- The job board is loosely based on Exile III's job board; the dialog is converted from the one contained as a relic of E3 in BoE - Quest system is loosely based on a mix of Exile III jobs and Blades of Avernum quests - Talking to a monster (even a hostile one) can now trigger an arbitrary special node Dialog engine: - LED's now support wrapped labels
18 lines
1.1 KiB
XML
18 lines
1.1 KiB
XML
<?xml version='1.0' encoding='UTF-8' standalone='no'?>
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<?xml-stylesheet href="dialog.xsl" type="text/xsl"?>
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<dialog defbtn='done' debug='true'>
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<pict type='dlog' num='3' top='9' left='9'/>
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<text size='large' top='9' left='54' width='161' height='19'>THE JOB BOARD:</text>
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<text top='9' left='230' width='92' height='19'>Current day:</text>
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<text name='day' top='9' left='324' width='92' height='19'/>
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<text name='feedback' framed='true' top='313' left='19' width='183' height='18'/>
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<text name='job1' top='38' left='54' width='364' height='60'/>
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<button name='take1' type='regular' top='78' left='426'>Take</button>
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<text name='job2' top='104' left='54' width='364' height='60'/>
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<button name='take2' type='regular' top='144' left='426'>Take</button>
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<text name='job3' top='170' left='54' width='364' height='60'/>
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<button name='take3' type='regular' top='210' left='426'>Take</button>
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<text name='job4' top='236' left='54' width='364' height='60'/>
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<button name='take4' type='regular' top='276' left='426'>Take</button>
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<button name='done' type='done' top='305' left='426'/>
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</dialog> |