63 lines
2.9 KiB
C++
63 lines
2.9 KiB
C++
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#include "dialog.h"
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#include "pict.h"
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void sort_pc_items(short pc_num);
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bool give_to_pc(short pc_num,cItemRec item,short print_result,bool allow_overload = false);
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bool forced_give(short item_num,eItemAbil abil);
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bool GTP(short item_num);
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bool silent_GTP(short item_num);
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void give_gold(short amount,bool print_result);
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bool take_gold(short amount,bool print_result);
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short pc_has_abil_equip(short pc_num,short abil);
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short pc_has_abil(short pc_num,short abil);
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bool party_has_abil(short abil);
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bool party_take_abil(short abil);
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bool party_check_class(unsigned int item_class,short mode);
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short pc_carry_weight(short pc_num);
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short amount_pc_can_carry(short pc_num);
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void give_food(short amount,bool print_result);
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short take_food(short amount,bool print_result);
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short pc_has_space(short pc_num);
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short pc_ok_to_buy(short pc_num,short cost,cItemRec item);
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void take_item(short pc_num,short which_item);
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void remove_charge(short pc_num,short which_item);
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void enchant_weapon(short pc_num,short item_hit,short enchant_type,short new_val);
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void equip_item(short pc_num,short item_num);
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void drop_item(short pc_num,short item_num,location where_drop);
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bool place_item(cItemRec item,location where,bool forced);
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void destroy_an_item();
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void give_thing(short pc_num, short item_num);
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void combine_things(short pc_num);
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short dist_from_party(location where);
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void set_item_flag(cItemRec *item);
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short get_item(location place,short pc_num,bool check_container);
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short get_prot_level(short pc_num,short abil);
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void make_town_hostile();
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void set_town_attitude(short lo,short hi,short att);
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bool show_get_items(std::string titleText, std::vector<cItemRec*>& itemRefs, short pc_getting, bool overload = false);
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bool display_item(location from_loc,short pc_num,short mode, bool check_container);
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short custom_choice_dialog(std::array<std::string, 6>& strs,short pic_num,ePicType pic_type,std::array<short, 3>& buttons) ;
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void custom_pic_dialog(std::string title, pic_num_t bigpic);
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short get_num_of_items(short max_num);
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void init_mini_map();
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void put_pc_effects_on_dialog(cDialog& dialog,short item);
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void draw_help_dialog_item_buttons(cDialog& dialog,short item);
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void draw_help_dialog_forcefields(cDialog& dialog,short item);
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void make_cursor_watch() ;
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void place_glands(location where,m_num_t m_type);
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short party_total_level() ;
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void reset_item_max();
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short item_val(cItemRec item);
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bool give_to_party(cItemRec item, short print_result);
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void place_treasure(location where,short level,short loot,short mode);
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cItemRec return_treasure(short loot);
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void refresh_store_items();
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std::string get_text_response(std::string prompt = "", pic_num_t pic = 16);
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short get_num_response(short min, short max, std::string prompt);
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// These are defined in pc.editors.cpp since they are also used by the character editor
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short char_select_pc(short active_only,short free_inv_only,const char *title);
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short select_pc(short active_only,short free_inv_only);
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