- Note: This does not mean that scenario creation is now possible, since it relies on scenario saving which is still not implemented.
26 lines
1.3 KiB
XML
26 lines
1.3 KiB
XML
<?xml version='1.0' encoding='UTF-8' standalone='no'?>
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<?xml-stylesheet href="dialog.xsl" type="text/xsl"?>
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<dialog skin='light' defbtn='okay' debug='true'>
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<field name='name' top='34' left='351' width='125' height='32'>Scenario name</field>
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<field name='file' top='96' left='351' width='125' height='16'>filename</field>
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<button name='okay' type='regular' top='205' left='424'>OK</button>
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<text size='large' top='6' left='50' width='194' height='14'>Create a new scenario:</text>
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<text top='76' left='52' width='292' height='56'>
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What is the file name for your new scenario?
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(max. length 8 characters, letters only) <br/>
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Examples: thorham, dragonq
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</text>
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<text top='32' left='52' width='292' height='40'>
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What is the name of your new scenario?
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(max. length 30 characters) <br/>
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Examples: ‘Hammer of Thor’, ‘Dragon’s Quest’
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</text>
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<pict type='dlog' num='16' top='8' left='8'/>
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<button name='cancel' type='regular' top='205' left='358' def-key='esc'>Cancel</button>
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<text top='134' left='70' width='291' height='55'>
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Is your outdoors going to be above ground?
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If so, the default outdoors will have grass instead of cave floor.
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(Click on the button to the left to have the outdoors be grass.)
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</text>
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<led name='surface' state='off' top='139' left='51'/>
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</dialog> |