Files
oboe/osx/boe.startup.cpp
Celtic Minstrel 6af129c277 - Nuked the storage_gworld and party_template_gworld. Monster, terrain, and PC graphics are now drawn directly from their sheets of origin. This is partly tested, and seems to work fine.
- Removed the terrain_pic and terrain_blockage arrays, which were redundant (though shorter).
- Cleaned out some of the commented code in boe.graphics.cpp and boe.graphutil.cpp
- Added a templated get function to cOutdoors::cWandering.
In the dialog engine:
- Important fields are now initialized to default values, as they should be.
- The absence of required attributes is now recognized as an error
- Added stack element to the DTD; no code support yet
- Added fore attribute to the dialog element to specify default text colour; DTD updated and code support added.
- Likewise with the def-key attribute on other clickable items besides buttons (which already had it)
- Updated stylesheet to fall back on the fore attribute when colour is unspecified
- When drawing default monster graphics, it uses m_start_pic instead of num as the index. This should be right, though it's untested.
Unfortunately, the dialog engine is still unstable.

git-svn-id: http://openexile.googlecode.com/svn/trunk@100 4ebdad44-0ea0-11de-aab3-ff745001d230
2009-06-28 17:18:24 +00:00

161 lines
3.1 KiB
C++

#include <Carbon/Carbon.h>
//#include "item.h"
#include "boe.global.h"
#include "classes.h"
#include "boe.newgraph.h"
#include "boe.graphics.h"
#include "boe.fileio.h"
#include "boe.actions.h"
#include "boe.dlgutil.h"
#include "boe.text.h"
#include "boe.graphutil.h"
#include "boe.items.h"
#include "boe.party.h"
#include "boe.startup.h"
#include "boe.party.h"
#include "soundtool.h"
#include "fileio.h"
#include "dlgutil.h"
#include <vector>
using std::vector;
//extern party_record_type party;
//extern pc_record_type adven[6];
extern bool in_startup_mode,play_sounds,party_in_memory;
extern long register_flag;
extern WindowPtr mainPtr;
extern Point ul;
//extern piles_of_stuff_dumping_type *data_store;
extern cScenarioList scen_headers;;
extern bool unreg_party_in_scen_not_check;
//extern std::vector<std::string> scen_names;;
extern cUniverse univ;
extern eGameMode overall_mode;
//void start_game();
Rect startup_button[6];
bool handle_startup_press(Point the_point)
{
std::string scen_name;
short i,scen;
the_point.h -= ul.h;
the_point.v -= ul.v;
for (i = 0; i < 5; i++)
if (PtInRect(the_point,&startup_button[i]) == true) {
draw_start_button(i,5);
if (play_sounds == true)
play_sound(37);
else FlushAndPause(5);
draw_start_button(i,0);
switch (i) {
case STARTBTN_LOAD:
startup_load();
break;
case STARTBTN_NEW:
draw_startup(0);
start_new_game();
make_cursor_sword();
draw_startup(0);
break;
case STARTBTN_ORDER:
give_reg_info();
draw_startup(0);
break;
case STARTBTN_JOIN: // regular scen
if (party_in_memory == false) {
FCD(867,0);
break;
}
scen = pick_prefab_scen();
if (scen < 0)
break;
switch (scen) {
case 0: scen_name = "valleydy.exs"; break;
// if not reg, rub out
case 1: scen_name = "stealth.exs"; break;
case 2: scen_name = "zakhazi.exs"; break;
//case 3: sprintf(univ.party.scen_name,"busywork.exs"); break;
}
put_party_in_scen(scen_name);
break;
case STARTBTN_CUSTOM: // custom
if (party_in_memory == false) {
FCD(867,0);
break;
}
// if not reg, rub out
scen = pick_a_scen();
if(scen < 0) break;
if (scen_headers.data(scen).prog_make_ver[0] >= 2) {
FCD(912,0);
break;
}
scen_name = scen_headers.strs(scen).file;
put_party_in_scen(scen_name);
break;
case 5:
FlushAndPause(50);
return true;
break;
}
}
return false;
}
void startup_load()////
{
try{
FSSpec file_to_load = nav_get_party();
if(load_party(file_to_load)){
party_in_memory = true;
if(univ.party.scen_name.length() > 0)
in_startup_mode = false;
else in_startup_mode = true;
}
} catch(no_file_chosen){}
if (!in_startup_mode) {
//end_anim();
end_startup();
post_load();
}
else {
menu_activate(0);
draw_startup(0);
overall_mode = MODE_STARTUP;
}
}
/*
void start_game ()
{
init_party(0);
setup_outdoors(party.p_loc);
load_area_graphics();
draw_main_screen();
in_startup_mode = false;
adjust_monst_menu();
adjust_spell_menus();
}*/