Files
oboe/osx/classes/tmpltown.cpp
Celtic Minstrel 94d8717a0b Nuke as many warnings as possible, and several globals as well
- Warnings completely suppressed for the included TinyXML and gzstream libraries
- Parentheses warnings are now errors, since there were several that looked like bugs
- Ditto for dangling else warnings

Some of these warnings were actually bugs:
- Town wandering monsters would have never spawned, because the code to do so was accidentally nested within a check for overall_mode == MODE_OUTDOORS
---> boe.monster.cpp, lines 105-137
- Monster's behaviour with respect to elemental fields did not correctly depend on their immunities (this is the same precedence issue Sylae messed up fixing in the Windows code)
---> boe.monsters.cpp, lines 345-359
- Display of damage blocked by armour appeared to be incorrect (needs verification)
---> boe.newgraph.cpp, line 1079
- Three-choice dialogs probably weren't dealing with unusual button types correctly, though that's a minor point since they aren't expected to use such buttons
2014-12-04 12:44:17 -05:00

51 lines
935 B
C++

/*
* tmpltown.cpp
* BoE
*
* Created by Celtic Minstrel on 24/04/09.
*
*/
#include <string>
#include <vector>
#include <map>
#include <sstream>
#include "classes.h"
ter_num_t& cBigTemplTown::terrain(size_t /*x*/, size_t /*y*/){
return _terrain[0][0]; // TODO: will need to calculate the terrain somehow
}
void cBigTemplTown::writeTerrainTo(std::ostream& /*file*/) {
// TODO: Write out the terrain somehow;
}
void cBigTemplTown::readTerrainFrom(std::istream& /*file*/) {
// TODO: Read in the terrain somehow
}
rectangle& cBigTemplTown::room_rect(size_t i){
return _room_rect[i];
}
cCreature& cBigTemplTown::creatures(size_t i){
return _creatures[i];
}
unsigned char& cBigTemplTown::lighting(size_t i, size_t r){
return _lighting[i][r];
}
short cBigTemplTown::max_dim(){
return 0; // not sure what they are yet.
}
short cBigTemplTown::max_monst(){
return 30;
}
short cBigTemplTown::max_items(){
return 64;
}