Fixes: - For towns, the "has tavern" flag was not saved or loaded - Outdoor roads were not saved or loaded - For outdoor encounters, the "can't flee" and "forced" flags were not loaded, and "forced" was not saved --> These two flags have also been separated in the code
27 lines
723 B
XML
27 lines
723 B
XML
<sector boes="2.0.0">
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<name>Test Sector</name>
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<comment>Hello World!</comment>
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<sound>birds</sound>
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<encounter can-flee='false' force='true'>
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<monster>12</monster>
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<monster friendly='true'>15</monster>
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<onmeet>90</onmeet>
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<onwin>92</onwin>
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<onflee>84</onflee>
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<sdf x='202' y='19'/>
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</encounter>
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<wandering can-flee='false' force='true'>
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<monster>12</monster>
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<monster friendly='true'>15</monster>
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<onmeet>90</onmeet>
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<onwin>92</onwin>
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<onflee>84</onflee>
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<sdf x='202' y='19'/>
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</wandering>
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<sign id='7'>The best sign ever!</sign>
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<area top='4' left='8' bottom='9' right='12'>
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<![CDATA[Some random area Amazing!]]>
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</area>
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<string id='9'>A random special string</string>
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</sector>
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