Files
oboe/osx/pcedit/pc.editors.h
Celtic Minstrel 94d8717a0b Nuke as many warnings as possible, and several globals as well
- Warnings completely suppressed for the included TinyXML and gzstream libraries
- Parentheses warnings are now errors, since there were several that looked like bugs
- Ditto for dangling else warnings

Some of these warnings were actually bugs:
- Town wandering monsters would have never spawned, because the code to do so was accidentally nested within a check for overall_mode == MODE_OUTDOORS
---> boe.monster.cpp, lines 105-137
- Monster's behaviour with respect to elemental fields did not correctly depend on their immunities (this is the same precedence issue Sylae messed up fixing in the Windows code)
---> boe.monsters.cpp, lines 345-359
- Display of damage blocked by armour appeared to be incorrect (needs verification)
---> boe.newgraph.cpp, line 1079
- Three-choice dialogs probably weren't dealing with unusual button types correctly, though that's a minor point since they aren't expected to use such buttons
2014-12-04 12:44:17 -05:00

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C

bool give_to_pc(short pc_num,cItemRec item, short print_result);
bool give_to_party(cItemRec item,short print_result);
void give_gold(short amount,bool print_result);
bool take_gold(short amount,bool print_result);
short pc_has_space(short pc_num);
void take_item(short pc_num,short which_item);
short char_select_pc(short active_only,short free_inv_only,const char *title);
short select_pc(short active_only,short free_inv_only);
void give_spec_items();
void pick_race_abil(cPlayer *pc,short mode);
void reset_boats();
void combine_things(short pc_num);