Files
oboe/osx/classes/universe.h
Celtic Minstrel 68dcf3cdef - Moved some files around for better organization
- Fixed compile errors in the other targets.
- Added three test save files: one with a party not in a scenario, one with a party who has just entered Valley of Dying things,
  and one with the same party just after leaving town.
- Added the new menu file for the game that I'm working on (not yet used)

git-svn-id: http://openexile.googlecode.com/svn/trunk@53 4ebdad44-0ea0-11de-aab3-ff745001d230
2009-05-06 20:23:54 +00:00

132 lines
3.9 KiB
C++

/*
* universe.h
* BoE
*
* Created by Celtic Minstrel on 24/04/09.
*
*/
namespace legacy {
struct out_info_type;
struct current_town_type;
struct town_item_list;
struct stored_town_maps_type;
struct stored_outdoor_maps_type;
struct big_tr_type;
};
class cCurTown {
public:
cTown* record;
// formerly current_town_type
short num; // 200 if outdoors (my addition)
short difficulty;
//char explored[64][64];
bool hostile;
cPopulation monst;
bool in_boat; // is this really needed?
location p_loc;
cSpeech* cur_talk; // my addition
short cur_talk_loaded; // my addition
cItemRec items[115]; // formerly town_item_list type
//unsigned short template_terrain[64][64];
unsigned long fields[64][64];
void append(legacy::current_town_type& old,short which_size);
void append(legacy::town_item_list& old);
void append(unsigned char(& old_sfx)[64][64], unsigned char(& old_misc_i)[64][64]);
void cCurTown::append(legacy::big_tr_type& old);
unsigned char explored(char x,char y) const;
unsigned char misc_i(char x, char y) const;
unsigned char sfx(char x, char y) const;
cTown* operator -> ();
cCurTown();
bool loaded() const;
void unload();
bool is_explored(char x, char y) const;
bool is_force_wall(char x, char y) const;
bool is_fire_wall(char x, char y) const;
bool is_antimagic(char x, char y) const;
bool is_scloud(char x, char y) const; // stinking cloud
bool is_ice_wall(char x, char y) const;
bool is_blade_wall(char x, char y) const;
bool is_sleep_cloud(char x, char y) const;
bool is_spot(char x, char y) const; // currently unused
bool is_special(char x, char y) const;
bool is_web(char x, char y) const;
bool is_crate(char x, char y) const;
bool is_barrel(char x, char y) const;
bool is_fire_barr(char x, char y) const;
bool is_force_barr(char x, char y) const;
bool is_quickfire(char x, char y) const;
bool is_sm_blood(char x, char y) const;
bool is_med_blood(char x, char y) const;
bool is_lg_blood(char x, char y) const;
bool is_sm_slime(char x, char y) const;
bool is_lg_slime(char x, char y) const;
bool is_ash(char x, char y) const;
bool is_bones(char x, char y) const;
bool is_rubble(char x, char y) const;
bool set_explored(char x, char y, bool b);
bool set_force_wall(char x, char y, bool b);
bool set_fire_wall(char x, char y, bool b);
bool set_antimagic(char x, char y, bool b);
bool set_scloud(char x, char y, bool b); // stinking cloud
bool set_ice_wall(char x, char y, bool b);
bool set_blade_wall(char x, char y, bool b);
bool set_sleep_cloud(char x, char y, bool b);
bool set_spot(char x, char y, bool b); // currently unused
bool set_special(char x, char y, bool b);
bool set_web(char x, char y, bool b);
bool set_crate(char x, char y, bool b);
bool set_barrel(char x, char y, bool b);
bool set_fire_barr(char x, char y, bool b);
bool set_force_barr(char x, char y, bool b);
bool set_quickfire(char x, char y, bool b);
bool set_sm_blood(char x, char y, bool b);
bool set_med_blood(char x, char y, bool b);
bool set_lg_blood(char x, char y, bool b);
bool set_sm_slime(char x, char y, bool b);
bool set_lg_slime(char x, char y, bool b);
bool set_ash(char x, char y, bool b);
bool set_bones(char x, char y, bool b);
bool set_rubble(char x, char y, bool b);
void writeTo(ostream& file);
void readFrom(istream& file);
};
class cCurOut {
public:
char expl[96][96]; // formerly out_info_type
unsigned short out[96][96];
unsigned char out_e[96][96];
cOutdoors outdoors[2][2];
//unsigned char sfx[64][64];
//unsigned char misc_i[64][64];
void append(legacy::out_info_type& old);
unsigned short(& operator [] (size_t i))[96];
void writeTo(ostream& file);
void readFrom(istream& file);
};
class cUniverse{
public:
cParty party;
cCurTown town;
char town_maps[200][8][64]; // formerly stored_town_maps_type
cCurOut out;
char out_maps[100][6][48]; // formerly stored_outdoor_maps_type
FSSpec file;
void append(legacy::stored_town_maps_type& old);
void append(legacy::stored_outdoor_maps_type& old);
};