Files
oboe/rsrc/dialogs/add-new-sheet.xml
Celtic Minstrel 9d74f78df3 Implement all the missing parts of the Edit Sheets and Edit Sounds dialogs
- On load, the game now detects graphic sheets and sounds whose IDs are "discontinuous", as well as graphics intended to directly replace preset graphic sheets.
- Edit sheets dialog can now handle "discontinuous" graphics. (The edit sounds dialog already could.)
- Edit sheets dialog prompts user to create a new sheet if there are none already, and also if there are some but not ID 0 (in the latter case they can cancel and still edit the sheets).
- Edit sheets dialog prompts user to convert sheets if the scenario is legacy, rather than doing it silently
- Edit sheets dialog now has "new" and "delete" buttons
- Edit sounds dialog now has functioning "delete" button
2015-06-17 04:29:10 -04:00

16 lines
891 B
XML

<?xml version='1.0' encoding='UTF-8' standalone='no'?>
<?xml-stylesheet href="dialog.xsl" type="text/xsl"?>
<dialog skin='light' defbtn='new'>
<pict type='dlog' num='16' top='6' left='6'/>
<text top='6' left='48' width='252' height='101'>
Before you create the new sheet, you need to decide what its sheet number will be.
Use the default value if you intend to fill the sheet with graphics such as terrains, items, monsters, etc.
However, if you intend to use the sheet for certain special nodes that request a full sheet,
you should probably give it a number of 100 or greater.
</text>
<text top='111' left='48' width='80' height='16'>Sheet number:</text>
<field name='num' top='110' left='138' width='80' height='16'/>
<button name='cancel' type='regular' top='141' left='234'>Cancel</button>
<button name='new' type='regular' top='141' left='169'>Create</button>
</dialog>