- Fixed compile errors in the other targets. - Added three test save files: one with a party not in a scenario, one with a party who has just entered Valley of Dying things, and one with the same party just after leaving town. - Added the new menu file for the game that I'm working on (not yet used) git-svn-id: http://openexile.googlecode.com/svn/trunk@53 4ebdad44-0ea0-11de-aab3-ff745001d230
70 lines
1.9 KiB
C++
70 lines
1.9 KiB
C++
/*
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* pc.h
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* BoE
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*
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* Created by Celtic Minstrel on 24/04/09.
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*
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*/
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namespace legacy { struct pc_record_type; };
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enum eMainStatus {
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MAIN_STATUS_ABSENT = 0, // absent, empty slot
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MAIN_STATUS_ALIVE = 1,
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MAIN_STATUS_DEAD = 2,
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MAIN_STATUS_DUST = 3,
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MAIN_STATUS_STONE = 4,
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MAIN_STATUS_FLED = 5,
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MAIN_STATUS_SURFACE = 6, // fled to surface?
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MAIN_STATUS_WON = 7,
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MAIN_STATUS_SPLIT = 10,
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// The rest are not really necessary, but are here for completeness so that all valid values have a name.
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MAIN_STATUS_SPLIT_ABSENT = MAIN_STATUS_SPLIT + MAIN_STATUS_ABSENT,
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MAIN_STATUS_SPLIT_ALIVE = MAIN_STATUS_SPLIT + MAIN_STATUS_ALIVE,
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MAIN_STATUS_SPLIT_DEAD = MAIN_STATUS_SPLIT + MAIN_STATUS_DEAD,
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MAIN_STATUS_SPLIT_DUST = MAIN_STATUS_SPLIT + MAIN_STATUS_DUST,
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MAIN_STATUS_SPLIT_STONE = MAIN_STATUS_SPLIT + MAIN_STATUS_STONE,
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MAIN_STATUS_SPLIT_FLED = MAIN_STATUS_SPLIT + MAIN_STATUS_FLED,
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MAIN_STATUS_SPLIT_SURFACE = MAIN_STATUS_SPLIT + MAIN_STATUS_SURFACE,
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MAIN_STATUS_SPLIT_WON = MAIN_STATUS_SPLIT + MAIN_STATUS_WON,
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};
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class cPlayer {
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public:
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eMainStatus main_status;
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char name[20];
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short skills[30];
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unsigned short max_health;
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short cur_health;
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unsigned short max_sp;
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short cur_sp;
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unsigned short experience;
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short skill_pts;
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short level;
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short status[15];
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cItemRec items[24];
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bool equip[24];
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bool priest_spells[62];
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bool mage_spells[62];
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short which_graphic;
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short weap_poisoned;
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//bool advan[15];
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bool traits[15];
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short race;
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//short exp_adj;
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short direction;
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cPlayer& operator = (legacy::pc_record_type old);
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cPlayer();
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cPlayer(long key,short slot);
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short get_tnl();
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void writeTo(ostream& file);
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void readFrom(istream& file);
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};
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void operator += (eMainStatus& stat, eMainStatus othr);
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void operator -= (eMainStatus& stat, eMainStatus othr);
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ostream& operator << (ostream& out, eMainStatus& e);
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istream& operator >> (istream& in, eMainStatus& e);
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