away! You snap to attention, ready for a chance to fight your way out. However, there are no guards outside.]]>
</string>
<string id="7">
<![CDATA[Instead, you see a small, bearded man. He looks rather nervous, and is motioning for you to come out of the cell. Could this be a chance to escape? Or just a sinister Hill Runner trick?]]>
</string>
<string id="8">
<![CDATA[You pull the lever, and hear the grinding, sliding noise of one of the slabs of stone serving as cell doors.]]>
</string>
<string id="9">
<![CDATA[You reach the guardpost for this section of cells. Strangely, none of the guards are here. Looking closely, you see the seats have small specks of blood on them. You can take a guess what happened to the guards.]]>
</string>
<string id="15">
<![CDATA[You peer over the edge of the pit. Normally prisoners would be kept in this pit to stew and listen to the screams of the tormented. Now, it has several bodies in it, freshly killed. Now you know where the guards and torturers went.]]>
</string>
<string id="16">
<![CDATA[You reach the front door of the interrogation section, and peek out. A band of massive rebel soldiers are marching towards the door! You start to get ready for a big, ugly battle. Fortunately, they are distracted.]]>
</string>
<string id="17">
<![CDATA[The whole complex is rocked by a powerful explosion. You hear screams, both of alarm and pain. One of the approaching rebels shouts "They're attacking!" and the band runs back down the corridor.]]>
</string>
<string id="18">
<![CDATA[From far away, you hear the sounds of combat. The Empire forces must be attacking the fortress. Unfortunately, considering the powerful defenses of these mountains, you doubt that Jaen managed to get many troops up here.]]>
</string>
<string id="19">
<![CDATA[The attack at the entrance must be a diversion. This may well be the chance you need to escape or to slay Stalker. Whatever you do, you'll need to do it quickly. Once Stalker's men finish off the attackers, they'll come for you, and things will get ugly.]]>
</string>
<string id="20">
<![CDATA[You'd better hurry.]]>
</string>
<string id="21">
<![CDATA[(You have only a limited amount of time to finish this dungeon. You may want to save the game now.)]]>
</string>
<string id="22">
<![CDATA[The sounds of battle coming from the entrance to Stalker's fortress have changed. There's less clanking of weapons, and more screaming of the dying. One side is starting to lose. You may be running short on time.]]>
</string>
<string id="23">
<![CDATA[The battle sounds like it's almost finished. You hear rebels shouting in triumph nearby. You have the feeling that your diversion is about to end. You'd better hurry.]]>
</string>
<string id="24">
<![CDATA[Time's up. The survivors of the battle at the front sweep through the fortress, looking for surviving Empire soldiers to butcher. When they find you, there is no question of imprisoning you again. They attack.]]>
</string>
<string id="25">
<![CDATA[Fortunately, you are able to kill quite as few of them. Unfortunately, you don't quite kill enough. They eventually overwhelm you.]]>
</string>
<string id="30">
<![CDATA[The Hill Runners were called away to help defend this fortress. Unfortunately, a large crowd of them are being held in reserve. You can see the auxiliaries hanging back to the north, waiting to attack.]]>
</string>
<string id="31">
<![CDATA[You back away before they see you. You might be able to beat them in a fight. But you doubt it.]]>
</string>
<string id="32">
<![CDATA[Unfortunately, not all of the Hill Runners reported for duty when the distracting attack started. Maybe they were ordered to hang back. Maybe they're cowards. Either way, they're very unhappy to see you.]]>
</string>
<string id="33">
<![CDATA[Suddenly, a slab of stone drops out of the ceiling behind you! Looks like the Hill Runners have placed at least one trap near their payroll.]]>
</string>
<string id="34">
<![CDATA[Oh dear. Looks like you've stumbled upon another Hill Runner trap. A small panel opens in a nearby wall. Flames pour out.]]>
</string>
<string id="35">
<![CDATA[You peer carefully out the doorway, hoping to see that the coast is clear. It isn't. You see at least a hundred burly, well armed Hill Runners standing around nearby in reserve, itching to be called to help defend their fortress.]]>
</string>
<string id="36">
<![CDATA[Fortunately, they're all nervously looking in the direction of the front gates, waiting for orders. You're able to pull your head back unnoticed.]]>
</string>
<string id="37">
<![CDATA[There is another explosion, very close by. It sounds like one of the Hill Runner's explosive boxes, but it's gone off in the room just ahead of you.]]>
</string>
<string id="38">
<![CDATA[Two possibilities. Either the Hill Runners are trying to blow up their own complex, or you aren't the only saboteurs sneaking around in here.]]>
</string>
<string id="43">
<![CDATA[This room is still hot and smoking, and smoke hangs in the air. Charred rubble is strewn everywhere. You can see what the place was before it was trashed: a magical laboratory, and a good one too.]]>
</string>
<string id="44">
<![CDATA[Several of the rebel bombs must have just gone off. Whether they did it by themselves, or had help, you aren't sure.]]>
</string>
<string id="45">
