- This also tweaks the scenario schemas for consistency between schemas and code, adds some unique key restraints, and makes some attributes required.
30 lines
723 B
XML
30 lines
723 B
XML
<?xml version="1.0" encoding="UTF-8"?>
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<terrains boes='2.0.0'>
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<terrain id='2'>
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<name>Grass</name>
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<!-- The picture, and the automap picture -->
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<pic>2</pic>
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<map>2</map>
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<!-- Blockage information -->
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<blockage>none</blockage>
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<fly>true</fly>
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<boat>false</boat>
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<ride>true</ride>
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<!-- Trim type, if it's a trim; this isn't -->
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<trim>none</trim>
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<!-- Combat arena to use -->
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<arena>2</arena>
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<!-- Special terrain property -->
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<special>
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<type>0</type>
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<!-- Can include flags here, if necessary -->
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</special>
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<!-- Base terrain type -->
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<ground>2</ground>
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<!-- Editor information -->
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<editor>
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<!-- Shortcut key -->
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<shortcut>g</shortcut>
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</editor>
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</terrain>
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</terrains> |