Files
oboe/osx/classes/item.cpp

453 lines
11 KiB
C++

/*
* item.cpp
* BoE
*
* Created by Celtic Minstrel on 20/04/09.
*
*/
#include <string>
#include <vector>
#include <map>
#include <sstream>
#include "classes.h"
#include "boe.consts.h" // TODO: If this is needed here, maybe it shouldn't be in the "boe" namespace
#include "oldstructs.h"
cItemRec k;
unsigned char cItemRec::rec_treas_class() const {
short tmp = value;
if(charges > 0) tmp *= charges;
if(tmp >= 15) return 1;
if(tmp >= 100) return 2;
if(tmp >= 900) return 3;
if(tmp >= 2400) return 4;
return 0;
}
//bool cItemRec::is_ident() const {
// return item_properties & 1;
//}
//
//bool cItemRec::is_property() const {
// return item_properties & 2;
//}
//
//bool cItemRec::is_magic() const {
// return item_properties & 4;
//}
//
//bool cItemRec::is_contained() const {
// return item_properties & 8;
//}
//
//bool cItemRec::is_cursed() const {
// return item_properties & 16;
//}
//
//bool cItemRec::is_concealed() const {
// return item_properties & 32;
//}
//
//bool cItemRec::is_enchanted() const {
// return item_properties & 64;
//}
//
//// Set bit to 1: a |= b
//// Set bit to 0: a &= ~b
//// Toggle bit: a ^= b
//
//void cItemRec::set_ident(bool b) {
// if(b) item_properties |= 1;
// else item_properties &= ~1;
//}
//
//void cItemRec::set_property(bool b) {
// if(b) item_properties |= 2;
// else item_properties &= ~2;
//}
//
//void cItemRec::set_magic(bool b) {
// if(b) item_properties |= 4;
// else item_properties &= ~4;
//}
//
//void cItemRec::set_contained(bool b) {
// if(b) item_properties |= 8;
// else item_properties &= ~8;
//}
//
//void cItemRec::set_cursed(bool b) {
// if(b) item_properties |= 16;
// else item_properties &= ~16;
//}
//
//void cItemRec::set_concealed(bool b) {
// if(b) item_properties |= 32;
// else item_properties &= ~32;
//}
//
//void cItemRec::set_enchanted(bool b) {
// if(b) item_properties |= 64;
// else item_properties &= ~64;
//}
short cItemRec::item_weight() const {
short n = charges, w = weight;
if (variety == eItemType::NO_ITEM)
return 0;
if(charges > 0){
if((variety == eItemType::ARROW) || (variety == eItemType::THROWN_MISSILE) || (variety == eItemType::POTION) || (variety == eItemType::BOLTS))
return n * w;
}
return w;
}
cItemRec::cItemRec(){
variety = eItemType::NO_ITEM;
item_level = 0;
awkward = 0;
bonus = 0;
protection = 0;
charges = 0;
type = eWeapType::NOT_MELEE;
magic_use_type = 0;
graphic_num = 0;
ability = ITEM_NO_ABILITY;
ability_strength = 0;
type_flag = 0;
is_special = 0;
value = 0;
weight = 0;
special_class = 0;
item_loc.x = 0;
item_loc.y = 0;
full_name = "";
name = "";
treas_class = 0;
ident = property = magic = contained = false;
cursed = concealed = enchanted = unsellable = false;
reserved1 = 0;
reserved2 = 0;
}
cItemRec::cItemRec(long preset){
ability = ITEM_NO_ABILITY;
ability_strength = 0;
type_flag = 0;
is_special = 0;
special_class = 0;
item_loc.x = 0;
item_loc.y = 0;
treas_class = 0;
ident = property = magic = contained = false;
cursed = concealed = enchanted = unsellable = false;
reserved1 = 0;
reserved2 = 0;
switch(preset){
case 'nife':
variety = eItemType::ONE_HANDED;
item_level = 4;
awkward = 0;
bonus = 1;
protection = 0;
charges = 0;
type = eWeapType::EDGED;
magic_use_type = 0;
graphic_num = 55;
value = 2;
weight = 7;
full_name = "Bronze Knife";
name = "Knife";
ident = true;
break;
case 'buck':
variety = eItemType::SHIELD;
item_level = 1;
awkward = 1;
bonus = 0;
protection = 0;
charges = 0;
type = eWeapType::NOT_MELEE;
magic_use_type = 0;
