Files
oboe/Scenario Editor/BLSCENED.RC
Chokboyz 5bef599a4a Minor adjustments to the last commit.
Chokboyz

git-svn-id: http://openexile.googlecode.com/svn/trunk@130 4ebdad44-0ea0-11de-aab3-ff745001d230
2009-09-24 21:45:52 +00:00

255 lines
5.4 KiB
Plaintext

#include <windows.h>
#define Exile 1
#define MENU_1 1
#define MENU_2 2
#define ACCELERATORS_1 1
#define DIALOG_1 1
#define DIALOG_2 2
#define DIALOG_3 3
#define WAVE 100
#define CURSOR_1 1
#define CURSOR_2 2
#define CURSOR_3 3
#define CURSOR_4 4
#define CURSOR_5 5
#define CURSOR_6 6
#define CURSOR_7 7
#define CURSOR_8 8
#define ICON_1 1
Exile MENU
{
POPUP "&File"
{
MENUITEM "&Open Scenario\tCtrl+O", 1
MENUITEM "&Save Scenario\tCtrl+S", 2
MENUITEM "New Scenario\tCtrl+N", 3
MENUITEM SEPARATOR
MENUITEM "&Quit\tCtrl+Q", 5
}
POPUP "&Scenario"
{
MENUITEM "Create New Town", 101
MENUITEM SEPARATOR
MENUITEM "Scenario Details", 103
MENUITEM "Scenario Intro Text", 104
MENUITEM "Set Starting Location: Town", 105
MENUITEM "Set Starting Location: Outdoors", 106
MENUITEM SEPARATOR
MENUITEM "Advanced:", 107
MENUITEM " Edit Special Nodes", 109
MENUITEM " Edit Scenario Text", 110
MENUITEM " Import Town", 111
MENUITEM " Edit Saved Item Rectangles", 112
MENUITEM " Edit Horses", 113
MENUITEM " Edit Boats", 114
MENUITEM " Set Variable Town Entry", 115
MENUITEM " Set Scenario Event Timers", 116
MENUITEM " Edit Item Placement Shortcuts", 117
MENUITEM " Delete Last Town", 118
MENUITEM SEPARATOR
MENUITEM " Write Data To Text File", 119
MENUITEM " Do Full Text Dump", 120
MENUITEM " Scenario Shopping Text Dump", 121
MENUITEM " Scenario Monster Dump", 122
MENUITEM " Scenario Specials Dump", 123
}
POPUP "&Town"
{
MENUITEM "Town Details\tCtrl+D", 201
MENUITEM "Town Wandering Monsters", 202
MENUITEM "Set Town Boundaries", 203
MENUITEM "Frill Up Terrain", 204
MENUITEM "Remove Terrain Frills", 205
MENUITEM "Edit Area Descriptions", 206
MENUITEM SEPARATOR
MENUITEM "Add Random Items", 208
MENUITEM "Set All Items Not Property", 209
MENUITEM "Clear All Items", 210
MENUITEM SEPARATOR
MENUITEM "Clear All Monsters", 217
MENUITEM "Clear All Placed Specials", 218
MENUITEM "Clear All Preset Fields", 219
MENUITEM "Clear All Stains", 220
MENUITEM SEPARATOR
MENUITEM "Advanced:", 212
MENUITEM " Edit Special Nodes", 213
MENUITEM " Edit Town Text\tCtrl+B", 214
MENUITEM " Advanced Town Details", 215
MENUITEM " Set Town Event Timers", 216
MENUITEM " Concise Town Report",221
}
POPUP "&Outdoors"
{
MENUITEM "Outdoor Details\tCtrl+D", 301
MENUITEM "Outdoor Wandering Monsters", 302
MENUITEM "Outdoor Special Encounters", 303
MENUITEM "Frill Up Terrain", 304
MENUITEM "Remove Terrain Frills", 305
MENUITEM "Edit Area Descriptions", 306
