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oboe
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6b62f9b8f537c5e0686a2b3cacd42b40c7d760bb
oboe
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rsrc
History
Celtic Minstrel
f25a6e58f3
Reform game menu -> command mapping so that the non-platform-dependent code doesn't need to know where the menuitem is
...
- Also fix some issues with the notes dialogs - Journal is now available; has a different icon now
2015-01-05 18:39:54 -05:00
..
Blades of Exile Bases
Populate item menus in PC editor (they're not functional yet though)
2014-04-17 03:37:44 -04:00
Blades of Exile Scenarios
Added Windows graphic sheets + base scenario BMP
2009-06-10 21:15:06 +00:00
boes
Implementation of parsing for the map format (untested)
2014-12-05 00:50:17 -05:00
dialogs
Reform game menu -> command mapping so that the non-platform-dependent code doesn't need to know where the menuitem is
2015-01-05 18:39:54 -05:00
fonts
Add a few resources for future use:
2014-04-17 02:45:01 -04:00
graphics.exd
Rearrange the new graphics on the terrain sheets and add all of the graphics Mistb0rn made for the project
2014-12-17 18:48:35 -05:00
remove-bg
Replace living statue and crystal soul graphics with versions that don't have a background
2014-12-17 11:39:07 -05:00
schemas
Finally implemented the stack control, and used it for town comments in the town details dialog
2014-12-22 13:22:06 -05:00
sounds.exa
In no particular order:
2009-06-07 18:18:24 +00:00
strings
Reform PC editor menu -> command mapping so that the non-platform-dependent code doesn't need to know where the menuitem is
2015-01-05 17:17:34 -05:00
char_editor_icon.png
Modified Win32 Character editor icon to make telling apart from game easier. I also added a PNG of it to /rsrc because iirc the mac resource fork gets screwed over by windows machines during changes or something like that.
2010-03-05 23:06:57 +00:00
convert_strings.py
Tear out most of the legacy code in the game - see below for details
2014-04-14 13:52:01 -04:00