graphic_num = 75;
value = 2;
weight = 20;
full_name = "Crude Buckler";
name = "Buckler";
ident = true;
break;
case 'bow ':
variety = eItemType::BOW;
item_level = 0;
awkward = 0;
bonus = 0;
protection = 0;
charges = 0;
type = eWeapType::NOT_MELEE;
magic_use_type = 0;
graphic_num = 10;
value = 15;
weight = 20;
full_name = "Cavewood Bow";
name = "Bow";
ident = true;
break;
case 'arrw':
variety = eItemType::ARROW;
item_level = 12;
awkward = 0;
bonus = 0;
protection = 0;
charges = 12;
type = eWeapType::NOT_MELEE;
magic_use_type = 0;
graphic_num = 57;
value = 1;
weight = 1;
full_name = "Arrows";
name = "Arrows";
ident = true;
break;
case 'pole':
variety = eItemType::TWO_HANDED;
item_level = 9;
awkward = 0;
bonus = 0;
protection = 0;
charges = 0;
type = eWeapType::POLE;
magic_use_type = 0;
graphic_num = 4;
value = 10;
weight = 20;
full_name = "Stone Spear";
name = "Spear";
ident = true;
break;
case 'helm':
variety = eItemType::HELM;
item_level = 1;
awkward = 0;
bonus = 0;
protection = 0;
charges = 0;
type = eWeapType::NOT_MELEE;
magic_use_type = 0;
graphic_num = 76;
value = 6;
weight = 15;
full_name = "Leather Helm";
name = "Helm";
ident = true;
break;
case 'food':
variety = eItemType::FOOD;
item_level = 0;
awkward = 0;
bonus = 0;
protection = 0;
charges = 0;
type = eWeapType::NOT_MELEE;
magic_use_type = 0;
graphic_num = 72;
value = 0;
weight = 0;
full_name = "Food";
name = "Food";
ident = false;
break;
case 'spel':
variety = eItemType::NON_USE_OBJECT;
item_level = 0;
awkward = 0;
bonus = 0;
protection = 0;
charges = 0;
type = eWeapType::NOT_MELEE;
magic_use_type = 0;
graphic_num = 63;
value = 0;
weight = 0;
full_name = "";
name = "";
ident = false;
break;
case 'alch':
variety = eItemType::POTION;
item_level = 0;
awkward = 0;
bonus = 0;
protection = 0;
charges = 1;
type = eWeapType::NOT_MELEE;
magic_use_type = 0;
graphic_num = 60;
value = 0;
weight = 8;
full_name = "Potion";
name = "Potion";
ident = false;
magic = true;
break;
}
}
cItemRec& cItemRec::operator = (legacy::item_record_type& old){
variety = (eItemType) old.variety;
item_level = old.item_level;
awkward = old.awkward;
bonus = old.bonus;
protection = old.protection;
charges = old.charges;
type = (eWeapType) old.type;
magic_use_type = old.magic_use_type;
graphic_num = old.graphic_num;
if(graphic_num >= 150) // custom item graphic
graphic_num += 850;
else if(graphic_num == 59) // duplicate mushroom graphic
graphic_num = 74;
else if(graphic_num >= 45) // small graphics were moved up to make a bit more room for new large graphics
graphic_num += 10;
ability = (eItemAbil) old.ability;
ability_strength = old.ability_strength;
type_flag = old.type_flag;
is_special = old.is_special;
value = old.value;
weight = old.weight;
special_class = old.special_class;
item_loc.x = old.item_loc.x;
item_loc.y = old.item_loc.y;
full_name = std::string(old.full_name);
name = old.name;
treas_class = old.treas_class;
ident = old.item_properties & 1;
property = old.item_properties & 2;
magic = old.item_properties & 4;
contained = old.item_properties & 8;
cursed = old.item_properties & 16;
concealed = old.item_properties & 32;
enchanted = false;
unsellable = old.item_properties & 16;
reserved1 = old.reserved1;
reserved2 = old.reserved2;
return *this;
}
void cItemRec::writeTo(std::ostream& file, std::string prefix){
file << prefix << "VARIETY " << variety << '\n';
file << prefix << "LEVEL " << item_level << '\n';
file << prefix << "AWKWARD " << awkward << '\n';
file << prefix << "BONUS " << bonus << '\n';
