- Added some of the most basic dialogs - Changed C-style <xxx.h> headers to C++-style <cxxx> headers - Switched graphics to load from the PNG files in graphics.exd rather than from Blades of Exile Graphics (NOTE: Some graphics still don't work, probably because of incorrect source rects) - Switched cursors to load from GIF files in graphics.exd rather than from Blades of Exile Graphics - Moved Niemand's tileImage functions from boe.graphics.cpp to graphtool.cpp, so they can be used by all three programs. - Added some string lists in .txt files - Made cursors into an enum - Rewrote the code for displaying the Edit Terrain dialog to use the new engine (not tested yet) - Fixed some __attribute__((deprecated)) stuff - Most graphics are now loaded just after the custom graphics. This means they will be overridden by a file of the same name in the scenario's .exr folder. - Altered modes a little so that when at the startup screen you are in MODE_STARTUP rather than MODE_OUTDOORS. - Switched from function pointers to boost::function – the Boost libraries are now required. - Finished off the new dialog engine and made gess necessary - Added status icons as another type that can be drawn in dialogs - C Wrappers for Cocoa cursors based on an Apple example. This is tested, and works perfectly. - Added a switch in the program for using Windows graphics; however, there is no way as yet to set this flag, and in fact there aren't even any Windows graphics to use. - Added include guards to graphtool.h - Made separate mac and win directories within sounds.exa, since the Mac and Windows sounds are mostly subtly different (with two completely different!) git-svn-id: http://openexile.googlecode.com/svn/trunk@90 4ebdad44-0ea0-11de-aab3-ff745001d230
73 lines
2.6 KiB
C
73 lines
2.6 KiB
C
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void adjust_window_mode();
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void plop_fancy_startup();
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void fancy_startup_delay();
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void init_startup();
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void reload_startup();
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void init_animation();
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void next_animation_step() ;
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void draw_startup(short but_type);
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void draw_anim();
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void place_anim();
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void draw_start_button(short which_position,short which_button);
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void main_button_click(short mode,Rect button_rect);
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void arrow_button_click(Rect button_rect);
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void end_startup();
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void Set_up_win ();
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void load_main_screen();
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void create_clip_region();
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void set_gworld_fonts(short font_num);
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void redraw_screen();
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void put_background();
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void draw_main_screen();
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//void refresh_screen(short mode);
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void draw_buttons(short mode);
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void draw_text_area(short mode);
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void reset_text_bar();
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void draw_text_bar(short mode);
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void put_text_bar(char *str);
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void load_area_graphics();
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void add_to_wish_list(short which_g);
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bool reserve_graphic_num_in_array(short which_g);
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void place_graphic_num_in_array(short which_g);
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//GWorldPtr load_bmp(unsigned char *data, long length);
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void add_one_graphic(short which_g);
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void add_terrain_to_wish_list(unsigned short ter);
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void load_outdoor_graphics();
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void add_monst_graphic(unsigned short m,short mode);
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void load_town_graphics();
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void update_pc_graphics();
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void put_graphics_in_template();
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//GWorldPtr load_pict(short picture_to_get);
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void draw_terrain(short mode = 0);
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void place_trim(short q,short r,location where,ter_num_t ter_type);
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void draw_trim(short q,short r,short which_trim,short which_mode);
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bool extend_road_terrain(ter_num_t ter);
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void place_road(short q,short r,location where,bool here);
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void draw_rest_screen();
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void boom_space(location where,short mode,short type,short damage,short sound);
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void draw_pointing_arrows() ;
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void redraw_terrain();
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void draw_targets(location center);
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void frame_space(location where,short mode,short width,short height);
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void erase_spot(short i,short j);
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void undo_clip();
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void draw_targeting_line(Point where_curs);
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bool party_toast();
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void redraw_partial_terrain(Rect redraw_rect);
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void dump_gworld();
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//void final_process_dialog(short which_dlog);
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bool is_nature(char i, char j, unsigned char ground_t);
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void put_dialog_graphic(short graphic_num,short spec_g,Rect draw_rect);
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void draw_startup_stats();
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void HideMenuBar( void );
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void ShowMenuBar( void );
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void FlushAndPause(unsigned long ticks);
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void draw_trim(short q,short r,short which_trim,ter_num_t ground_ter);
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ter_num_t get_ground_from_ter(ter_num_t ter);
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ter_num_t get_ter_from_ground(unsigned char ground);
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void draw_startup_anim();
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short cd_create_custom_dialog(WindowPtr parent, Str255 strs[6],short pic_num,short buttons[3]);
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void init_dialogs(); |