<![CDATA[The sounds of battle fading to the south, you rush through the doorway, hoping to find some way out of this death trap. Instead of an escape route, you find yourself face to face with Stalker.]]>
</string>
<string id="46">
<![CDATA[He is sitting with his most valued lieutenants, planning the defense of the fortress. You see Canizares near him, and Luna as well. Guards are everywhere. They're all looking at you.]]>
</string>
<string id="47">
<![CDATA[Stalker stands and laughs. For the first time, you get a good look at him. He's an average looking man. Simple. Nondescript. There's little about him that would make you think that this is the man who has held the Empire at bay for several years.]]>
</string>
<string id="48">
<![CDATA[To his credit, he does not taunt you. He does not demand your surrender. He doesn't waste words. He simply stands, bows, and draws his blade. It is time for the final battle.]]>
</string>
<string id="51">
<![CDATA[As the Hill Runners stand and draw their blades, you realize that you still have one of their explosive devices, the box you found in the slime research facility. You could try using it. It could do great harm, maybe to them, maybe to you.]]>
</string>
<string id="52">
<![CDATA[Do you throw it?]]>
</string>
<string id="57">
<![CDATA[You pull the rope, and fling the box. The timing on the device could not be better - it arcs through the air, and explodes on impact. Unfortunately, it was too heavy to throw far. It doesn't quite reach Stalker.]]>
</string>
<string id="58">
<![CDATA[Instead, it lands in front of Luna. The explosion flings her against the far wall like a rag doll, shattering her ribcage. She wasn't the only foe to be killed by the bomb, either. Not a great advantage, but it's a start.]]>
</string>
<string id="63">
<![CDATA[The box is empty.]]>
</string>
<string id="64">
<![CDATA[You approach the altar, and feel very uncomfortable. You back away before it hurts you.]]>
</string>
<string id="65">
<![CDATA[Nothing happens. It's not powerfully enchanted enough to be affected by this spell.]]>
</string>
<string id="66">
<![CDATA[The rebels have liberated a huge prayer book from the Empire. You would love to spend several hours learning from it, but have to settle for a quick browse of one of the simpler prayers.]]>
</string>
<string id="67">
<![CDATA[It's a simple prayer, but quite powerful. You can now cast Revive All.]]>
</string>
<string id="68">
<![CDATA[The rebels have liberated a huge prayer book from the Empire. You would love to spend several hours learning from it, but have to settle for a quick browse of one of the simpler prayers.]]>
</string>
<string id="69">
<![CDATA[Alas, your knowledge of magic is not enough to absorb anything from such a quick skim. Oh well.]]>
</string>
<string id="70">
<![CDATA[The rebels have liberated a huge prayer book from the Empire. You would love to spend several hours learning from it, but have to settle for a quick browse of one of the simpler prayers.]]>
</string>
<string id="71">
<![CDATA[Fortunately, you are able to absorb one of the prayers, a brief incantation possessing great power. You now know the spell Major Cleansing.]]>
</string>
<string id="72">
<![CDATA[You were able to kill Stalker, but you couldn't get away quite fast enough. The battle at the entrance ends, and Hill Runners sweep through the complex, looking for stragglers. They find you easily.]]>
</string>
<string id="73">
<![CDATA[You could handle a few of them, but not hundreds. Their punishment for your slaying their leader is far too horrifying to describe.]]>
</string>
<string id="74">
<![CDATA[The door to the docks has been locked with a massive, complicated padlock. Fortunately, Stalker's key works on it. You open it as quickly as possible.]]>
</string>
<string id="75">
<![CDATA[The door to the docks has been locked with a massive, complicated padlock. You try each of your keys as quickly as possible, trying desperately to get it open. None work. There's no way you'll be able to get the thing open in the time available.]]>
</string>
<string id="76">
<![CDATA[You'll have to find the key to this door. You wonder who in this fortress would be important enough to have one ...]]>
</string>
<string id="77">
<![CDATA[For a brief, horrible moment, Stalker seemed to actually be a threat to the Empire's rule. He had been the only person who had figured out how to hold its might at bay.]]>
</string>
<string id="78">
<![CDATA[No longer. With a final, desperate blow, you strike him down. You may have had doubts about whether it was the right thing to do, but circumstances forced your hand. What's done is done. Stalker falls.]]>
</string>
<string id="79">
<![CDATA[He lands on his back, life draining from him as you watch. Combat pauses, as all turn to see his final moments. Staring at the ceiling, he mutters one finally benediction to his rebels: "Remember what I have taught you." Then he is gone.]]>
</string>
<string id="80">
<![CDATA[Around his neck, you see a small silver key hanging from a chain. You run and grab it. It may be your path out of here. You may have killed their leader, but there are still hundreds of Hill Runners nearby, and they won't appreciate what you've done.]]>
</string>
<string id="81">
<![CDATA[Time to leave.]]>
</string>
</town>