MENUITEM "Clear All Placed Specials", 307
MENUITEM SEPARATOR
MENUITEM "Advanced:", 310
MENUITEM " Edit Special Nodes\tCtrl+U", 311
MENUITEM " Edit Outdoor Text", 312
}
POPUP "&Additional Features"
{
MENUITEM "Terrain Animations Play", 411
MENUITEM SEPARATOR
MENUITEM "Edit Town\tCtrl+T", 401
MENUITEM "Edit Outdoor\tCtrl+R", 402
MENUITEM "Load Another Outdoor Zone/Town\tCtrl+L", 403
MENUITEM SEPARATOR
MENUITEM "Edit Terrain Types\tCtrl+E", 404
MENUITEM "Edit Monsters\tCtrl+F", 405
MENUITEM "Edit Items\tCtrl+G", 406
MENUITEM SEPARATOR
MENUITEM "Return to Main Screen\tCtrl+M", 407
MENUITEM "Switch Viewing Mode\tCtrl+I", 408
MENUITEM "Load Previous Outdoor Zone/Town\tCtrl+J", 409
MENUITEM "Load Next Outdoor Zone/Town\tCtrl+K", 410
MENUITEM SEPARATOR
MENUITEM "Scenario Object Data Dump", 414
}
POPUP "&I1"
{
MENUITEM "Dummy", 600
}
POPUP "&I2"
{
MENUITEM "Dummy", 601
}
POPUP "&I3"
{
MENUITEM "Dummy", 602
}
POPUP "&I4"
{
MENUITEM "Dummy", 603
}
POPUP "&I5"
{
MENUITEM "Dummy", 604
}
POPUP "&I6"
{
MENUITEM "Dummy", 605
}
POPUP "&I7"
{
MENUITEM "Dummy", 606
}
POPUP "&I8"
{
MENUITEM "Dummy", 607
}
POPUP "&M1"
{
MENUITEM "Dummy", 608
}
POPUP "&M2"
{
MENUITEM "Dummy", 609
}
POPUP "&M3"
{
MENUITEM "Dummy", 610
}
POPUP "&M4"
{
MENUITEM "Dummy", 611
}
POPUP "&M5"
{
MENUITEM "Dummy", 612
}
/*
POPUP "&T1"
{
MENUITEM "Dummy", 613
}
POPUP "&T2"
{
MENUITEM "Dummy", 614
}
POPUP "&T3"
{
MENUITEM "Dummy", 615
}
POPUP "&T4"
{
MENUITEM "Dummy", 616
}
*/
POPUP "&Help"
{
MENUITEM "Index\tF1", 801
MENUITEM SEPARATOR
MENUITEM "Getting Started", 802
MENUITEM "Testing Your Scenario", 803
MENUITEM "Distributing Your Scenario", 804
MENUITEM SEPARATOR
MENUITEM "About Blades Scenario Editor", 805
}
}
ACCELERATORS_1 ACCELERATORS
{
VK_F1, 801, VIRTKEY
"^O", 1, ASCII
"^S", 2, ASCII
"^N", 3, ASCII
"^Q", 5, ASCII
"^B", 214, ASCII
"^U", 311, ASCII
"^T", 401, ASCII
"^R", 402, ASCII
"^L", 403, ASCII
"^E", 404, ASCII
"^F", 405, ASCII
"^G", 406, ASCII
"^M", 407, ASCII
"^I", 408, ASCII
"^J", 409, ASCII
"^K", 410, ASCII
VK_TAB, 408, VIRTKEY, CONTROL, NOINVERT
VK_LEFT, 409, VIRTKEY, CONTROL, NOINVERT
VK_RIGHT, 410, VIRTKEY, CONTROL, NOINVERT
VK_UP, 412, VIRTKEY, CONTROL, NOINVERT
VK_DOWN, 413, VIRTKEY, CONTROL, NOINVERT
// Defined elsewhere: D,L
// Keys currently available: H,P,W,Y,Z
// Don't use keys A, X, C and V as they are Windows shortcuts (select all, cut, copy and paste)
}
1 WAVE "snd0.wav"
2 WAVE "snd1.wav"
35 WAVE "snd34.wav"
38 WAVE "snd37.wav"
96 WAVE "snd95.wav"
130 CURSOR "1.cur"
131 CURSOR "2.cur"
132 CURSOR "3.cur"
133 CURSOR "4.cur"
134 CURSOR "5.cur"
135 CURSOR "6.cur"
136 CURSOR "7.cur"
137 CURSOR "8.cur"
10 ICON "blscened.ico"