file << prefix << "PROT " << protection << '\n';
file << prefix << "CHARGES " << charges << '\n';
file << prefix << "WEAPON " << type << '\n';
file << prefix << "USE " << magic_use_type << '\n';
file << prefix << "ICON " << graphic_num << '\n';
file << prefix << "ABILITY " << ability << '\n';
file << prefix << "ABILSTR " << ability_strength << '\n';
file << prefix << "TYPE " << type_flag << '\n';
file << prefix << "ISSPEC " << is_special << '\n';
file << prefix << "VALUE " << value << '\n';
file << prefix << "WEIGHT " << weight << '\n';
file << prefix << "SPEC " << special_class << '\n';
file << prefix << "AT " << item_loc.x << ' ' << item_loc.y << '\n';
file << prefix << "FULLNAME " << full_name << '\n';
file << prefix << "NAME " << name << '\n';
file << prefix << "TREASURE " << treas_class << '\n';
if(ident) file << prefix << "IDENTIFIED\n";
if(property) file << prefix << "PROPERTY\n";
if(magic) file << prefix << "MAGIC\n";
if(contained) file << prefix << "CONTAINED\n";
if(cursed) file << prefix << "CURSED\n";
if(concealed) file << prefix << "CONCEALED\n";
if(enchanted) file << prefix << "ENCHANTED\n";
if(unsellable) file << prefix << "UNSELLABLE\n";
}
void cItemRec::readFrom(std::istream& sin){
while(sin) {
std::string cur;
getline(sin, cur);
std::istringstream sin(cur);
sin >> cur;
if(cur == "VARIETY") sin >> variety;
else if(cur == "LEVEL") sin >> item_level;
else if(cur == "AWKWARD") sin >> awkward;
else if(cur == "BONUS") sin >> bonus;
else if(cur == "PROT") sin >> protection;
else if(cur == "CHARGES") sin >> charges;
else if(cur == "WEAPON") sin >> type;
else if(cur == "USE") sin >> magic_use_type;
else if(cur == "ICON") sin >> graphic_num;
else if(cur == "ABILITY") sin >> ability;
else if(cur == "ABILSTR") sin >> ability_strength;
else if(cur == "TYPE") sin >> type_flag;
else if(cur == "ISSPEC") sin >> is_special;
else if(cur == "VALUE") sin >> value;
else if(cur == "WEIGHT") sin >> weight;
else if(cur == "SPEC") sin >> special_class;
else if(cur == "AT") sin >> item_loc.x >> item_loc.y;
else if(cur == "FULLNAME"){
getline(sin,cur);
full_name = cur;
}else if(cur == "NAME"){
getline(sin,cur);
name = cur;
}
else if(cur == "TREASURE") sin >> treas_class;
else if(cur == "IDENTIFIED") ident = true;
else if(cur == "PROPERTY") property = true;
else if(cur == "MAGIC") magic = true;
else if(cur == "CONTAINED") contained = true;
else if(cur == "CURSED") cursed = true;
else if(cur == "CONCEALED") concealed = true;
else if(cur == "ENCHANTED") enchanted = true;
else if(cur == "UNSELLABLE") unsellable = true;
}
}
std::ostream& operator << (std::ostream& out, eWeapType& e){
return out << (int) e;
}
std::ostream& operator << (std::ostream& out, eItemType& e){
return out << (int) e;
}
std::ostream& operator << (std::ostream& out, eItemAbil& e){
return out << (int) e;
}
// TODO: Perhaps this should understand symbolic names as well?
std::istream& operator >> (std::istream& in, eWeapType& e){
int i;
in >> i;
if(i > 0 && i < 4)
e = (eWeapType) i;
else e = eWeapType::NOT_MELEE;
return in;
}
// TODO: Perhaps this should understand symbolic names as well?
std::istream& operator >> (std::istream& in, eItemType& e){
int i;
in >> i;
if(i > 0 && i < 28)
e = (eItemType) i;
else e = eItemType::NO_ITEM;
return in;
}
std::istream& operator >> (std::istream& in, eItemAbil& e){
int i;
in >> i;
if((i > 0 && i < 15) || (i > 29 && i < 63) ||
(i > 69 && i < 95) || (i > 109 && i < 136) ||
(i > 149 && i < 162) || (i > 169 && i < 177))
e = (eItemAbil) i;
else e = ITEM_NO_ABILITY;
return in;
}